Have it in this order Please.
Name: Make up a name
Race: Put all the data on the species like hp and all that after the race. Elf-HP:10 ATK:4 DEF:5 SPD:8 MP:8 Human-HP:8 ATK:6 DEF:6 SPD:6 MP:3 Dwarf-HP:9 ATK:5 DEF:8 SPD:2 MP:1 Orc-HP:11 ATK:10 DEF:3 SPD:1 MP:1 Hobbit-HP:7 ATK:6 DEF:4 SPD:8 MP:3 Druid-HP:9 ATK:7 DEF:6 SPD:3 MP:9
Race Abilities-Elf: Dead Eye, cost 2 MP and increase ATK by 2. Swift Run, cost 5 mp and you may escape a minor battle. Summon the Gods, cost 30 Mp and you gain 20 to ATK and add 20 to DEF, for 2 turns. Human: Reinforcments, cost 4 MP and + 2 to ATK. Super Sheild, cost 5 MP + 5 to DEF. Army Attack, cost 30 MP + 10 to ATK, DEF, and MP for 2 turns. Dwarf: Hide: cost 2 MP +2 to DEF, Slip Away, cost 3 to MP +5 to SPD, Smithing, cost 30 MP, you can make your own Sword or Axe. Orc: Run, cost 2 MP, +2 to SPD. Bloodlust, cost 3 MP, + 5 to HP and ATK, Rage cost 20 MP +10 to ATK and -2 to DEF. Hobbit: Hole, cost 2 MP, +2 to DEF, Slide and Stab, cost 3 MP and +3 to ATK, Rally, Cost 20 MP, you may ATK 5 times per turn. Druid: Summon Wolf, cost 5 MP, you may ATK 2 times per turn, Summon Bear, cost 20 MP, double your ATK for 2 turns, Change, cost 30 MP, multiply all your stats by 3.
Class: Warrior:+2 to ATK + 1 to DEF
Sage: +2 to ATK +2 to MP
Mage: +5 to MP
Cleric: +3 to Def
Theif: +5 to SPD
Sex:Male or Female
Age:If your an Elf amke a good long number
Weapon
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Sheild:None
Gold:0
Inventory:None
And when enough people join the quest will begin.