Hero Krow

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Hero Krow

#1

Post by Prince Toad » Wed Aug 11, 2004 1:38 am

Krow
Country: Zukrit
Age: 19
Sex: Male
Race: Human
Weapon Type: Bow
Level: 1/00
Organization: Silent Arrows
Weapon: Shortbow (+10 Dex)
Items: Bargain Thieves' Tools (lockpicks, wires, probes, wrench, ratchet, corkscrew, hammer and chisel, file, wirecutter), Rusty Dagger, Shining Axe, Small Potion
Accessory:
Gold: 10
HP: 45/45
SP: 25/25
Bio: Krow was a cast away as a child, misunderstood and discriminated against because of his gray-toned skin and dark eyes. Because of this, he grew up alone, toughening himself up as his skills improved. After growing in both age and experience, he was hired on as an assassin by a rich nobleman, and after several excellent jobs the Silent Arrows quickly took notice of his superior abilities with a bow. Since that day he has found comfort in the guild house of The Silent Arrows, taking jobs that no other thieves would dare attempt as a sort of gratitude to the guild leader for taking him in.
Personality: Krow sticks to the shadows, and refrains from confrontation/conversation whenever possible. He holds a deep grudge to all of the more egotistical of the races, mainly humans and elves, for casting an eye of prejudice over him during his childhoof merely because he looked quite different.
Strength: 15
Constitution: 15
Intelligence: 10
Wisdom: 15
Dexterity: 35
Charisma: 10
Stealth Skills:
Sneak A: Move stealthily; required for Sneak B. 1 SP per minute, 40 gold to buy.
Steal Gold: Steals some gold; amount is based on Dexterity. 5 SP.

Choose one of the following:

a) Story Mode (...)
b) Shop (...)
c) Master Thief (learn moves for a cost)
d) Fighting Pit (practice fighting)
e) Tournament (enter a practice tournament)
f) Casino (gamble)
g) Ruins Exploration (look around in ruined cities for treasure; however, monsters, enemies, and rivals are everywhere)
h) Freelance Work (do whatever you want; infiltrate enemy bases, steal from mansions, go to other countries and steal from people, or whatever you can think of)

[ October 04, 2004, 09:54 PM: Message edited by: Prince Toad ]
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#2

Post by ZIPPYDIPPY19 » Wed Aug 11, 2004 3:22 am

I'd like to first see the shop please
Yeah.

Still don\'t care.

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#3

Post by Prince Toad » Wed Aug 11, 2004 2:26 pm

Here you go.

Items
Small Potion: Heals 20 HP. 3 uses. 25 gold.
Medium Potion: Heals 50 HP. 3 uses. 60 gold.
Black Headband: Heals 20 SP. 3 uses. 30 gold.
Black Paint: Heals 50 SP. 3 uses. 75 gold.
Bargain Lock Set: Comes with four low-quality locks. 50 gold.
L1 Custom Trap: One trap. Choose from lock trap (poison needle or sleep needle), floor trap (pit or spike pit), or wall trap (arrow, flame, or shock). Price varies from 50-100 gold.
Wooden Chest: To safely store your loot. 30 gold.
Bargain Thieves' Tools: A few thieves' tools in a handy carrying case! The quality is fine, but only comes with a set of lockpicks, wires, a set of probes, and a wrench, ratchet, corkscrew, small hammer and chisel, file, and wirecutter, for disarming traps. 25 gold.
Thieves' Tools: A decent set of thieves' tools. Contains lockpicks, wires, probes, wrench, ratchet, corkscrew, hammer and chisel, file, wirecutter, grappling hook, rope, glasscutter, stethoscope for listening through walls, and makeup with mirror for disguises. All are of solid quality. 150 gold.
Bargain Disguise Kit: A cheap disguise kit. Contains makeup, mirror, and several outfits. 25 gold.
Disguise Kit: A decent disguise kit. Contains makeup, mirror, several outfits, and ways of altering your apparent physique-- appear taller, shorter, thinner, or fatter than you really are. No way of disguising yourself as the opposite gender though. 100 gold.
Torch: For dark areas. They last about an hour each. 5 gold.

