Create super attacks(A+B+control stick) for SSB;M characters

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Create super attacks(A+B+control stick) for SSB;M characters

#1

Post by Banned from VGF » Sun Mar 28, 2004 3:51 am

Mario

AB:Super Fludd(like Blastoise's Hydro pump but can be aimed in all directions and the blast of water is larger)

Up+AB:Flaming Coin Rocket Punch( Rockets like Luigi's side B at critical but keeps on going upward while burninating the opponents with flame coins)

Side AB:Tailcape tornadoquake(Goes sideways with the raccoon tail while going upwards like Kirby's tornado power but plunges straight down with the cape to unleash an earthquake)

Down AB: Super Mario(Mario eats a infinishroom to grow large enough to nearly fill the entire screen so that he can unleash more powerful attacks but is slower, same rules apply as with all giants but his attacks are more powerful(and he is slower) and if he was in Giant Melee and/or have eaten Super Mushroom then used Down AB, he'll grow to the same size as what a normal-sized Mario used Down AB.


Super attacks are determined by a special meter under the characters damage and Lives. The meter grows if Smash attacks, special attacks and aerial attacks are used consectively in order without miss but decreases if you miss or get hurt by Smash, Special and aerial attacs(decreases dramatically). It resets to no white meter, just gray if you lose a life and can increase slowly by just A attacks w/out control stick or strong attacks but can decrease the same way.
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#2

Post by Y » Mon Mar 29, 2004 11:48 pm

Donkey Kong.

AB: Self Destruct.(Kills himself)
Left AB: Kamikazee.(Kills himself)
Right AB: Sacrifice.(Kills himself)
Down AB: Casualty.(Kills himself)
Up AB: Suicide. (Kills himself)

I dont like Donkey Kong. [img]smile.gif[/img]
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#3

Post by Madman200 » Tue Mar 30, 2004 9:40 pm

Pikachu

Neutral Stick + A + B = Thunder Bomb
------------------------------------------------------
Electrifies entire screen for 15% per hit, hits every 0.75 sec.

Side Stick + A + B = Instant Skull Bash
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Maximum-charged Skull Bash. May die if miss.

Down Stick + A + B = Thunderstorm
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Sends Thunder on enture screen. Works just like Thunder, but hurts 12-25% per hit.

Up Stick + A + B = Platformer
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Vanishes and appeares on rejuvinating platform with 0% damage unless off screen.

I know, it's upgraded versions of the B attacks. :rolleyes: But it's still good, right? :cool:
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#4

Post by Destiny Haunter » Sat Apr 03, 2004 6:20 pm

Ganondorf

AB: Murder Link
(If Link or Young Link are on the battlefield, Ganondorf will home in on one of them and beat them with a giant anchor until they reach 999%, then he'll punch them out.)

Side AB: Choke Hold
(Classic Wrestling Move. Ganondorf takes hold of the enemy's neck and starts strangling them. Typically does 40-60 HP damage.)

Down AB: Dark Disaster
(Ganondorf vanishes into the ground as a dark puddle for 10 seconds and chases other opponents. Any opponent he runs into disappears! After use, charge for 4 minutes before usuing again.)

Up AB: Dark Destruction
(Ganondorf calls the master sword to come down to the battlefield and then it turns into a dark sword. When Ganondorf picks it up, the sky turns dark and Ganondorf does 75% damage to whoever he hits it with. Anybody else that touches the sword will likewise take 75% damage.)

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#5

Post by Godot » Sat Apr 03, 2004 7:36 pm

Peach:

AB > or <: Magic slap.

Peach sends a hard hit with her hand, like the magic she shown during the begaining.

AB ^: Tea rain

Peach takes out a Tea Kettal and sprays it up in the Air, causing people above her massive damange and burns.

AB v: Hair twirl

She spins and her hair can be used as a chain.
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#6

Post by The Yoshimaster » Sun Apr 04, 2004 1:20 am

Yoshi (A+B+Dir of Yoshi): Mega Splurge Yoshi grabs everyone on the screen with one long tongue and turns them into eggs.

(A+B+Down): Yoshi Nuke

Like the Yoshi bomb, but the shock wave can hurt everyone touching the ground.

(A+B+Up): Egg Seeker

Like the egg toss, but the egg goes faster, and seeks the nearest target. It also does double damage.
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#7

Post by Banned from VGF » Fri Apr 09, 2004 10:59 pm

Originally posted by Dr. Droid:
Pikachu

Neutral Stick + A + B = Thunder Bomb
------------------------------------------------------
Electrifies entire screen for 15% per hit, hits every 0.75 sec.

Side Stick + A + B = Instant Skull Bash
------------------------------------------------------
Maximum-charged Skull Bash. May die if miss.

Down Stick + A + B = Thunderstorm
------------------------------------------------------
Sends Thunder on enture screen. Works just like Thunder, but hurts 12-25% per hit.

Up Stick + A + B = Platformer
------------------------------------------------------
Vanishes and appeares on rejuvinating platform with 0% damage unless off screen.

I know, it's upgraded versions of the B attacks. :rolleyes: But it's still good, right? :cool:
I'd thought better since mine's more creative

Pikachu
AB= Zap Cannon
--------------------
A lot like Ness's PK Flash but it damages while charging and when it's maxed, it affects the entire field.

Down AB=Surfing Pikachu
------------------------------------
Pikachu gets onto a surfboard and floods the entire field, combatants get pushed off the stage with the water and get hurt by the water pokemon.

