Champion's Battleclub

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KirbyBoy2000
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Champion's Battleclub

#1

Post by KirbyBoy2000 » Thu Oct 07, 2004 11:06 pm

Name- ...
Age- ...
Gender- M/F
Class- Pick between Squire, Apprentice, Pickpocket, Archer, Fencer, Martial Artist, Teacher, Entertainer, Spiritualist,Tamer.
Weapon- Pick one your class can use.

You have 100SP for skills.

Squire
HP:High
MP:Low
Atk:High
Def:Med
Mgc:Low
Res:Med
Spd:Med
Skl:Med

Weapon Choice- Sword, Spear, Axe.

Abilities
Fighters Stance A- Atk +5, Spd +5, Acc +20%. 40SP
Fighters Stance B- Atk +15, Spd +15, Acc +10%. 60SP
Defensive Stance A- Def +5, Parry % +20. 30SP
Parry- 10% chance to block melee physical attacks, +1 per 10 Skl. 50SP
Chance Blade- 20% chance to deal 1.5x damage. 5MP. 40SP
Aimed Strike- 100% Accuracy. 3MP. 50SP
Power Rush- Atk +25, -5 at the end of each turn for the next 5 turns after use. 25MP 150SP
Knock Back- Deals half damage, may stun(30%). 20SP
First Aid- Heal 5HP and Status. 5MP 60SP
(To next class-250SP)

Apprentice
HP:Low
MP:Very High
Atk:Low
Def:Low
Mgc:Very High
Res:High
Spd:Low
Skl:Low

Weapon Choice- Wand, Rod, Staff.

Abilities
Meditate-Def -10, Mgc & Res +10. MP Costs reduced by 5. 60SP
Magic Missile- A really weak magic spell.(+5) 3MP. 20SP
Magic Bomb- A weak magic spell.(+10) 6MP. 40SP
Fire- A fire spell.(+15) 9MP. 60SP
Ice- An ice spell.(+15) 9MP. 60SP
Bolt- A lightning spell.(+15) 9MP. 60SP
Aero- A wind spell. (+15) 9MP. 60SP
Douse- A water spell. (+15) 9MP. 60SP
Tremor- Shakes ground, lowering opponents Skl by 10 for 3 turns. 10MP. 60SP
Cure- HP +25. 10MP. 40SP
Chant- Recast a spell at half the cost. Must be used right after the same move. 100SP.
Focus A- Spell damage/effect +20%. 5MP. 20SP.
Shell- Creates a 50HP sheild. 18MP. 50SP.
Aura- Heals 10HP, and sets up regen. 12MP. 50SP
(SP to level up- 300)

Pickpocket
HP:Med
MP:Low
Atk:Med
Def:Low
Mgc:Med
Res:Low
Spd:Very High
Skl:High

Weapon Choice- Knife, Throwing weapons.

Abilities
Caution- Evade +10%, Atk +5, Def +5. 50SP.
Hide-May make invisible. All moves in this class or the thief class get a +20% chance to work. 80SP.
Pickpocket- 80% chance to steal gold. 30SP.
Steal- 80% chance to steal items. 40SP.
Mug- Deals damage, 40% chance to steal a piece of equipment. 70SP.
Throw Knife- Deals 1.5 damage, but costs a knife from your items. 40SP
Backstab- 30% chance to deal 2x damage, doubles when hidden. 60SP.
Dash Attack- Always goes first, and adds 1/2 of speed to damage. 50SP
Grab 'n Dash- Always goes first, uses random stealing move. 60SP
(SP to level- 240)

Archer
HP:Med
MP:Med
Atk:High
Def:Low
Mgc:Med
Res:Low
Spd:High
Skl:Med

Weapon Choice- Bow, Knife.

