What would you like to see in the next Smash Bros?

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Falco53
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#21

Post by Falco53 » Fri May 07, 2004 5:59 pm

^It's a nice idea, but I don't think it fits with SSB. The whole point of the series is to take your favorite character and duke it out on screen with your friends.
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#22

Post by Dolos Ekans » Tue May 18, 2004 4:02 pm

Medaknight and Wario and a story for each character qould be cool.
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#23

Post by Gumby dammit » Sun May 30, 2004 11:38 am

New Characters:

Alex- River City Ransom
Ryan- River City Ransom
Megaman- Megaman
Protoman- Megaman
Bass- Megaman
Boo- Mario Games

Stages:
River City High school- RCR
River City Streets RCR
Dr.Light's lab Megaman
Boo's House Super Mario World

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#24

Post by KirbyKing » Sun May 30, 2004 3:55 pm

Pretty much everything I'd say has been said.

Here's an idea I recently had:

How about the different swordsmen (Ganondorf, Link, Marth, Roy, Young Link, etc.) with the option of taking out a sword and/or shield and putting it away, accompanied by different movesets for when the sword is out and and when it's not? Kind of like how Zelda can transform into Sheik and vice versa.

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#25

Post by Gamer Chris » Sun May 30, 2004 6:25 pm

Here's an idea I came up with...

We could have Bowser Jr. Maybe some same moves as Bowser, and a few changed. Of course, he will have that hankerchief around his neck cause he would be able to change into Shadow Mario! Have movements and things be similar to him but..he would have to use his brush for most of the moves so it would be original. Yeah, that would be cool.

Oh yeah, lets not forget. Nintendo MUST redo Ganondorf. They really should give him his sword, that would be awesome. Then give him the ability to transform into Ganon. OH YEAH! :D

---------------------------------

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[ May 30, 2004, 05:27 PM: Message edited by: Gamer Chris ]

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#26

Post by CaptHayfever » Sun May 30, 2004 9:17 pm

^That could be what happens to him when he gets a Super Mushroom. [img]smile.gif[/img]

And remember, "I'm-a Luigi, number one!"

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#27

Post by OcarinaMan » Sun May 30, 2004 11:00 pm

Fawful!
I have FURY!
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#28

Post by ZIPPYDIPPY19 » Mon May 31, 2004 10:52 am

Characters:
-Boo
-Toad

The only thing stage wise is that I think they should make certain stages able to be partially destroyed and/or altered to spruce up gameplay.

And finally, I think that they should give characters different weapon sets or fighting style modes. For Example, Mario fights pretty balanced, but his moveset gets bland pretty fast. I think they should put in an option so that when you pick your character, you can choose between three styles which would change the characters move set, stats, and even costume.

Possible ones for Mario
-Normal Style: Normal moveset etc
-Plumber Style: Wields a wrench as a weapon and is slower but more poweful (different moves would have to be though up)
-Fire Style: His garb is white and orange and ALL his attacks are based on fire.

This option would add diversity to one character, so even if say you fight as link with the master sword and a hyrulian shield, you could face off against a link wielding a biggoron sword who's tougher but slower than you. Just a thought, though.
Yeah.

Still don\'t care.

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#29

Post by Ninja Hammer Man » Mon May 31, 2004 10:56 pm

Why do alot of people want to see non-Nintendo characters in the next Super Smash Bros? :mad: Its not going to happen. They may make a new one. But who knows??? :confused: Unless its Nintendo characters V.S. a diffrent game company.

But if I want a character it should be Shadow Mario from Super Mario SunShine!!! :D

[ May 31, 2004, 10:01 PM: Message edited by: Ninja Hammer Man ]
I must use stealth!

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#30

Post by Tub-O-Troopa » Mon May 31, 2004 11:53 pm

I like Fenix's idea quite muchly.