Weapons
Bows
Shortbow: Dex + 10 damage. 40 gold.
Composite Shortbow: Dex + 20 damage. 100 gold.
Longbow: Dex + 40 damage. 200 gold.
Normal Arrows: No extra damage. Free.
Flight Arrows: Extra range; no extra damage. 40 gold.
Sheaf Arrows: Do +5 damage. 50 gold.

Accessories
Whetstone: Weapons do +5 damage. 70 gold.
Camouflage: Makes it easier to hide. 50 gold.
Shadow Mask: No one will ever see your face with this on. 50 gold.
Trap Sensor: Chance to detect traps and danger a little before running into it. 100 gold.

[ August 30, 2004, 09:17 PM: Message edited by: Prince Toad ]
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#4

Post by ZIPPYDIPPY19 » Wed Aug 11, 2004 3:29 pm

1x Bargain Lockpicks

Afterwards I'll head to the master Thief
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#5

Post by Prince Toad » Wed Aug 11, 2004 4:59 pm

Bought.

The Master Thief can teach you, at PR 1, these skills:

General Skills
Sneak A: Move stealthily; required for Sneak B. 1 SP per minute, 40 gold to buy.
Pick Lock A: Improved chance to pick a lock; required for Pick Lock B. 5 SP (though you can try for 0).
Disarm Trap A: Improved chance to disarm a trap; required for Disarm Trap B. 5 SP (though you can try for 0).
Detect Trap: Actively search for a trap. 5 SP (though you can try for 0).
Shadowstrike A: When Sneaking, do an attack for double damage. 10 SP.
Sixth Sense: Passively searches for traps all the time. 0 SP, but 200 gold to purchase.
Steal Gold: Steals some gold; amount is based on Dexterity. 5 SP.
Innuendo: Talk about something while appearing to talk about something else. Only works if other person has Innuendo. 10 SP.
Steal Item: Steals a random item. 10 SP.
Bow Skills
Seeker Arrow A: Always hits, but deals less damage than normal. 5 SP.
Silent Arrow: Lessened accuracy and power, but bowstring makes no audible noise. 5 SP.
Snipe A: Out of battle, increases accuracy and range of a shot; in battle, deals a minor amount of extra physical damage. 10 SP.
Dark Arrow: If attacker is in shadows, deals a minor amount of random elemental damage. 10 SP.
Blinding Arrow: Chance to blind enemy. 10 SP.
Pull A: Next attack deals double damage. 10 SP.
Shatter Arrow: Breaks an opponent's item. 15 SP.
Seeker Arrow B: Always hits; deals normal damage. 15 SP.
Double Arrow: Two attacks; both are somewhat inaccurate. 20 SP.
Snipe B: Out of battle, greatly increases accuracy and range of a shot; in battle, deals a moderate amount of extra physical damage. 25 SP.
Pull B: Next attack deals x2.5 damage. 25 SP.
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#6

Post by ZIPPYDIPPY19 » Wed Aug 11, 2004 5:34 pm

Hmm, I'll purchase:

-Sneak A
-Steal Gold (if possible, no gp cost was given)

Afterwards I'll head into the ruins, and by the way, do I need to purchase quivers of arrows?
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#7

Post by Prince Toad » Wed Aug 11, 2004 6:08 pm

General cost for skills is 5 gold per TP, so Steal Gold costs 25 gold, which you can afford.

There are a few sites to go to within a fair distance of the Silent Arrows base. Choose one.

a) Byrn: An ancient city. The loot doesn't tend to be that extraordinary, but there is a lot of it. There are also a lot of low-level thieves running around, but very few monsters.
b) Craix: Similar to Byrn, but with less and better loot, and a little more dangerous.
c) Halastor: An old dungeon. A lot of traps and locks, and many monsters, but the treasure within is pretty good.
d) Fleotessirey: An abandoned wizard's keep. A reclusive Quiensoli elf used to make his residence there; now it's filled with magic items, gold, and dangerous adventurers. Beware of traps and undead servants.
e) Kaz'korain: An abandoned gold mine. Not much here besides gold, but there's a lot of it. Many thieves come here, but there are also a few dangerous residents that don't appreciate visitors.
f) Yaskan: Thought to have been an ancient capital, it contains a large palace with many hidden passages and levels; monsters and traps guard the valuable treasures within. Not recommended for low-level adventurers, although the city outside of the palace is less dangerous.

