Name: Truke
Sex: Male
Age: Early 30's
Description: Has short black hair, brown eyes, about 6'2". Rather skinny, and weights around 140 pounds. Wears old brownish looking robes that cover most of his body.
Personality: Quiet. He is calm when he speaks most of the time; may act selfish and cold quite often to other group members.
Bio: A man that went through some suffering, whether struggling to live, losing valuable family, poor, nobody will know.. yet.(As usual)
Weapon: A simple short sword that has not been polished in a long time and looks old and tarnished.
Weapon Enchantment: None
Element: Soul
Orb: Immolation(Element: Fire)
Spark- Can light an enemy on fire partially. Must be touching the enemy to work.
*Small Fireball- Small fireball that is short ranged, and deals little damage.
*Fireball- A palm sized fireball thrown at the enemy that deals little damage.
*Burning Fireball- A palm sized fireball that deals a medium amount of damage and lights the enemy on fire completely.
*Ball Of Destruction- Big ball of fire that explodes and lights the target on fire completely. Moves slow.
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Name: Kassel(Prefers Kal For Short)
Sex: Male
Age: 28
Description: Has shoulder length brown hair, blue eyes, about 5'8". Has a lot of muscle and weights around 170 pounds. He wears heavy iron armor that covers most of his body except for his head with a sword and 3 daggers equipped on a belt at his waist.
Personality: He is kind and has a lot of patience. He was working really hard to become a white knight in the city of Irrelium, a city in the far southwest of Zade surrounded by miles of marshlands until the city was attacked. Losing his homeland, he feels weaker than he had ever been in his life.
Bio: He lived in the city of Irrelium to become a White Knight, until the aliens had come and captured Irrelium.
Weapon: A sharp steel sword that is relatively light, but cannot attack too fast due to all his armor. He also carries 3 small, sharp daggers for attacking any ranged enemies.
Weapon Enchantment: None
Element: Light
Orbs: None
[ May 11, 2004, 06:27 AM: Message edited by: Guy That Goes To The Roleplay Forum ]
Ultimate RPG: Glory (stat topic)
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- Location: A generic place such as a house
- Contact:
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- Member
- Posts: 4659
- Joined: Tue Sep 18, 2001 1:00 am
- Location: A generic place such as a house
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- Life Critic
- Member
- Posts: 8
- Joined: Fri May 21, 2004 1:00 am
The second was called Legacy, not Legend. Same thing anyway.
Well, I was going to make two characters but because of the one character only rule I’ve ditched my formula cliché male with a sword type and sort of combined them both to oppose the male-centric nature of it all.
Name: Kerlea Mathiel
Sex: Female
Age: 19
Description: She is very short for her age, but makes up for her height with strength. She has white shoulder length hair, green eyes, and dragon claw earrings which are supposed to be intimidating or something. She wears the Zade armor (female type, of course) with a feather cloak. Her sword lies heavily in the sheath strapped to her left hip. Because of the general weightiness of her armour and weapon, she is not exceptionally fast but if she’s ever in the case where her life is in risk, she can escape quite quickly. Although she is naturally quite pretty, she doesn’t care much about her appearance and is generally a tomboy at heart.
Personality: Shy but trying to radiate braveness, she never turns down a fight and as such she is known by the other soldiers in Zade as one of the best. Inside, however, she thinks of herself as a coward and knows she’s only human.
Bio: Most of it will be in the story topic, but to make a long story short she is the daughter of a duke, who left to join the Zade army after her parents died and her city was taken over by her uncle. She set herself out to slay the dragons that constantly raided the cities of Creon as some sort of revenge for her mother’s death and returned one evening to find her home in chaos. So she fled.
Weapon: Broadsword
Weapon Enchantment: The weaker she becomes, the stronger her weapon is. In last ounces of energy she can manage to take down even the strongest of enemies because of this.
Element: Krystal
Orb: White Orb
Orb Element: Krystal
Orb Spells:
Keal: A basic curative spell, that cures status problems as well.
*Hover: Enchants herself or anyone else with a spell that makes them float, or fly.
*Light Flare: Heavy damage that works especially well on spirit/darkness/soul/mind enemies.
*Enchant: Sets up all sorts of barriers and regenerating statuses on targets.
*Crusade Flare: Ultimate damage that works brilliantly on all enemies.
Well, I was going to make two characters but because of the one character only rule I’ve ditched my formula cliché male with a sword type and sort of combined them both to oppose the male-centric nature of it all.
Name: Kerlea Mathiel
Sex: Female
Age: 19
Description: She is very short for her age, but makes up for her height with strength. She has white shoulder length hair, green eyes, and dragon claw earrings which are supposed to be intimidating or something. She wears the Zade armor (female type, of course) with a feather cloak. Her sword lies heavily in the sheath strapped to her left hip. Because of the general weightiness of her armour and weapon, she is not exceptionally fast but if she’s ever in the case where her life is in risk, she can escape quite quickly. Although she is naturally quite pretty, she doesn’t care much about her appearance and is generally a tomboy at heart.
