Age- ...
Gender- M/F
Class- Pick between Squire, Apprentice, Pickpocket, Archer, Fencer, Martial Artist, Teacher, Entertainer, Spiritualist,Tamer.
Weapon- Pick one your class can use.
You have 100SP for skills.
Squire
HP:High
MP:Low
Atk:High
Def:Med
Mgc:Low
Res:Med
Spd:Med
Skl:Med
Weapon Choice- Sword, Spear, Axe.
Abilities
Fighters Stance A- Atk +5, Spd +5, Acc +20%. 40SP
Fighters Stance B- Atk +15, Spd +15, Acc +10%. 60SP
Defensive Stance A- Def +5, Parry % +20. 30SP
Parry- 10% chance to block melee physical attacks, +1 per 10 Skl. 50SP
Chance Blade- 20% chance to deal 1.5x damage. 5MP. 40SP
Aimed Strike- 100% Accuracy. 3MP. 50SP
Power Rush- Atk +25, -5 at the end of each turn for the next 5 turns after use. 25MP 150SP
Knock Back- Deals half damage, may stun(30%). 20SP
First Aid- Heal 5HP and Status. 5MP 60SP
(To next class-250SP)
Apprentice
HP:Low
MP:Very High
Atk:Low
Def:Low
Mgc:Very High
Res:High
Spd:Low
Skl:Low
Weapon Choice- Wand, Rod, Staff.
Abilities
Meditate-Def -10, Mgc & Res +10. MP Costs reduced by 5. 60SP
Magic Missile- A really weak magic spell.(+5) 3MP. 20SP
Magic Bomb- A weak magic spell.(+10) 6MP. 40SP
Fire- A fire spell.(+15) 9MP. 60SP
Ice- An ice spell.(+15) 9MP. 60SP
Bolt- A lightning spell.(+15) 9MP. 60SP
Aero- A wind spell. (+15) 9MP. 60SP
Douse- A water spell. (+15) 9MP. 60SP
Tremor- Shakes ground, lowering opponents Skl by 10 for 3 turns. 10MP. 60SP
Cure- HP +25. 10MP. 40SP
Chant- Recast a spell at half the cost. Must be used right after the same move. 100SP.
Focus A- Spell damage/effect +20%. 5MP. 20SP.
Shell- Creates a 50HP sheild. 18MP. 50SP.
Aura- Heals 10HP, and sets up regen. 12MP. 50SP
(SP to level up- 300)
Pickpocket
HP:Med
MP:Low
Atk:Med
Def:Low
Mgc:Med
Res:Low
Spd:Very High
Skl:High
Weapon Choice- Knife, Throwing weapons.
Abilities
Caution- Evade +10%, Atk +5, Def +5. 50SP.
Hide-May make invisible. All moves in this class or the thief class get a +20% chance to work. 80SP.
Pickpocket- 80% chance to steal gold. 30SP.
Steal- 80% chance to steal items. 40SP.
Mug- Deals damage, 40% chance to steal a piece of equipment. 70SP.
Throw Knife- Deals 1.5 damage, but costs a knife from your items. 40SP
Backstab- 30% chance to deal 2x damage, doubles when hidden. 60SP.
Dash Attack- Always goes first, and adds 1/2 of speed to damage. 50SP
Grab 'n Dash- Always goes first, uses random stealing move. 60SP
(SP to level- 240)
Archer
HP:Med
MP:Med
Atk:High
Def:Low
Mgc:Med
Res:Low
Spd:High
Skl:Med
Weapon Choice- Bow, Knife.
Abilities
Bowmans Stance- +10 Atk, Attacks cannot disrupt archer. 60SP.
Concentrate- Next attack always hits. 40SP.
Charge 1- Next attack +125% damage. 30SP.
Charge 2- Skips 2 turns. Deals +250% damage. 50SP.
Charge 3- Skips 3 turns. Deals +400% damage. 70SP.
Aim:Arm- 60% Accuracy, cuts opponents Atk and accuracy by 20%. 50SP.
Aim:Leg- 60% Accuracy, cuts opponents Spd and evade by 20%. 50SP.