Up AB= Extremespeed
-----------------------
Pikachu targets enemies and quick attacks them repeatedly for 10-15 damage and the finisher may knock them out

Side AB= Iron Tail
------------------------
Pikachu's tail becomes steel and attacks with the tail can do double damage and can send them farther.
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#8

Post by CaptHayfever » Sat Apr 10, 2004 12:50 pm

Surfing Pikachu wins.
I know this isn't a contest, but it wins anyway.

And remember, "I'm-a Luigi, number one!"

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#9

Post by Banned from VGF » Sun Jun 27, 2004 2:15 am

bump because this topic goes well with the forum header
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#10

Post by Marilink » Sun Jun 27, 2004 10:05 am

These attacks seem kinda cheap. Shouldn't there be some sort of restriction to how much you can use them?

Oh, and I REALLY like Dr. Droid's idea, where you just give them upgraded B attacks. It seems cooler for some reason.

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#11

Post by CaptHayfever » Sun Jun 27, 2004 2:32 pm

^^How do you figure?

^Yeah, they'd probably put a meter on it, and you'd only be able to do it when the meter's full.

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#12

Post by Madman200 » Sun Jun 27, 2004 2:57 pm

Ok. Thank you, Marilink. How about these for Young Link:


Neutral Stick + A + B = Light Arrow
-------------------------------------------------
Triples standard damage and adds more force
Meter req. = 65%

Side Stick + A + B = Tri-Boomerang
-------------------------------------------------
Throws three boomerangs in quick succession.
Meter req. = 35%

Down Stick + A + B = Detonative bomb
-------------------------------------------------
Retrieves a bomb that doesn't explode until attacked
Meter req. = 50%

Up Stick + A + B = Tornado Sword
-------------------------------------------------
Generates x2.5 distance of regular move
Meter req. = 80%

Still upgrades. But effective.
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#13

Post by ZIPPYDIPPY19 » Sun Jun 27, 2004 5:00 pm

The following is for Roy

A+B Sword of Ashes
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Lights his sword a-flame increasing range DRAMATICALLY (like twice the size of his model) and damage for ten seconds

A+B+ --> Synchronization
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He charges for 5 seconds then unleashes a sword dance in which he appears beside each opponent (one after the other) and unleashes a perfect sword dance maneuver.

A+B+^ Phoenix Flight
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Increased version of his normal Up+B attack except higher and encompasses a larger area to to wings of flame on both sides

A+B+down Counter-Barrage
--------------------------------------------------
Instead of merely countering projectiles, Roy instead cuts the object into many pieces and uses his sword to reflect it right back. Each piece would do about 5% and there would be roughly thirty pieces. Energy attacks (such as samus's charge shot) would roughly triple in ize and damage and be hurled back

Also I think each character would have a better taunt, if their gauge was totally filled up, that had some weak effect. Such as, Mario's would hurt any player that touched him as he grew bigger, Mewtwos would cause a small and quick whirlwind of dark energy around him, and Young Link's would heal himself slightly. I however don't have any idea what roy's would be.

[ June 27, 2004, 04:08 PM: Message edited by: Zipp ]
Yeah.

Still don\'t care.

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#14

Post by CaptHayfever » Sun Jun 27, 2004 6:53 pm

^Heh, Luigi's stronger taunt could just be a stronger kick. [img]smile.gif[/img]

And remember, "I'm-a Luigi, number one!"

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#15

Post by Banned from VGF » Mon Jun 28, 2004 3:10 am

Phooey, upgraded B attacks suck. I want super attacks that would add other attacks to the characters arsenal, Marvel vs. Capcom might be a good inspiration for super attacks and the super attacks can be cancelled when the opponent hits the one who uses it and I want to set penalties to many of the super attacks

Roy

AB: Flame Burst- Sword of Seals bursts into upward flames like the Fire Pokemon Entei and Ho-oh(2 filled meters)

^AB :P hoenix Flight-Roy goes upward like his normal up-B, but he has huge phoenix wings that damage those in back of him and he goes higher, can be used when both the double-jump and Up-B fail, but Roy falls faster after this super attack and it may have a 1- 1,000,000,000 chance of giving Roy another life or reviving somebody in team battles(1 filled meter)(it's a ripoff of Zipp's idea, but it's still good)

Smash AB:Tornado Wind slash skill of the Sacae-
Roy hits the opponent 20 times in a row in an extension of his regular Smash B, sometimes creating Tornados and the final attack does as much damage as his fully charged B attack but it has a short reach, but it creates a Kirby-ish wave to make up for it(1 filled meter)

Down AB: Dragon Transformation- Roy transforms into a huge fire-breathing dragon for a few seconds who can create a wheel of flames w/ Side B, breath fire like bowser with B, soar up into the sky and crash down into the ground w/ Up B(causing major damage to himself and those hit by it) and power up w/ Down B(those. He can only use B attacks in that form and gets to stay in his dragon form depending on how much damage he already has which means that more damage= longer stay in the dragon form(3 filled metters).

[ June 28, 2004, 02:14 AM: Message edited by: thisiswhythereisnonameediting ]
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#16

Post by ZIPPYDIPPY19 » Mon Jun 28, 2004 7:20 pm

1 in a billion chance he gets another life? Why not just go buy some super lotto tickets? How bout instead it just heals him a random percentage...
Yeah.

Still don\'t care.

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