And an SSB game with non-Ninty characters isn't an SSB game, not only by classification but feeling. The whole point of SSB was to take popular Nintendo characters and group them into a fighting game. Wouldn't feel right with outsiders. Though I'd be able to stand Sonic and Tails in there. They seem oddly fitting. Bomberman and Mega Man aren't first party either, but they'd own. [img]tongue.gif[/img] Too bad they don't stand a snowball's chance in hell of making an appearance.

If another Mario character makes it into the game, I'm going to murder someone. Or find some way to hack it out of my game. Specifically, Waluigi. Retarded name, and absolutely no trademark moves.

And I think it'd be cool if every character had some sort of super move of great power or so, which could be unleashed throughout the battle depending on how you fought. Though, I'd tweak it so that characters raping everyone on the battlefield wouldn't be pulling them off left and right, to make it more even. Examples would be say, Mewtwo using Psychic, a move that hits all characters regardless of placement, and a fun little nasty move I thought for Mr Game & Watch- he splashes a large amount of oil over the area in front of him, creating a large puddle. Not only do characters slip and slide while walking on it, G&W's forward smash will ignite it in a large explosion, badly hurting anyone in contact with it, excluding himself.

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#31

Post by ZIPPYDIPPY19 » Thu Jun 03, 2004 1:03 pm

Thats a cool idea, having a super move for each character.


Another thing I would like to see would be small vehicles that offer heavier firepower than your normal punches and kicks. They would decrease your mobility by a drastic amount, but would increase your damage ratio in addition to defending your character. Examples would be being able to hop in an r-wing on the Starfox stages, and having the ability to fly about the stage while firing lasers. Others would be mario karts, bumper-carish F-Zero cars, and even large pokemon. Of course, this idea would only work with larger, flatter stages so that you would be able to move about. This could also be made into a special melee even, having each character in a custom flying vehicle (samus would get her ship, Kirby a star, etc.) duking it out airborne style.

In the normal game the vehicles would probably last a short while though. And theres no chance it'll happen but it'd still be kinda cool.
Yeah.

Still don\'t care.

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#32

Post by tuatara » Thu Jun 03, 2004 7:39 pm

Originally posted by Fenix:
Create a character might not be that bad. I'm currently planning out a SSB game myself and I think I have a way to make custom characters not suck.

Remember the Fighting Polygons? Make them unlockable towards the end of the game (with crazy requirements). In one player mode, as you use them more, you can gain access to other characters' moves, which you can then "insert" into the polygon character. Additionally, you would be able to select from a pallet various physical components that the polygon would have (i.e. arms, legs, etc.). Like the moves list, this range of selection would also grow over time. Some of the moves available to the polygons would depend on what physical parts they have.

For example, ONLY if the polygon character was equipped with a sword by default, would they have the option to copy Link's spin attack. If the polygon’s body was like Kirby’s, they would have the option to copy his multiple jump ability. However, the selection of some parts and abilities would also close off others. Custom characters could not wield both a sword and a gun by default.

Each part of the body would affect its overall stats as well. Going back to Kirby’s body, if used, the polygon’s weight (and probably size too) would be drastically reduced. Their physical power would also downgrade as well. Since Kirby’s body and head are kinda the same thing, the polygon would not be able to choose a head piece. Instead, it could change to a hat piece of sorts… Polygon Kirby had a weird thing on his “head,” right?

I'm still debating on letting them be open for multiplayer mode though. But that aside, what do you think?
AGREED. I DON'T WANT CLONES OF ONLY FIGHTING WIRE FRAMES, WHICH ARE ONLY CAPTAIN FALCON AND ZELDA.

Oh, here are my ideas.


Stages
Bowser's Castle
Ganondorf's Castle
Lost Woods
Andross's home. You stand on a Giant Airwing, trying not to fall off. When you meet Andross, Try to avoid whatever he throws at you, or try to swallow you up.


