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KirbyBoy2000
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Posts: 6090
Joined: Wed Jul 05, 2000 1:00 am

#1

Post by KirbyBoy2000 » Tue Mar 23, 2004 8:19 pm

Name: Avari
Age: 17
Sex: Female
League: West League

HP:400
MP:600
Attack:0
Defense:200
M. Attack:450
M. Defense:350
Reflexes:300
Accuracy:0
Speed:300
Power:200
Resistance:200

Abilities
Spells
Cloudy Day: Field magic.(Focus)Creates a cloud that can hold water, ice, and lightning magic to increase it's power or effects.
Rain :( Gesture) Deals low water damage and has a slight chance to poison. Hits all opponents and has a better chance to poison when used with cloud.
Lightningbolt :( Gesture) Deals average lightning damage and has a low chance to stun. Damage and chance to stun is slightly improved when used with cloud.
Thunder :( Gesture) May startle opponents(possibly making them stop casting spells or making them drop their weapons/items.) May be cast instantly after lightning if cloud is on the field.
Windy Day: Field magic.(Focus) Makes the field windy, making projectile attacks less accurate and making wind spells stronger.
Gale :( Gesture) Deals low wind damage to an enemy and has a very good chance of pushing opponent back.
Cyclone Trap :( Focus) Surrounds opponent in winds dealing very low wind damage per turn and trapping them, preventing movement. Projectiles shot through have less accuracy.
Tornado :( Chant) Creates a Tornado that stays on field for a few turns. Deals Heavy damage to anyone hit by it and tosses them randomly onto another line of the arena. Can be controlled and moved a few lines during avari's turn.
Breeze: (Gesture) Heals some HP. If Windy Day is on field heals again for less HP.
Overdrive
Grand Thunderstorm: Field Overdrive. Creates a huge thunderstorm that unleashes a lightning bolt followed by thunder each turn; As well as rain and hail(deals medium ice damage to all hit by it). If cloud is on field and there are no more field orbs this may take it's place. This cannot be negated untill after about 5 turns.

[ March 23, 2004, 10:12 PM: Message edited by: KirbyBoy2000 ]

Blake
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Posts: 4659
Joined: Tue Sep 18, 2001 1:00 am
Location: A generic place such as a house
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#2

Post by Blake » Tue Mar 23, 2004 9:34 pm

Name: Blake
Age: 21
Sex: Male
League: Northern League
Stats:
Health- 780
Magic- 220

Attack- 450
Defense- 280
Magic Attack- 150
Magic Defense- 120

Reflexes- 350
Accuracy- 50
Speed- 300
Power- 150
Resistance- 150

Abilities:
Impale(Skill)- Impales his opponent, causing him to cross 1 or 2 lines and dealing damage.
Bash(Skill)- Bashes the opponent, causing him to be stunned for an extra round.
Parry(Reaction): Has a chance to attack his enemy again once hit without taking a turn.
Adrenaline(Magic/Focus/Support): Increases his attack speed and resistance for 5 or more turns.
Fire Slash(Magic/Chant/Offensive): Allows to slash at the opponent with more power and can destroy ice spells if they are casted in that turn.
Slam(Magic/Chant/Limit): Slams the ground causing the opponent to have reduced accuracy for 3 turns.
Heal(Magic/Chant/Healing): Heals himself for a lot of health.
Barricaded(Non-Magic Support): Increases his Resistance to physical attacks.
Stand Ground(Non-Magic Support): Can only be knocked back half of what he normally would have been knocked.
Cripple(Overdrive): Destroys the opponent's armor and disables them to attack physically or use items by slashing at their arms carrying the weapons/armor/items. His own defense doubles.

[ March 23, 2004, 10:38 PM: Message edited by: Guy That Goes To The Roleplay Forum ]

Blake
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#3

Post by Blake » Wed Mar 24, 2004 12:38 am

Originally posted by Marth:
slam isn't a field effect, it's a limit spell.
done.

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