Tahir
Level 1
Exp: 0
Melee: 2
Projectile: 2
Skills: None
Items: None
Silver: 200
Weapons: Blast Beamer
Armor: Blast Armor
Hp: 50
Ap: 3
SP: 20
Okay, here's your choices.
A) Purchase Skills (various stuff that helps you out)
B) Purchase Equipment (increases stats)
C) Story Mode (actually play)
[ September 15, 2004, 06:05 PM: Message edited by: Lord Umbra ]
Dream: Tahir
-
- Member
- Posts: 1687
- Joined: Fri Jun 14, 2002 1:00 am
- Location: Tangiers
- Contact:
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
-
- Member
- Posts: 1687
- Joined: Fri Jun 14, 2002 1:00 am
- Location: Tangiers
- Contact:
Redid battle system. Ap are action points, which is the time it takes to do something. Essentially lower numbers are faster. Also you can only use the projectile-blast 5 times without recharging unless you upgrade.
Skill Point Available: 20
Blast Battle Skills Available Now
Blast: Use Projectile-Blast. (1 ap). Already known.
Shield: Lowers damage from attack. (0.5 ap) Already known.
Heavy Blow: Slow yet strong attack (2.5 ap)
5 sp
Shield Strike: Ignores some of shield’s defensive boost. (1.5 ap)
2 sp
Double-Shot: Use two Projectile Blasts at once. (1. 5 ap)
7 sp
Bang: Extremely powerful attack. (3 ap)
7 sp
Make Your Own Skill: You describe, I create stats. No skill is allowed to heal.
Blast Extra Skill Available Now
Projectile-Blast 1: Basic level of using projectile blasts. Already known.
Projectile-Blast 2: Increases max projectile blasts chargable, increases long distance range, and allows use of some special projectiles.
10 sp
Big Beamer 1: Basic combat training with a big beamer. Already known
Big Beamer 2: Increases melee damage slightly, basic combo attacks available.
10s ap
First-Aid 1: Basic knowledge of first aid. Allows use of med-kits. Already known.
First-Aid 2: Increases health healed by use of med-kits.
7 sp
Skill Point Available: 20
Blast Battle Skills Available Now
Blast: Use Projectile-Blast. (1 ap). Already known.
Shield: Lowers damage from attack. (0.5 ap) Already known.
Heavy Blow: Slow yet strong attack (2.5 ap)
5 sp
Shield Strike: Ignores some of shield’s defensive boost. (1.5 ap)
2 sp
Double-Shot: Use two Projectile Blasts at once. (1. 5 ap)
7 sp
Bang: Extremely powerful attack. (3 ap)
7 sp
Make Your Own Skill: You describe, I create stats. No skill is allowed to heal.
Blast Extra Skill Available Now
Projectile-Blast 1: Basic level of using projectile blasts. Already known.
Projectile-Blast 2: Increases max projectile blasts chargable, increases long distance range, and allows use of some special projectiles.
10 sp
Big Beamer 1: Basic combat training with a big beamer. Already known
Big Beamer 2: Increases melee damage slightly, basic combo attacks available.
10s ap
First-Aid 1: Basic knowledge of first aid. Allows use of med-kits. Already known.
First-Aid 2: Increases health healed by use of med-kits.
7 sp
\"Be kind to your neighbor. He knows where you live.\"
- Anon.
- Anon.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact:
-
- Member
- Posts: 1687
- Joined: Fri Jun 14, 2002 1:00 am
- Location: Tangiers
- Contact:
Items
Medkit: Heals you, has 3 uses (0.5 ap).
20s
Speed Stim: Raises your AP by 2 per turn in battle if used, has 3 uses (0.5 ap).
20s
Srength Stim: Raises damage dealt by attacks in battle if used, has 3 uses (0.5 ap).
20s
Defense Stim: Lowers damage dealt by attackers in battle if used, has 3 uses (0.5 ap).
20s
Weapon Acessories (your weapon can only have two acessories)
Crosshairs: Increases accuracy when using projectile-blast against distant objects.
30s
Advanced Targetting Computer: Increases accuracy drastically when using projectile-blast against distant objects.
160s
Defensive Battery: Increases effect of using a shield.
50s
Dispersal Blaster: Allows projectile blast to attack up to 4 foes at once instead of 1.
50s
Armor Acessories (Only 2 acessories in your armor)
MedArmor: Heals 2hp every turn
70s
Reflex AI: Low chance of evading attacks.
100s
Shock Absorber: Prevents being stunned by strong attacks.
80s
Weapon Upgrades
Increase Acessories Slots by 1
50s
Increase Damage (Melee)
50s
Increase Range of Projectile Blast
50s
Armor Upgrades
Increase Acessories Slots by 1
50s
Increase Defense
50s
Medkit: Heals you, has 3 uses (0.5 ap).
20s
Speed Stim: Raises your AP by 2 per turn in battle if used, has 3 uses (0.5 ap).
20s
Srength Stim: Raises damage dealt by attacks in battle if used, has 3 uses (0.5 ap).
20s
Defense Stim: Lowers damage dealt by attackers in battle if used, has 3 uses (0.5 ap).
20s
Weapon Acessories (your weapon can only have two acessories)
Crosshairs: Increases accuracy when using projectile-blast against distant objects.
30s
Advanced Targetting Computer: Increases accuracy drastically when using projectile-blast against distant objects.
160s
Defensive Battery: Increases effect of using a shield.
50s
Dispersal Blaster: Allows projectile blast to attack up to 4 foes at once instead of 1.
50s
Armor Acessories (Only 2 acessories in your armor)
MedArmor: Heals 2hp every turn
70s
Reflex AI: Low chance of evading attacks.
100s
Shock Absorber: Prevents being stunned by strong attacks.
80s
Weapon Upgrades
Increase Acessories Slots by 1
50s
Increase Damage (Melee)
50s
Increase Range of Projectile Blast
50s
Armor Upgrades
Increase Acessories Slots by 1
50s
Increase Defense
50s
\"Be kind to your neighbor. He knows where you live.\"
- Anon.
- Anon.