Characters
Metal Sonic
Sonic
Espio
Vector
Tails
Knuckles
E-102 GAMMA
Amy
Rougue
Shadow
Cream
Charmy
Mighty
Chaos 0
Young Zelda
Toad
Wario
[NEVER USE THIS VILE NAME IN MY FORUM! -Hayfever]
Ridley
Poo
Jeff
Paulina
Pokey

[ June 04, 2004, 02:01 AM: Message edited by: CaptHayfever ]
GAHAHAHAHAHAHAAHAHAHAHAHAHAHA!!!!!!!!!!1111

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#33

Post by Tub-O-Troopa » Fri Jun 04, 2004 2:52 am

YOU SUGGEST WALUIGI. EXRUCIATINGLY SLOW AND PAINFUL DEATH TO YOU.

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#34

Post by CaptHayfever » Fri Jun 04, 2004 3:00 am

Did he? His list bored me so much that I glossed over it.

And remember, "I'm-a Luigi, number one!"

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#35

Post by KirbyKing » Sun Jun 06, 2004 5:40 pm

Originally posted by Zipp:
And finally, I think that they should give characters different weapon sets or fighting style modes. For Example, Mario fights pretty balanced, but his moveset gets bland pretty fast. I think they should put in an option so that when you pick your character, you can choose between three styles which would change the characters move set, stats, and even costume.

Possible ones for Mario
-Normal Style: Normal moveset etc
-Plumber Style: Wields a wrench as a weapon and is slower but more poweful (different moves would have to be though up)
-Fire Style: His garb is white and orange and ALL his attacks are based on fire.

This option would add diversity to one character, so even if say you fight as link with the master sword and a hyrulian shield, you could face off against a link wielding a biggoron sword who's tougher but slower than you. Just a thought, though.
Similar to my idea but better... [img]graemlins/lol.gif[/img]

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#36

Post by jbboo » Wed Jun 09, 2004 5:00 am

And an SSB game with non-Ninty characters isn't an SSB game, not only by classification but feeling. The whole point of SSB was to take popular Nintendo characters and group them into a fighting game. Wouldn't feel right with outsiders. Though I'd be able to stand Sonic and Tails in there. They seem oddly fitting.
EXACTLY!!! It wouldn't be right to have non-Nintendo characters in it. I would much rather see a Mario Vs. Sonic game (which I've thought alot about lately) than Sonic in SSB3.
If another Mario character makes it into the game, I'm going to murder someone.
Why does everyone keep b****ing about there being too many Mario characters? OF COURSE they'll be more Mario charcters than anybody else because Mario is Nintendo's MASCOT FRACHISE, and it was what gave Nintendo's rise to power. It's the definitive game series for Nintendo, so they're inclined to have more Mario characters.

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#37

Post by ZIPPYDIPPY19 » Sun Jun 20, 2004 11:13 am

Sorry KK, must have not seen or read that post thoroughly. Didn't mean to piggy-back off your idea.
Yeah.

Still don\'t care.

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#38

Post by Sim Kid » Mon Jun 21, 2004 4:07 am

Characters:
Mike J (He'd mainly use his Yo-Yo but would sometimes take out his other weapons)
Lyn (Charged attack would be her Critical hits in Fire Emblem. Main weapon would be the Manni Katti)
Hector (Main weapon would be the Wolf Beil but occasionally would throw the Hand Axe)
Jeff (Guns and Bottle Rockets. Gun can also switch to Flamethrower mode)
Paula (Frying pan but could also use healing PSIs)
Metaknight (Sword)
Alex (Techniques)
Ryan (Techniques)
Crystal
Kid Icarus (Bows and can fly for a short period of time)
Isaac
Felix
Piers
Garet
Pauline
King Dedede (Hammer and can suck up enemies)
Daisy
Wario
Diddy Kong
Dixie Kong
Chunky Kong


