What would you like to see in the next Smash Bros?

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#41

Post by Sim Kid » Mon Jun 21, 2004 3:53 pm

^^NOT TINGLE!!! NEVER EVER SAY THAT NAME OR POST A PICTURE OF HIM WHERE I CAN SEE IT EVER AGAIN!

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#42

Post by OcarinaMan » Mon Jun 21, 2004 8:39 pm

TINGLE! TINGLE! KOOLOO-LIMPAH!!! Become a SSBM character!
You can\'t spell \"women\" without woe.

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#43

Post by Nabooru98 » Mon Jun 21, 2004 8:42 pm

Originally posted by ssorD:
Tingle.
Image

Up B:
Balloon: Tingle floats on his little balloons.
B:
Homo-erotic dance: Tingle dances. All opponents are forced to jump to their deaths, even human players.
Forward B:
Map: Tingle hands the opponent a map, which mis-leads the opponent into thinking if they jump to their deaths, they'll get to 'No-Tingle-Town'. The player hit by this attack is forced to jump to his/her doom. (I dunno... o_O)
Down B:
'It's raining men' plays in the backround. No real purpose.
Image This made me laugh, especially the "It's Raining Men" part. Image

Thanks for brightening my day, ssorD.

Image

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#44

Post by tuatara » Mon Jun 21, 2004 9:46 pm

*Throws a coconut at Tub and Capthayfever* I just had to do it.
GAHAHAHAHAHAHAAHAHAHAHAHAHAHA!!!!!!!!!!1111

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#45

Post by Sim Kid » Tue Jun 22, 2004 9:05 pm

Originally posted by CaptHayfever:
</font><blockquote>quote:</font><hr /> (Another thing, my friend thought up a bad joke involving Mike Peters/Mikey but it's really bad)
You've said it before. And yes, it's bad.

And remember, "I'm-a Luigi, number one!"
</font>[/QUOTE]I was implying that I already posted it and that they didn't need to hear it because it was terrible.


And I hope they do NOT do Prince Peasley, just imagine what his move set would be like:

B: Shine the screen white, blind the opponents and the players.
<-B: Stab
^B: Upward stab
->B: Slash
VB: Rotate Star
Taunt: Throw back hair and laugh stupidly

[ June 22, 2004, 08:08 PM: Message edited by: Digitalpotato ]

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#46

Post by Dolos Ekans » Wed Jun 23, 2004 10:48 am

Originally posted by Digitalpotato:
NOT TINGLE!!! NEVER EVER SAY THAT NAME OR POST A PICTURE OF HIM WHERE I CAN SEE IT EVER AGAIN!
The only cure for your Idiocy is death-Saito
AKU SOKU ZAN
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#47

Post by Dark Magus » Wed Jun 23, 2004 11:44 am

Originally posted by ????:

Characters
Metal Sonic
Sonic
Espio
Vector
Tails
Knuckles
E-102 GAMMA
Amy
Rougue
Shadow
Cream
Charmy
Mighty
Chaos 0
So basically you suggest having Sonic and tons of clones based off of him, Knuckles and two clones based off of him (Chaos and Rouge), and a clone of Fox (E-102), and some original characters (Espio, Charmy, Cream and Vector)?
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#48

Post by OcarinaMan » Wed Jun 23, 2004 1:20 pm

Shigeru!
Image
You can\'t spell \"women\" without woe.

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#49

Post by ZIPPYDIPPY19 » Wed Jun 23, 2004 4:17 pm

Defacing a pic of Link, yup that be a hefty fine [img]graemlins/lol.gif[/img]
Yeah.

Still don\'t care.

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#50

Post by ssorD » Thu Jun 24, 2004 12:00 am

Hey, Miyamoto's cool. A crackhead, but cool. =/
GARFIEDL IS A BIG FAT CAT TAHT EETS LASINIA HAHAHHAHAUQWeyuw7e73y747823482ue8w2e45t4t45

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#51

Post by Geno » Thu Jun 24, 2004 11:47 am

Wow, some people actually like my idea. ^_^

The way I looked at it, both the polygons and wire frames were mostly the same thing in SSB(M): a faceless and mysterious force that represented a threat to all the characters, regardless of which side they were on. My ideas for the story mode would reinforce that theory - like Fox’s for example. I thought up the idea of having one of Fox’s story stages be inside the Great Fox, which is being overrun and invaded by swarms of the polygons. You as a player would have to fight your way through the various corridors and rooms of the ship (set up similar to the Hyrule maze) until you reach the bridge, where you square off against Starwolf.

