Trying to play as Zelda in SSBM

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Trying to play as Zelda in SSBM

#1

Post by Nabooru98 » Sat Jun 19, 2004 4:32 pm

Can someone give me a list of her attacks and the buttons needed to use them? If you can, that would be so great. Thanks.

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#2

Post by CaptHayfever » Sat Jun 19, 2004 5:29 pm

B - Nayru's Love
Side B - Din's Fire
Up B - Farore's Wind
Down B - Transform to Sheik

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#3

Post by Nabooru98 » Sat Jun 19, 2004 10:48 pm

Great. Can someone tell me Sheik's moves?

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#4

Post by OcarinaMan » Sat Jun 19, 2004 11:39 pm

^B: Transport
Side B: Sheik's Chain
B: Needle Toss
vB: Transform to Zelda

[ June 19, 2004, 10:41 PM: Message edited by: OcarinaMan ]
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#5

Post by ssorD » Sun Jun 20, 2004 5:31 am

Zelda:

Up B: Farore's wind- A good recovery move, but not to be used in any other situation.

Forward B: Din's fire- A pretty bad projectile, but better than nothing.

Down B: Turns into Sheik. Probably Zelda's best move. =P

B: Nayru's love. Bad attack, but it deflects projectiles.


Sheik-

B: Needles. Pathetic if not charged up, never ever use up-close.

Forward B: Chain. Good annoyer, capable of keeping distance between you and your opponent. Don't over-use.

Up B: Some... Recovery move. Not very good, but better than nothing.

Down B: Turn into Zelda. I like to use Sheik to damage my opponent, then turn into Zelda to deliver the final blow. (Sheik's smashes are either hard to get in, or don't send the opponent very far.)
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#6

Post by Orlando0 » Mon Jun 21, 2004 11:17 am

You know those moves were in the manual right?
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#7

Post by Marilink » Mon Jun 21, 2004 1:46 pm

Farore's Wind is very powerful if you know how to do it right.
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#8

Post by Dolos Ekans » Mon Jun 21, 2004 3:38 pm

^Really? I'd like to know how...
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#9

Post by ssorD » Mon Jun 21, 2004 7:18 pm

Originally posted by Marilink:
Farore's Wind is very powerful if you know how to do it right.
Yeah, but it's slow, and has a hell of a lag.
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#10

Post by Marilink » Mon Jun 21, 2004 7:48 pm

But if the person's at a high enough percentage then you don't need to worry about the lag.
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#11

Post by CaptHayfever » Mon Jun 21, 2004 8:24 pm

It's Up B; of course there's a lag...wait, do you mean pre-lag or post-lag?

The great thing about Needle Storm is that you can't really see it coming on most courses, so your opponent has a heck of a hard time shielding or dodging.

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#12

Post by ssorD » Mon Jun 21, 2004 8:27 pm

Originally posted by Marilink:
But if the person's at a high enough percentage then you don't need to worry about the lag.
But if the opponent is at a high enough %, why not just use a smash? Regardless of Farore's Wind's power, Zelda's forward smash just has more 'killing power'.
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#13

Post by Nabooru98 » Mon Jun 21, 2004 8:44 pm

Originally posted by Fire Master Orlando:
You know those moves were in the manual right?
Uhhh....I don't have the game. I play at my friend's house.

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#14

Post by Viceroy Nute Gunray » Mon Jun 21, 2004 8:53 pm

Farore's Wind can be useful in aerial combat, if you're opponent is in the air you could jump towards them and use Farore's Wind since Zelda's aerial smash attacks have some pre-lag and are often slow.
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#15

Post by Marilink » Mon Jun 21, 2004 9:11 pm

^YES.

I was gonna post that, but okay.
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#16

Post by ssorD » Tue Jun 22, 2004 4:09 am

Originally posted by Knuckles173:
Farore's Wind can be useful in aerial combat, if you're opponent is in the air you could jump towards them and use Farore's Wind since Zelda's aerial smash attacks have some pre-lag and are often slow.
True. The only aerial move I use often with Zelda is her lightning kick-Then again, I don't play as Zelda often.
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#17

Post by [sage] » Thu Jun 24, 2004 2:23 am

I wouldn't suggest only using B moves....
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#18

Post by ssorD » Thu Jun 24, 2004 2:42 am

^ Well, yah, but the A attacks are somewhat self-explanatory. And, I'm too lazy to give any more short descriptions on moves.
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#19

Post by Worirakthecheeseburger » Fri Jul 09, 2004 6:14 pm

master the use of v-b and your game will improve tenfold.
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#20

Post by jbboo » Mon Jul 12, 2004 4:21 am

Originally posted by Knuckles173:
Farore's Wind can be useful in aerial combat, if you're opponent is in the air you could jump towards them and use Farore's Wind since Zelda's aerial smash attacks have some pre-lag and are often slow.
Wait a second! Since when could Farore's Wind actually hurt somebody!? I thought it was only there for recovery purposes.

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