Trophies:
Fawful (M&L:SS)
Zoda (Startropics)
Yo-Yo (Startropics)
Deoxys (Pokemon, and it'd have several forms)
Dragon Twins (River City Ransom)
Eggplant Wizard (Kid Icarus)
Fawful beating the living **** out of Prince Peasley (M&L:SS)
Durandal (Fire Emblem)
Armands (Fire Emblem)
Sol Katti (Fire Emblem)
Orignal Marth (Fire Emblem on NES. And that'd be to show how bad Marth looked back then. :eek: )
Harp of Ages (LoZ:OoA)
Rod of Seasons (LoZ:OoS)
Venus Djinni (GS1&2)
Mars Djinni (GS1&2)
Jupiter Djinni (GS1&2)
Mercury Djinni (GS1&2)
Master Ball (All pokmeon games)
Pokedex (All pokemon games)
Spheal (Pokemon R/S)
Sealo (Pokmeon R/S)
Dunsparce (Pokemon R/S)
Mew (Pokemon R/B a.k.a FR/LG)
Medeus (Original Fire Emblem)
Wario
Daisy
Waluigi


Stages:
Victory Road (Pokemon games)
Any Lighthouse Aerie (Golden Sun)
Andross (Any Star Fox/Liylat game)
Bowser's Airship from Mario and Luigi Superstar Saga
Medeus's castle (NES Fire Emblem)
Castle Caelin (Fire Emblem)
Flying Pegasus and Wyverns (Fire Emblem, and that would be a hard one-You have to jump on the backs of the Pegasuses and Wyverns while they fly and occasionally they land on a village for about a few minutes and then they take off again)
Ganon's Tower (LttP)
River City high (RCR)
Orange Ocean (KNDIL/KA)
The Deku Tree (Zelda games)
The Maku Tree (OoS/OoA)
Death Mountain (Zelda games)
Kokori Village (OoT)


Items:
Vulnary (Heals health)
Fawful's headgear (Allows you to fly and hover for a while)
Sol Blade (Offensive item, breaks after some uses)
Djinn (Offensive item for elemental attacks, reusable)
NES Controller (Offensive item, lasts awhile)
Rumble pack (projectile weapon)
Peach Rings (Tasty candy that heals health)
Red Peppers (Makes your attacks stronger and the character heavier for awhile)
Green Peppers (Boosts your defense and makes you lighter for awhile)
Slingshot (Projectile weapon)
Return of the Mr. Saturns


Features:
1) Story mode that has a storyline.
2) The end boss in story mode varies. Such as, for example, you're playing as Mario or Peach and you fight Bowser at the end, and you fight Mario if you're Bowser, King Boo if you're Luigi, Nergal if you're Lyn or Hector, Agatio and/or Karst if you're Felix or Piers, Saturos and/or Menardi if you're Isaac or Garet, Giygas if you're an earthbound character, Syrup if you're Wario, Zoda if you're Mike J, etc)
3) Fire Emblem characters have secondary english translations when they say stuff
4) The Fire Emblem Theme is still available as a secondary audio in Hyrule temple-And if possible they have a stage with that theme.
5) Changeable targets, prefably Prince-Peasley Shaped ones
6) Music Tests


A stage where you ride on SOFIA (Or whatever Jason's tank is called in Blaster Master) would be pretty cool, and so would Jason himself as a playable character, except they aren't Nintendo Characters. :(

(Another thing, my friend thought up a bad joke involving Mike Peters/Mikey but it's really bad)

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#39

Post by ssorD » Mon Jun 21, 2004 4:14 am

Tingle.
Image

Up B:
Balloon: Tingle floats on his little balloons.
B:
Homo-erotic dance: Tingle dances. All opponents are forced to jump to their deaths, even human players.
Forward B:
Map: Tingle hands the opponent a map, which mis-leads the opponent into thinking if they jump to their deaths, they'll get to 'No-Tingle-Town'. The player hit by this attack is forced to jump to his/her doom. (I dunno... o_O)
Down B:
'It's raining men' plays in the backround. No real purpose.

[ June 21, 2004, 06:16 PM: Message edited by: ssorD ]
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#40

Post by CaptHayfever » Mon Jun 21, 2004 12:52 pm

(Another thing, my friend thought up a bad joke involving Mike Peters/Mikey but it's really bad)
You've said it before. And yes, it's bad.

And remember, "I'm-a Luigi, number one!"

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