New levels for multiplayer would also be needed in the next game. How about an actually good Donkey Kong one? Remember the Mine Cart Madness stage? Players would fight on a moderately sized flatbed that is barreling down the tracks with the familiar background behind them and that funky music playing. In concept, the stage is much like the Big Blue of SSBM, but obstacles include random support beams that can catch players in mid air, the cart moving into a section that blocks visibility for a few seconds, and breaks in the track. Periodically, smaller carts will catch up to the main one and travel along side it, providing a few more temporary platforms. I had the idea that if all characters standing on the cart press the jump button just as it goes off the edge of a break in the track, the whole cart will jump (just like in DKC) and land on the other edge and continue along. If the players fail to make the cart jump, it will just roll off the edge, but another flatbed will be waiting at the edge for them to recover on - if they can in time.

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#52

Post by CaptHayfever » Thu Jun 24, 2004 12:56 pm

^I hate Big Blue; why would I want an even more obstructive version of it?

And remember, "I'm-a Luigi, number one!"

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#53

Post by OcarinaMan » Thu Jun 24, 2004 10:51 pm

Originally posted by Zipp:
Defacing a pic of Link, yup that be a hefty fine [img]graemlins/lol.gif[/img]
Defacing? I did it a favor! [img]graemlins/lol.gif[/img]
You can\'t spell \"women\" without woe.

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#54

Post by Tub-O-Troopa » Thu Jun 24, 2004 11:51 pm

Nexus, I said that because SSB already has all of the CENTRAL characters with actual fighting moves. Personally I felt Peach was really pushing it, as she had a nice 0 actual trademark moves. But anyways, Waluigi is even less worthy of a slot in the game than Peach is. Wario.. so he does have his own moves, but I still think what they have now is plenty.

All you supporters of having every Mario character with a voice and appendages in an SSB game wouldn't be so supportive of 8 different Pokémon being around, and the monsters have an assload more creativity and openings for new, different moves than the mushroom fellows.

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#55

Post by Banned from VGF » Sun Jun 27, 2004 3:10 am

[]And I think it'd be cool if every character had some sort of super move of great power or so, which could be unleashed throughout the battle depending on how you fought. Though, I'd tweak it so that characters raping everyone on the battlefield wouldn't be pulling them off left and right, to make it more even. Examples would be say, Mewtwo using Psychic, a move that hits all characters regardless of placement, and a fun little nasty move I thought for Mr Game & Watch- he splashes a large amount of oil over the area in front of him, creating a large puddle. Not only do characters slip and slide while walking on it, G&W's forward smash will ignite it in a large explosion, badly hurting anyone in contact with it, excluding himself. []

Yeah, I had that idea too, only that it had a Capcom Vs-ish meter to it that increases every time you hit the opponent with your attacks, but gets depleted by a large sum every time the opponent hits you. Super attacks might be the thing that may put Ganon in Super Smash bros 3(Down AB).
I am a jackass

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#56

Post by F-ZERO_X » Sun Aug 01, 2004 12:37 pm

Wario
Megaman
Sonic

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#57

Post by Hans Kjellin » Tue Aug 24, 2004 1:29 pm

Tetris Stage

Look out for falling blocks!
[JARRING CHORD]

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#58

Post by Tub-O-Troopa » Wed Aug 25, 2004 1:45 pm

LOL! NO!

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#59

Post by Rainbow Dash » Wed Aug 25, 2004 2:05 pm

WALUIGI

:mad: :mad: :mad:

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#60

Post by CaptHayfever » Wed Aug 25, 2004 2:13 pm

^I really should put something about that in the header.

And remember, "I'm-a Luigi, number one!"

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