Kefka: Who's stronger than him?!

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#161

Post by 1-up Salesman » Mon Jul 28, 2008 2:55 pm

no way

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#162

Post by Bad Dragonite » Mon Jul 28, 2008 2:56 pm

Aang !
AANG!
He's not cool,he just sucks!
Seriously, there's no way in hell (which is prolly where'd they'd both go) that Aang could beat Kefka!
-I'm Vgfian

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#163

Post by I REALLY HATE POKEMON! » Mon Jul 28, 2008 4:25 pm

Well, the Star would kill Kefka if Mario DID make contact. Which he would, since he can book it pretty fast at full speed.

I'd rather not comment on Avatar material...

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#164

Post by PK FIRE! » Mon Jul 28, 2008 5:40 pm

Lets see He'd have to make it through the three lower tears, then fight Kefka all on one star.
Should you want to use Mario RPG stuff then Mario with the Lazey shell( both armor and weapon) a good alot ment of HP, FP and rock candy would probly have a good chance.
Now as for Paper Mario well I've only played TtyD but if given the right equpiment (badges ect,) a full star meter and some restoritive items then yeah again he stands a good shot at it.

As for the Aang fight, cue smashing of avatar.

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#165

Post by 1-up Salesman » Mon Jul 28, 2008 6:14 pm

Image

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#166

Post by I REALLY HATE POKEMON! » Mon Jul 28, 2008 6:16 pm

I mean, Mario vs Kefka, in a flat battlefield and Star Mario attacking Kefka.

*Acknowledges Avatar bashing cue* Avatar is stupid.

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#167

Post by 1-up Salesman » Mon Jul 28, 2008 6:51 pm

No it's not!!!
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can a mod please get rid of that link?

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#168

Post by PK FIRE! » Mon Jul 28, 2008 9:13 pm

I don't know I still think that the invinciblity star would still run out too quickly. Kefka is in flight when you fight him, and given that he isn't restricted to just hovering in place ( Mario can why can't Kefka) it just become a matter of Kefka hovering just out of Mario's reach untill the star fades away. Though as I just mentioned Mario from his RPG off shoot could at the very least give kefka a run for his money.

Also T.G. Cid would Gamebreak his way to victory over Kefka. I've seen my share of MarySue/MatryStu characters befor but good grief.

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#169

Post by I REALLY HATE POKEMON! » Tue Jul 29, 2008 2:49 pm

Mario can jump HIGH so hovering just outta reach may not work. Plus his Tanooki Suit allows temporary invincibility and flight.

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#170

Post by PK FIRE! » Tue Jul 29, 2008 3:21 pm

Yes Mario is best known for his jumping skills but both those and his flight only get him airborn for very short amounts of time and they uasly require a running start. Also Kefka can most likly fly much higher then Mario can given a his power and be that much like Sephiroth's final for he has somewhere in the area of six wings that he can use to controll his flight with.
The Tanooki Suit temportily turns Marion into a statue that makes it so enimy attacks can't affect him this is true, but it also renders him immobile. Along with the immobity it also temporarily takes away Mario's ability to attack as well.
Platformer Mario and RPG Mario play by diffrent rules The former can take very few hits normaly as few as two or even one, while RPG Mario has a greater ability to not only take more damege but also reduce the amount of damege by wearing armor of a type.

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#171

Post by I REALLY HATE POKEMON! » Tue Jul 29, 2008 4:34 pm

PSYCHOKID909 wrote:Yes Mario is best known for his jumping skills but both those and his flight only get him airborn for very short amounts of time and they uasly require a running start. Also Kefka can most likly fly much higher then Mario can given a his power and be that much like Sephiroth's final for he has somewhere in the area of six wings that he can use to controll his flight with.
The Tanooki Suit temportily turns Marion into a statue that makes it so enimy attacks can't affect him this is true, but it also renders him immobile. Along with the immobity it also temporarily takes away Mario's ability to attack as well.
Platformer Mario and RPG Mario play by diffrent rules The former can take very few hits normaly as few as two or even one, while RPG Mario has a greater ability to not only take more damege but also reduce the amount of damege by wearing armor of a type.

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1. The "P Wing" allows for infinite flight without a running start.

2. Mario can fly as high as he wants.

3. The Tanooki Suit's downfall is immobility but it can be very useful in terms of defense since if he did run out of Invincibility, his only hope would be the statue form.

4. I doubt the RPG variations of Mario could defeat Kefka since the gameplay style is different. By the strictest of rules, his HP is a mere max of 3 digits (I think) so one attacks from Kefka would destroy him.

My final conclusion is, if Kefka WAS caught by Mario he'd be annihilated. However, this is obviously debatable since Kefka and Mario aren't playing death tag in any game. But Kefka would likely not understand what he was facing and wouldn't dream his foe could touch and destroy him. His actions prove this since he fought the heroes of FF6 face-to-face. If he took this approach with Mario, obviously he would win.
--------------------------------------------------------------------------------------------
Wow, Automerging makes me look stupid...

As I was saying...I remember SML was telling me that Goku couldn't survive in a star. Well, Bojack did which proves Goku could.


BOJACK DID. HMPH.

-----------

[Huh? I didn't say that, I was referring back to someone else who did in the Goku topic. Do you get amnesia or something when someone brings up a valid point? ~SML]

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#172

Post by X-3 » Tue Jul 29, 2008 7:00 pm

Bojack=/=Goku
Kefka Topic=/=Goku Topic

Not sure about Mario's potential. He's got some, but I'm not sure if he could defeat Kefka.