Personality: Shy but trying to radiate braveness, she never turns down a fight and as such she is known by the other soldiers in Zade as one of the best. Inside, however, she thinks of herself as a coward and knows she’s only human.
Bio: Most of it will be in the story topic, but to make a long story short she is the daughter of a duke, who left to join the Zade army after her parents died and her city was taken over by her uncle. She set herself out to slay the dragons that constantly raided the cities of Creon as some sort of revenge for her mother’s death and returned one evening to find her home in chaos. So she fled.
Weapon: Broadsword
Weapon Enchantment: The weaker she becomes, the stronger her weapon is. In last ounces of energy she can manage to take down even the strongest of enemies because of this.
Element: Krystal
Orb: White Orb
Orb Element: Krystal
Orb Spells:
Keal: A basic curative spell, that cures status problems as well.
*Hover: Enchants herself or anyone else with a spell that makes them float, or fly.
*Light Flare: Heavy damage that works especially well on spirit/darkness/soul/mind enemies.
*Enchant: Sets up all sorts of barriers and regenerating statuses on targets.
*Crusade Flare: Ultimate damage that works brilliantly on all enemies.
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I want to join. My character may be considered "all powerful", dumb, or maybe even both. I just want to be some kind of floating spirit thing and post cool posts. If it's not alright, I'll remake my character into something more normal.
Name: Talos, The Essence of Spirit
Sex: None
Age: Ageless
Description: It has no exact form, shape, mass, age, or any attributes like anything made of matter would. Talos is generally reffered to as a female (as it can be usually seen in the form of a beautiful, young looking, crimson haired female) however it has no true form and changes as it wishes.
Personality: Talos' personality is just as it's appearance, everchanging and non-constant. It's spirit does as it pleases, but rarely interferes with others. If Talos ever does help somebody it think's it should, it won't generally show itself, but instead make that person stronger or an enemy weaker. Talos is mute, so it expresses itself through non-direct actions.
Bio: Born from the teardrop of pure blood which brought the very universe into exsistence, Talos is essentially the spirit of the world. Talos wanders through time, space, and through the souls of others, observing.
Weapon: Mind/Spirit (It will "think" of what it wants to do, and it happens.)
Weapon Enchantment: None
Element: Spirit
Orb: Spectral Orb (Spirit)
- Phase Shift: Talos moves in sync with time, nature, and the spirit of the world. Talos can't be seen (unless it wants to), heard (unless it wants to), felt (unless it wants to), detected (unless it wants to), or effected by anything, however Talos can't do anything itself. (It likes to do this a lot)
- Spectral Wound: Without ever actually touching or hurting something, Talos can make something feel the sadness that it feels and make it go crazy, or make it feel the happiness and make it feel rejuvinated and strengthened.
- Warp: Travels to any location in an instant. Can summon other things to other places as well.
- Birth: Brings life to something that has never lived, or something that is dead. Talos rarely uses this ability.
[ June 08, 2004, 04:04 PM: Message edited by: Yasa, Fist of Krosa ]
Name: Talos, The Essence of Spirit
Sex: None
Age: Ageless
Description: It has no exact form, shape, mass, age, or any attributes like anything made of matter would. Talos is generally reffered to as a female (as it can be usually seen in the form of a beautiful, young looking, crimson haired female) however it has no true form and changes as it wishes.
Personality: Talos' personality is just as it's appearance, everchanging and non-constant. It's spirit does as it pleases, but rarely interferes with others. If Talos ever does help somebody it think's it should, it won't generally show itself, but instead make that person stronger or an enemy weaker. Talos is mute, so it expresses itself through non-direct actions.
Bio: Born from the teardrop of pure blood which brought the very universe into exsistence, Talos is essentially the spirit of the world. Talos wanders through time, space, and through the souls of others, observing.
Weapon: Mind/Spirit (It will "think" of what it wants to do, and it happens.)
Weapon Enchantment: None
Element: Spirit
Orb: Spectral Orb (Spirit)
- Phase Shift: Talos moves in sync with time, nature, and the spirit of the world. Talos can't be seen (unless it wants to), heard (unless it wants to), felt (unless it wants to), detected (unless it wants to), or effected by anything, however Talos can't do anything itself. (It likes to do this a lot)
- Spectral Wound: Without ever actually touching or hurting something, Talos can make something feel the sadness that it feels and make it go crazy, or make it feel the happiness and make it feel rejuvinated and strengthened.
- Warp: Travels to any location in an instant. Can summon other things to other places as well.
- Birth: Brings life to something that has never lived, or something that is dead. Talos rarely uses this ability.
[ June 08, 2004, 04:04 PM: Message edited by: Yasa, Fist of Krosa ]
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