Abilities
Bowmans Stance- +10 Atk, Attacks cannot disrupt archer. 60SP.
Concentrate- Next attack always hits. 40SP.
Charge 1- Next attack +125% damage. 30SP.
Charge 2- Skips 2 turns. Deals +250% damage. 50SP.
Charge 3- Skips 3 turns. Deals +400% damage. 70SP.
Aim:Arm- 60% Accuracy, cuts opponents Atk and accuracy by 20%. 50SP.
Aim:Leg- 60% Accuracy, cuts opponents Spd and evade by 20%. 50SP.
Aim:Head- 30% Accuracy, Deals 3x damage. 100SP.
Cupid's Arrow- Damages and May charm. 75SP.
Poisoned Arrow- Damages and May poison. 45SP.
Dash Away- Runs out of melee distance. 30SP.
(SP to level- 300)

Fencer
HP:Low
MP:Low
Atk:High
Def:Low
Mgc:High
Res:Low
Spd:Med
Skl:Very High

Weapon Choice- Rapier, Sword

Abilities
Fencing Stance A- Atk +5,Skl +10, Accuracy +10%. 50SP.
Fencing Stance B- Atk +5,Skl +5, Passive Defense chance x2. 70SP.
Counter Stance A- Atk +5, Def +5, Chance to counter +20%(gives counter if you don't have it) 60SP.
Parry- 10% chance to block melee attacks, +1% per 10 skl. 50SP.
Arrow Deflect- 10% chance to block ranged attacks, +1% per 10 skl. 60SP.
Swipe- Ignores Passive defenses, but deals half damage. 40SP.
Pierce- Ignores Armor defense. 8MP. 60SP.
Disarm- Knocks weapon out of opponents hands, 70% chance. 50SP.
Focus B- Accuracy and Evade +10%. 3MP. 40SP.
Grip- Passive. Disarm chance -40% on self, Damage +5. 45SP.
Finess- Raises skl by 20 for 3 turns. 15MP. 65SP.
Feint- Before attacking- Negates passive defenses this turn. 3MP. 60SP.
(SP to level-300)

Martial Artist
HP:Very High
MP:Very Low
Atk:High
Def:Low
Mgc:Low
Res:Low
Spd:High
Skl:High

Weapon Choice- None...

Abilities
Strike Stance- Attack +10, Spd +5, Chance to critical hit +5%. 60SP.
Wood Fists- Passive- Deal normal damage unarmed. 10SP.
Stone Fists- Passive- Deal 20% more damage unarmed. 40SP, requires wood fists.
Weapon Block- Passive- 15% chance to block a melee attack, +1% per 10 Skl. 50SP.
Catch- Passive- 15% chance to block a ranged attack, +1% per 10 Skl. 50SP
Counter- 10% chance to attack after being attacked, +1% per 15 Skl. 70SP.
Stun Palm- Deals half damage and may stun. 3MP. 60SP.
Spining Fist- Hits 2-5 times for 1/4th damage. 20SP.
Wave Fist- Hits at a range with energy. +1/2 Mgc to dmg. 80SP.
Kick- Deals 1.5x damage of a punch. 60SP.
Double Kick- 2 kicks in a row. 30SP, Requires Kick.
Energy Punch- Deals 4x Damage, Stuns for 2 turns. 210SP.
Focus B- +10% chance to get a critical hit. 3MP. 40SP.
(SP to level-320)