Aim:Head- 30% Accuracy, Deals 3x damage. 100SP.
Cupid's Arrow- Damages and May charm. 75SP.
Poisoned Arrow- Damages and May poison. 45SP.
Dash Away- Runs out of melee distance. 30SP.
(SP to level- 300)
Fencer
HP:Low
MP:Low
Atk:High
Def:Low
Mgc:High
Res:Low
Spd:Med
Skl:Very High
Weapon Choice- Rapier, Sword
Abilities
Fencing Stance A- Atk +5,Skl +10, Accuracy +10%. 50SP.
Fencing Stance B- Atk +5,Skl +5, Passive Defense chance x2. 70SP.
Counter Stance A- Atk +5, Def +5, Chance to counter +20%(gives counter if you don't have it) 60SP.
Parry- 10% chance to block melee attacks, +1% per 10 skl. 50SP.
Arrow Deflect- 10% chance to block ranged attacks, +1% per 10 skl. 60SP.
Swipe- Ignores Passive defenses, but deals half damage. 40SP.
Pierce- Ignores Armor defense. 8MP. 60SP.
Disarm- Knocks weapon out of opponents hands, 70% chance. 50SP.
Focus B- Accuracy and Evade +10%. 3MP. 40SP.
Grip- Passive. Disarm chance -40% on self, Damage +5. 45SP.
Finess- Raises skl by 20 for 3 turns. 15MP. 65SP.
Feint- Before attacking- Negates passive defenses this turn. 3MP. 60SP.
(SP to level-300)
Martial Artist
HP:Very High
MP:Very Low
Atk:High
Def:Low
Mgc:Low
Res:Low
Spd:High
Skl:High
Weapon Choice- None...
Abilities
Strike Stance- Attack +10, Spd +5, Chance to critical hit +5%. 60SP.
Wood Fists- Passive- Deal normal damage unarmed. 10SP.
Stone Fists- Passive- Deal 20% more damage unarmed. 40SP, requires wood fists.
Weapon Block- Passive- 15% chance to block a melee attack, +1% per 10 Skl. 50SP.
Catch- Passive- 15% chance to block a ranged attack, +1% per 10 Skl. 50SP
Counter- 10% chance to attack after being attacked, +1% per 15 Skl. 70SP.
Stun Palm- Deals half damage and may stun. 3MP. 60SP.
Spining Fist- Hits 2-5 times for 1/4th damage. 20SP.
Wave Fist- Hits at a range with energy. +1/2 Mgc to dmg. 80SP.
Kick- Deals 1.5x damage of a punch. 60SP.
Double Kick- 2 kicks in a row. 30SP, Requires Kick.
Energy Punch- Deals 4x Damage, Stuns for 2 turns. 210SP.
Focus B- +10% chance to get a critical hit. 3MP. 40SP.
(SP to level-320)
Teacher
HP:Low
MP:High
Atk:Low
Def:High
Mgc:Med
Res:Med
Spd:Low
Skl:High
Weapon Choice- Axe, Wand, Staff
Abilities
Lecture- Raises intelligence of all... after they wake up.(+5Mgc, Puts to sleep) 6MP. 40SP.
Teach- Lets an ally use one of moves. 50SP.
Detention- Mutes and halves the attack of target for 3 turns. Can only be used when opponent has been effected by the move Mark 3 times. 0SP.
Biology- Heals 20HP or Deals 10 damage. 12MP. 60SP.
Chemistry- Deals 5 extra damage and poisons. 10MP. 60SP.
Earth Science- Puts target to sleep, may petrify. 30MP. 90SP.
Math- Splits HP of self and target. 1/2MP. 80SP.
History- Does a random time spell. 5,10, or 20MP(More MP, Better chance of better effect.) 80SP.
Geography- Does a random earth spell. 5,10, or 20MP(More MP, Better chance of better effect). 80SP.
Records- Veiws stats and abilities of target. 14MP. 70SP.
English- Cures status effects. 8MP. 50SP.
Language- Confuses target. 7MP. 60SP.
Quiz- Tests opponents Int and inflicts status effects based on it. 25MP. 100SP.