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#173

Post by I REALLY HATE POKEMON! » Tue Jul 29, 2008 8:01 pm

Mario's destructive potential is infinite

Well, I personally believe he could, albeit in the cheapest fashion around. Complete invulnerability, infinite destructive power and whatever alternative power he's using. The only way he COULDN'T kill someone is if he couldn't touch them or if they were also invulnerable.

Oh, and don't think of using Mario Kart as a way to explain that the Star's power doesn't destroy everyone it touches. The Karts are completely indestructable by any means. Technically, no one can destroy them with any power whatsoever so the Star is still almighty. Also, there are different variations of stars. Some work the way I've described while others can have effects such as gauging special attacks or just completely uselless ones that merely are collected.

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#174

Post by PK FIRE! » Tue Jul 29, 2008 9:42 pm

I still think that the RPG baised skill sets stand a better chance then the platformer skill sets.

Lets look at Paper Mario the Thousend Year Door, in this RPG Mario is allowed to use badges that have any number of effects. He is also given the star gauge attacks and the boots and hammer upgrades along with some healing Items.

as stated above some badges activate thier powers only under a given situation. One set of badges in partiular is the danger badges that will activate when Mario's HP is criticle. This badges boost attack, defence and evasion rates incredibly and can often be chained together to add onto thier effectivness and given that in game Kefka always starts off with fallen one thus bringing Mario's HP to criticle Levles this could turn the table.

Next we have the star power baised attacks. These moves very from Buffing Mario's states/debuffing an enimies' states to massive damege manuvers to if timed right a one hit kill manuver. There are even a few that can temporarly stop an oponet from attacking so again this adds onto the power that RPG Mario can use.

Next we have times witch can be used to recover health, attack opponets and buff/debuff stats, and final items that directly effect attacks with Items like the Boo sheet witch makes an oponets attacks miss for a few rounds.

Now we have the Partners that Mario can use durring battle how have thier own attacks and can be covered by badge abilities as well. Throw in that Mario can swap places with his partners so that said partner can take the brunt of the attack along with the skill set that each parner has this also adds to how formidible RPG Mario is.

Finaly we have the ability for mario and his partner to dodge attacks and sometimes even counter attack/ knockback said attack to its preformer. Adding all of this together and we can see that Mario can be quite powerfull in his own right simply by playing along with RPG style combat rules.

I'd go on but that's all I can recall for the moment.

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#175

Post by Apiary Tazy » Wed Jul 30, 2008 8:25 am

Mario can just borrow a Grand Star from Rosalina and go hurtling into Kefka's Face.

I know that's not a good explanation, but shut up it's morning.

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#176

Post by I REALLY HATE POKEMON! » Wed Jul 30, 2008 4:36 pm

1a. "There are even a few that can temporarly stop an oponet from attacking so again this adds onto the power that RPG Mario can use."

1b. Well, here's the problem with this: Most powers which stop an opponent from making a move in RPGs, they often do not affect bosses, especially final bosses. Kefka would likely not be affected by such moves and wouldn't count towards his ability to defeat Kefka.

2. Assuming Mario's max HP is less than 1,000, we have to have someone find what Mario's max stats are to compare them to FF characters and see how much damage it would do based on FF6.

What I am saying is, just throw Mario into Kefka's world and the core of the game would put Mario, at his max, as a weak enemy. Now if you jam Kefka into RPG Mario's world, maybe it'll be a different story. I have no idea how you'd do that though.

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#177

Post by 1-up Salesman » Thu Jul 31, 2008 8:38 pm

Link with every item from every Zelda game could beat Kefka.

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#178

Post by PK FIRE! » Fri Aug 01, 2008 3:59 pm

Eh I just thought that the Mario RPG skill sets stood a better chance then the Platformer skill sets would. The "Danger Mario" if used can be a game breaker in PM TTYD.

If I recall right there is an badge of sometype in Superstar Saga that give extra power to Mario and luigi's attacks for each mushroom they have in thier inventory with 30 of each of the four diffrent kinds of Mushrooms also being enough to give them game breaking power.

Also we have the Lazy shell armorm from Legend of the Seven starts, that thing was so damn strong that it reduced cluex's best attacks to pitifull damege like 10 hp or less a hit. Throw in the ability to basicaly infanetly SPAM the three diffrent kinds of Jump attacks, and Mario can tear apart bosses on his own.

As for Link, well some of his items might be more effectiv then others, I can see the Light are Silver arrows doing considirbel damege to Kefka, along with the Master sword yet alone the highly tempered Master sword from LttP. Also given things like the Magic armor from TP that runs off money and the ability to carry a large supply of fairies and healing medicins he just well might pull it off. though this is all speculation also given the whole timeline snag its highly doubtible that link can even get ahold of ALL the items from the varus Zelda games.

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#179

Post by I REALLY HATE POKEMON! » Fri Aug 01, 2008 4:51 pm

I see your point PK but take this into consideration. Imagine Mario's max HP is 100 and Gengar uses Nightshade at Lv. 100. It would inflict a one hit kill on Gengar's behalf. See, Mario may have great abilities but cold hard stats, if that's by what we calculate their abilities, Kefka would likely win since his attacks do 4 digit damage.

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#180

Post by Calamity Panfan » Fri Aug 01, 2008 5:04 pm

I haven't been paying close attention so I really don't know whatever people are saying in full. But if we're really debating Mario, then we should go back to Ness, because really, I'd say Ness could beat Mario in a fight.
and that's the waaaaaaaaaay the news goes

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