Teacher
HP:Low
MP:High
Atk:Low
Def:High
Mgc:Med
Res:Med
Spd:Low
Skl:High

Weapon Choice- Axe, Wand, Staff

Abilities
Lecture- Raises intelligence of all... after they wake up.(+5Mgc, Puts to sleep) 6MP. 40SP.
Teach- Lets an ally use one of moves. 50SP.
Detention- Mutes and halves the attack of target for 3 turns. Can only be used when opponent has been effected by the move Mark 3 times. 0SP.
Biology- Heals 20HP or Deals 10 damage. 12MP. 60SP.
Chemistry- Deals 5 extra damage and poisons. 10MP. 60SP.
Earth Science- Puts target to sleep, may petrify. 30MP. 90SP.
Math- Splits HP of self and target. 1/2MP. 80SP.
History- Does a random time spell. 5,10, or 20MP(More MP, Better chance of better effect.) 80SP.
Geography- Does a random earth spell. 5,10, or 20MP(More MP, Better chance of better effect). 80SP.
Records- Veiws stats and abilities of target. 14MP. 70SP.
English- Cures status effects. 8MP. 50SP.
Language- Confuses target. 7MP. 60SP.
Quiz- Tests opponents Int and inflicts status effects based on it. 25MP. 100SP.
Mark- Activates when opponent does a harmful action. 100SP.
(SP to level- 450.)

Entertainer
HP:Med
MP:Low
Atk:Low
Def:High
Mgc:Low
Res:High
Spd:Med
Skl:High

Weapon Choice- Knife, Rod, Throwing Weapons.

Abilities
Entertainers Stance A- Lowers opponents resistance to status effects by 10%, Raises Def and Res by 5. 80SP.
Catch- 15% chance to block ranged attacks, +1% per 10 Skl. 50SP.
Sing- Heals 5HP to all allies. 40SP.
Dance- Evade +10%. 30SP.
Juggle- Hits 0-3 times, may backfire. 70SP.
Trick-Random negative effects to enemy. 15MP. 110SP.
Cheer- Boosts an allies next attack by 50%. 60SP.
Joke-Random positive effects to ally. 12MP. 110SP.
Coin Toss- Give up 20gp to deal 10 damage. 70SP.
Riddle- May confuse opponent. 1MP. 40SP.
(SP to level- 320)

Spiritualist
HP:High
MP:High
Atk:Low
Def:Med
Mgc:Med
Res:High
Spd:High
Skl:Low

Weapon Choice- Sword, Staff, Spear.

Abilities
Small Summoning Circle- Decreases cost of Spirit Moves by 25%. 200SP.
Protection Spirit- Creates a 40HP barrier that gains 10HP per turn. 20MP. 80SP.
Spirit of Healing- Heals 25HP and sets up regen. 18MP. 85MP.
Spirit of Pain-Deals 15 damage regardless of defenses. 12MP. 70MP.
Minor Flame Spirit-Adds 25% Fire damage to weapon. 7MP. 45SP.
Minor Frost Spirit-Adds 25% Ice damage to weapon. 7MP. 45SP.
Minor Wind Spirit-Adds 25% Wind damage to weapon. 7MP. 45SP.
Minor Water Spirit-Adds 25% Water damage to weapon. 7MP. 45SP.
Minor Earth Spirit-Adds 25% Earth damage to weapon. 7MP. 45SP.
Will o' Wisp-A spirit Attack that harms MP.(+15) 12MP. 55SP.
Spirit of the Forest- Cloaks and sets up regen. 10MP. 65SP.
(SP to next level-350.)

Tamer
HP:High
MP:Low
Atk:Med
Def:High
Mgc:Low
Res:Med
Spd:Low
Skl:High

Weapon Choice- Whip, Axe.

