--Should it take place in the same world as URPG? When? Should things work the same?
I think the same world, maybe after the Drakes were defeated. We can always develop another magic system if it feels old and used already.
--Plot? This'll be easier once ^ is answered
Maybe something about the Spirit Drake never being destroyed but having to be sealed away in some sort of realm that he busts free from and trying to ressurect Drakes, or jst
--Also to know who'll play
I'll play, maybe as one or two characters(but not Blake this time).
--How will stuff work? Again, if it's the same world, we can do similar things, but if not it'll get a little trickier.
Well we did good limiting ourselves to be more human than God-like, but I would also prefer if we didn't have Airships at first until quite a while so that way we can do more Horse/Ship traveling to make traveling more interesting.
Gotta go for now, be back sometime later today
[ April 28, 2004, 07:34 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
Ultimate RPG: Glory (idea topic)
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well I suggest we keep the old magic system. (Orbs, Magic, Amulets, Earth Magic).
As for plot: I had an idea that there are four holy shrines in the world, one in the north, east, south, and west. During some catastrophic event in the center of the world, the 4 holy shrines get nuetralized.
One shrine gets taken in the very beginning and the enemy is advancing to their second one. It would be the Ultimate RPG group to claim all four shrines to restore order into the world, or else the enemy would be able to basically wipe humanity from the face of the earth.
Drakes can somehow be involved but we'd probably have the majority of the amulets(but kinda drained of power) and the drakes wouldn't be as kickass as they were in the first one.
[ April 28, 2004, 07:39 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
As for plot: I had an idea that there are four holy shrines in the world, one in the north, east, south, and west. During some catastrophic event in the center of the world, the 4 holy shrines get nuetralized.
One shrine gets taken in the very beginning and the enemy is advancing to their second one. It would be the Ultimate RPG group to claim all four shrines to restore order into the world, or else the enemy would be able to basically wipe humanity from the face of the earth.
Drakes can somehow be involved but we'd probably have the majority of the amulets(but kinda drained of power) and the drakes wouldn't be as kickass as they were in the first one.
[ April 28, 2004, 07:39 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
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Well after we had reclaimed the shrines, then people would have to defend it(some armies). Like we can reach 'the first shrine' with no problem if the group decided to avoid the next shrine the enemy was going to take.
And by the time they reached the '2nd shrine'(the last nuetral shrine at the moment.[2 Evil Shrines, 1 Holy]), then we'd be chasing the enemy, hurting their numbers using stealthlike methods or something maybe.
And maybe by the third and fourth shrines, we would have a good chance against an army if we say each warrior can take down about 30 warriors before having to retreat himself.
And with the army, yeah there would be a lot of army attacks, but perhaps not directly at the shrines themselves, but trying to halt the enemy.
[ April 28, 2004, 10:06 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
And by the time they reached the '2nd shrine'(the last nuetral shrine at the moment.[2 Evil Shrines, 1 Holy]), then we'd be chasing the enemy, hurting their numbers using stealthlike methods or something maybe.
And maybe by the third and fourth shrines, we would have a good chance against an army if we say each warrior can take down about 30 warriors before having to retreat himself.
And with the army, yeah there would be a lot of army attacks, but perhaps not directly at the shrines themselves, but trying to halt the enemy.
[ April 28, 2004, 10:06 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
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Well maybe at each shrine there are two drakes, and in the center of the world are the Spirit Drake and Soul Drake(I think?). And basically we get the invaders that are all *'regular magic-casters', because there are not many humans that know how to cast magic since it takes like 18 hours of training a day for like 18 years or something(with the exception of orbs and amulets).
So thus, we would be at a disadvantage at the start, which the enemy can easily access the Drakes and the commander of the Invasion would destory the two drakes with regular magic to obtain Earth Magic(which I think the spirit drake should possess).
*By regular magic casters I mean that our magic and their magic are the same strength. But due to lack of magic casters for us, we'd be at disadvantage while every single invader enemy knows how to cast it without orbs or amulets.
I don't know, what does everyone else think? Some extra ideas would help a bunch.
For Anyone that doesn't know:
Orbs: Can cast magic, but the user needs the orb on them to use it.
Magic: Same as orbs, but the caster does not need the orbs.
Amulets: Powerful magic that allows the user to morph while the amulet is in their possession.
Earth Magic: Most powerful magic, none of us know how to use it except for maybe one NPC way later in the rpg.
[ April 29, 2004, 05:34 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
So thus, we would be at a disadvantage at the start, which the enemy can easily access the Drakes and the commander of the Invasion would destory the two drakes with regular magic to obtain Earth Magic(which I think the spirit drake should possess).
*By regular magic casters I mean that our magic and their magic are the same strength. But due to lack of magic casters for us, we'd be at disadvantage while every single invader enemy knows how to cast it without orbs or amulets.
I don't know, what does everyone else think? Some extra ideas would help a bunch.
For Anyone that doesn't know:
Orbs: Can cast magic, but the user needs the orb on them to use it.
Magic: Same as orbs, but the caster does not need the orbs.
Amulets: Powerful magic that allows the user to morph while the amulet is in their possession.
Earth Magic: Most powerful magic, none of us know how to use it except for maybe one NPC way later in the rpg.
[ April 29, 2004, 05:34 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
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Thats a good idea Umbra. Perhaps a king of the most powerful empire on the mainland decides to set out and conquer all the other countries. The other countries except for ours is caught, and they place a reward of about maybe 100,000 Solars to capture our country(Star = 1, Cresent = 10, Lunar = 100, Solar = 1,000 as I recall as the currency) on our country. The other countries know that this is enough money to free themselves under contorl of the big empire and all compete to bring down this last continent.
Hopefully this is a step closer to making the RPG.
[ May 02, 2004, 12:27 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
Hopefully this is a step closer to making the RPG.
[ May 02, 2004, 12:27 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
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I think that desert land first three letters started with Ald. Somthing like Aldresil or something. The Ice continent was Feransador cause I remember making that up
. Creon was the country and Zade was the city I thought though.
Nature Drake: Creon/Zade
Water: Creon/Zade
Fire: Aldresil or whatever
Air: Aldresil
Light: Hmm... some freaky wasteland as I recall.
Ice: Feransador
Mind: Teraniel
Earth: Back in a mountainous part in Aldresil.
Dark Drake: No Clue.
Spirit Drake: Casveria.
Holy Sheet. We did get really far, we were fighting that earth Drake, just two more and we coulda owned Lyth!
We can do it again though! Come up with ideas please! Even if it sounds pathedic to you, input is better than none!
[ May 03, 2004, 06:50 AM: Message edited by: Guy That Goes To The Roleplay Forum ]

Nature Drake: Creon/Zade
Water: Creon/Zade
Fire: Aldresil or whatever
Air: Aldresil
Light: Hmm... some freaky wasteland as I recall.
Ice: Feransador
Mind: Teraniel
Earth: Back in a mountainous part in Aldresil.
Dark Drake: No Clue.
Spirit Drake: Casveria.
Holy Sheet. We did get really far, we were fighting that earth Drake, just two more and we coulda owned Lyth!
We can do it again though! Come up with ideas please! Even if it sounds pathedic to you, input is better than none!
[ May 03, 2004, 06:50 AM: Message edited by: Guy That Goes To The Roleplay Forum ]