Elusive Ditto?

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Elusive Ditto?

#1

Post by I'm Hammermap » Wed Jul 07, 2004 7:49 pm

Yes, Ditto. I heard from a friend that his stratagey guide had Ditto listed with Pokemon that come from a Pokeball. Anyone see this or hear of it? Its supposedly trasforms into you and beats the snot out of your enemies for one whole minute. And, it was in a Nintendo Power Game Guide.

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#2

Post by [sage] » Wed Jul 07, 2004 8:24 pm

it was supposed to be in it, but they took it out before release. At least that's what i've heard. Plus i've had it for a long time and never seen it.
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#3

Post by I'm Hammermap » Wed Jul 07, 2004 9:52 pm

Looks like game guides lie!

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#4

Post by JoeTheSnifit » Thu Jul 15, 2004 8:46 pm

My friend said he got it once but I think he's lying.
Ummm...yeah

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#5

Post by Dolos Ekans » Sat Jul 17, 2004 2:45 pm

Originally posted by Chompmaster:
Looks like game guides lie!
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#6

Post by OcarinaMan » Sat Jul 17, 2004 3:51 pm

Ditto's a trophy, but not a Pokeball summon.
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#7

Post by I'm Hammermap » Sat Jul 17, 2004 8:10 pm

Well, the stratagy guide said Ditto was in the game, Ocarina Man. And Hal probably deleted it. The game would be too cheap with it.

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#8

Post by Beam Yosho the Drunkard » Sun Jul 18, 2004 8:17 am

DAMN YOU NINTENDO POWER!

DAMN YOU TO HEEEELLLLLLL!!!

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#9

Post by ZIPPYDIPPY19 » Sun Jul 18, 2004 7:10 pm

heh, that would be pretty cool, but I've personally never seen it
Yeah.

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#10

Post by Tub-O-Troopa » Fri Jul 23, 2004 10:29 am

I think it had more to do with lag problems than cheapness.

Think of how slow the game can get with a heap of Pokemon around. Now take that and add more to it with a whole character with a larger moveset. There were probably other problems with it to, or unanswered stuff like fighting the Ditto back, what color it'd be, and so on. They probably decided it was too much hassle and left it out at the last minute.. after all the guides had been written in anticipation of the game.

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#11

Post by Dux is not you » Mon Jul 26, 2004 12:25 am

I don't think the GC's got so much lag. The Super Mario 128 video back at that E3 (The one with the 128 Marios running around with no lag at all) pretty much explains my point, I guess.

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#12

Post by Tub-O-Troopa » Mon Jul 26, 2004 10:40 pm

Open 5 poke balls in a 4-player melee and then tell me that.

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#13

Post by Wicked Witch of the Crest » Wed Aug 04, 2004 10:43 pm

He was only made not playable normally. In Debug Mode, he is THERE, as well as the randomizer in Tournament Mode's Winner Out/Loser Out options. Simply put, instead of copying a character, he appears, inflates to a big size(kind of), then does 10 damage to your opponent. Nothing spectacular.
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#14

Post by Parrakarry » Wed Aug 04, 2004 10:46 pm

Errr, how do you do debug mode?
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#15

Post by Wicked Witch of the Crest » Wed Aug 04, 2004 11:10 pm

First, get an Action Replay, then go to GameShark Central for the code(make sure you print off/copy down the right version), then read GCNHacker87's site dedicated to it so you don't freeze the game. Also, take your memory card out just in case.

These are the full list of playable characters.

Mario, Pikachu, Link, Yoshi, Captain Falcon, Fox, Zelda, Sheik, Bowser, Peach, Ness, Ice Climbers(Nana & Popo), Kirby, Samus, Marth, Mewtwo, Luigi, Mr. Game & Watch, Jigglypuff, Pichu, Roy, Falco, Ganondorf, Dr. Mario, and Young Link.

These are the full list of playable bosses.

Crazy Hand, Master Hand, Giga Bowser, and Sandbag.

Finally, the excess characters.

Ice Climbers(Popo alone)

Shadow Link is just a recolor of Link, and the Giant/Metal etc. speak for themself.
What's the matter, scared?

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