Abilities
Masters Stance- Animals Tame +10%, Atk +5. 60SP.
Tame- Tame % for animals +30%. 50SP.
Control- Choose moves for animals this turn. 5MP. 70SP.
Whiplash- May attack twice(20% chance). 5MP. 60SP.
Call :D og- Tame:90%. HP:Med. MP:None. Atk:Med. Def:Med. Mgc:None. Res:Low. Spd:Med. Skl:Med. Control cannot change, can detect invisible enemies. 12MP +2 per level. 50SP.
Call:Wolf- Tame:30%. HP:Med. MP:None. Atk:Med. Def:Low. Mgc:None. Res:Low. Spd:High. Skl:Med. Howl- Lowers opponents Def by 25%. 14MP + 2.5(Rounded up) per level. 80SP.
Call:Hawk- Tame:60%. HP:Low. MP:None. Atk:Med. Def:Very Low. Mgc:None. Res:Very Low. Spd: Very High, Skl:Med. Fly: Cannot be attacked in melee, shows veiw of field. 10MP +1 per level. 70SP.
Call:Bear- Tame:10%. HP:High. MP:None. Atk:High. Def:High. Mgc:None. Res:Very Low. Spd: Very Low. Skl:Low. Maul: 1/2 Accuracy, 2x damage. 22MP +3 per level. 120SP.
Call :D eer- Tame:70%. HP:Med. MP:Low. Atk:Low. Def:Low. Mgc:Low. Res:Low. Spd: High. Skl:Med. Forage: Gives 0-3 random items. Cure: Heals 10HP and status. 3MP. - 15MP +2.5(rounded up) Per level. 90SP.
Call:Cat- Tame:50%. HP:Med. MP:None. Atk:Med. Def:Low. Mgc:None. Res:Low. Spd:High. Skl:High. Cannot be knocked over, may counter when attacked. 12MP +2 per level. 70SP.
Call:Slime- Tame:100%. All Stats: Low. Dissolve- Ignores armor defense, may poison(destroys slime). 3 slimes may be fused into a big slime. 8MP +1 per level. 50SP.
(SP to level-350)

[ October 07, 2004, 10:08 PM: Message edited by: KirbyBoy2000 ]

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#2

Post by Rubber Band Man » Fri Oct 08, 2004 4:41 pm

Name- Ala-Wishous Simmons AKA Sir Andre
Age- 24
Gender- M
Class- Teacher
Weapon- Axe
The Virginian Goat Farmers- Season 1 coming soon

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#3

Post by KirbyBoy2000 » Fri Oct 08, 2004 5:11 pm

You have 100SP too. I'd pick some spells to use if I were you.

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#4

Post by Prince Toad » Fri Oct 08, 2004 5:17 pm

Name: Auriel
Age: 21
Gender: F
Class: Archer
Weapon: Bow (duh?)
Skills:
Concentrate
Charge 1
Dash Away

[ October 08, 2004, 05:18 PM: Message edited by: Prince Toad ]
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#5

Post by [sage] » Fri Oct 08, 2004 5:25 pm

Name- Nalar
Age- 18
Gender- M
Class- Entertainer
Weapon- Throwing weapons

Skills- Sing
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#6

Post by Lord Umbra » Fri Oct 08, 2004 6:00 pm

Name: Jalas
Age: 24
Gender: M
Class: Martial Artist
Weapon: N/A

Kick, Double Kick
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#7

Post by Kirin Damascus » Sat Oct 09, 2004 2:33 pm

Name: Kirin
Age: 17
Gender: Male
Class: Fencer
Weapon: Sword
Pierce, Focus B

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#8

Post by Rubber Band Man » Sat Oct 09, 2004 4:51 pm

Fighters Stance B
Defensive Stance
The Virginian Goat Farmers- Season 1 coming soon

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#9

Post by Blake » Thu Oct 14, 2004 5:56 pm

A quick form.. sweet

Name- Kal
Age- 21
Gender- M
Class- Spiritualist
Weapon- Spear
SP: 20
Abilities:
Protection Spirit- Creates a 40HP barrier that gains 10HP per turn. 20MP. 80SP.

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#10

Post by KirbyBoy2000 » Thu Oct 14, 2004 7:57 pm

Eh... sorry, but I don't think I'll be able to continue this. I'm not too used to having to update around 5 things at a time and having to deal with so many stats. I also don't think the RPG would work out too well later on, some of the classes don't have the power to fight against other ones. And the stats for this don't work out, a person at level 3 would have atleast about 2 times the stats as a level 1 person, even more so with equipment and everything. So overall I just... don't think that I can continue this. Sorry everyone if you were interested in this at all.

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#11

Post by Prince Toad » Fri Oct 15, 2004 12:51 am

Hehe, KB can't handle success. So be it.

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