Mark- Activates when opponent does a harmful action. 100SP.
(SP to level- 450.)
Entertainer
HP:Med
MP:Low
Atk:Low
Def:High
Mgc:Low
Res:High
Spd:Med
Skl:High
Weapon Choice- Knife, Rod, Throwing Weapons.
Abilities
Entertainers Stance A- Lowers opponents resistance to status effects by 10%, Raises Def and Res by 5. 80SP.
Catch- 15% chance to block ranged attacks, +1% per 10 Skl. 50SP.
Sing- Heals 5HP to all allies. 40SP.
Dance- Evade +10%. 30SP.
Juggle- Hits 0-3 times, may backfire. 70SP.
Trick-Random negative effects to enemy. 15MP. 110SP.
Cheer- Boosts an allies next attack by 50%. 60SP.
Joke-Random positive effects to ally. 12MP. 110SP.
Coin Toss- Give up 20gp to deal 10 damage. 70SP.
Riddle- May confuse opponent. 1MP. 40SP.
(SP to level- 320)
Spiritualist
HP:High
MP:High
Atk:Low
Def:Med
Mgc:Med
Res:High
Spd:High
Skl:Low
Weapon Choice- Sword, Staff, Spear.
Abilities
Small Summoning Circle- Decreases cost of Spirit Moves by 25%. 200SP.
Protection Spirit- Creates a 40HP barrier that gains 10HP per turn. 20MP. 80SP.
Spirit of Healing- Heals 25HP and sets up regen. 18MP. 85MP.
Spirit of Pain-Deals 15 damage regardless of defenses. 12MP. 70MP.
Minor Flame Spirit-Adds 25% Fire damage to weapon. 7MP. 45SP.
Minor Frost Spirit-Adds 25% Ice damage to weapon. 7MP. 45SP.
Minor Wind Spirit-Adds 25% Wind damage to weapon. 7MP. 45SP.
Minor Water Spirit-Adds 25% Water damage to weapon. 7MP. 45SP.
Minor Earth Spirit-Adds 25% Earth damage to weapon. 7MP. 45SP.
Will o' Wisp-A spirit Attack that harms MP.(+15) 12MP. 55SP.
Spirit of the Forest- Cloaks and sets up regen. 10MP. 65SP.
(SP to next level-350.)
Tamer
HP:High
MP:Low
Atk:Med
Def:High
Mgc:Low
Res:Med
Spd:Low
Skl:High
Weapon Choice- Whip, Axe.
Abilities
Masters Stance- Animals Tame +10%, Atk +5. 60SP.
Tame- Tame % for animals +30%. 50SP.
Control- Choose moves for animals this turn. 5MP. 70SP.
Whiplash- May attack twice(20% chance). 5MP. 60SP.
Call
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Call:Wolf- Tame:30%. HP:Med. MP:None. Atk:Med. Def:Low. Mgc:None. Res:Low. Spd:High. Skl:Med. Howl- Lowers opponents Def by 25%. 14MP + 2.5(Rounded up) per level. 80SP.
Call:Hawk- Tame:60%. HP:Low. MP:None. Atk:Med. Def:Very Low. Mgc:None. Res:Very Low. Spd: Very High, Skl:Med. Fly: Cannot be attacked in melee, shows veiw of field. 10MP +1 per level. 70SP.
Call:Bear- Tame:10%. HP:High. MP:None. Atk:High. Def:High. Mgc:None. Res:Very Low. Spd: Very Low. Skl:Low. Maul: 1/2 Accuracy, 2x damage. 22MP +3 per level. 120SP.
Call
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Call:Cat- Tame:50%. HP:Med. MP:None. Atk:Med. Def:Low. Mgc:None. Res:Low. Spd:High. Skl:High. Cannot be knocked over, may counter when attacked. 12MP +2 per level. 70SP.
Call:Slime- Tame:100%. All Stats: Low. Dissolve- Ignores armor defense, may poison(destroys slime). 3 slimes may be fused into a big slime. 8MP +1 per level. 50SP.
(SP to level-350)
[ October 07, 2004, 10:08 PM: Message edited by: KirbyBoy2000 ]