[ May 08, 2005, 12:08 AM: Message edited by: Prince Toad ]
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#8

Post by ZIPPYDIPPY19 » Wed Aug 11, 2004 6:30 pm

I'll enter Byrn

[ August 12, 2004, 07:58 PM: Message edited by: Zippy ]
Yeah.

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#9

Post by Prince Toad » Sun Aug 15, 2004 10:33 pm

Blah, sorry-- you can go there after this-- but do you want to try and find someone to go with you? They'll want a share of the treasure, and I'll have to make their stats ( [img]graemlins/lol.gif[/img] but I'll deal with that) but it's less dangerous. Generally people only go with one other person, as more tend to get in the way and make off with too much treasure, but if you want a bigger party specify. So, want to go with anyone? (If not I'll just send you on your way.)
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#10

Post by ZIPPYDIPPY19 » Sun Aug 15, 2004 10:49 pm

Uh, sure I'll take a cohort, but if it saves time you could just make them a clone of Krow
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#11

Post by Prince Toad » Sun Aug 15, 2004 11:46 pm

Yeah, that would save time... >.>

I'll just say it's some guy called... dunno... Tao. And he uses a bow and has the stuff you have. He wants to split the gold 50/50, but items, weapons, and whatnot are whoever finds it, keeps it. I'll assume you've agreed, but if you want other terms tell me.

The two left the Dark Arrows base for Byrn. The trip there was uneventful, and after a day of travel they entered the city.

The old ruins were dark and desolate, as most of Zukrit was. Shadowy forms could be witnessed darting around, into, and out of former buildings and streets. They appeared to be in the former merchants' quarter, where tradesmen and merchants lived and worked. The marketplace was visible; other parts of town were accessible, but could not be seen from their current whereabouts.

What do you want to do?

a) Stay and look around on the streets
b) Enter a building
c) Go to another sector
d) Hunt down someone to steal from
e) Leave
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#12

Post by ZIPPYDIPPY19 » Mon Aug 16, 2004 12:11 am

I'll enter the building, and ask my companion to cover me. I'll also use Sneak A to silently slide in in case anybody lurks within.
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#13

Post by Prince Toad » Tue Aug 17, 2004 5:03 am

Krow snuck silently into the nearest building. Tao stood without, bow at the ready and an arrow in hand. The place appeared to have been a carpenter's home and workshop, with just two rooms-- the front room and the back room, which from the doorway appeared to be a kitchen. The front room probably served as a workshop and possibly dining room, with quarters for sleeping upstairs and extra storage below. The stairs to the second floor appeared rickety and unstable; the cellar door was dark and uninviting. No treasure exactly leapt out at the dark archer, but anything was possible.

a) Search here
b) Search in the kitchen
c) Go upstairs
d) Go to the cellar
e) Leave
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#14

Post by ZIPPYDIPPY19 » Tue Aug 17, 2004 2:18 pm

First I'll search the room I'm in, then I'll motion for Tao to come further in as I examine the Kitchen.
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#15

Post by Prince Toad » Wed Aug 25, 2004 12:28 am

Krow managed to find twenty gold pieces stashed inside an old chest, as well as a dagger that, while rusted with age, looked like it had once been wicked.

Take the dagger? (You can probably sell it, if you want, since you can't use it.)
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#16

Post by ZIPPYDIPPY19 » Wed Aug 25, 2004 12:43 am

Sure, I'll take it and continue on into the kitchen
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#17

Post by Prince Toad » Thu Aug 26, 2004 8:39 pm

Alright.

The kitchen looked about how one would expect an old, abandoned kitchen to look. Rusted tools hung from the ceiling or lay about, pots and pans and cutlery. A few windows let in the sparse sunlight-- it was usually cloudy and dark in Zukrit, even at high noon, an unfortunate side effect of its location as a sort of retreat/testing ground for ancient wizards and their ilk. There were a few cabinets, some of which had broken glass panes, but appeared to be mostly empty.

a) Search the room
b) Leave
c) Something else
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#18

Post by ZIPPYDIPPY19 » Thu Aug 26, 2004 9:56 pm

Screw that, I'll head to the cellar
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#19

Post by Prince Toad » Thu Aug 26, 2004 11:56 pm

It's locked. What are you gonna do?

(BTW, we can handle lockpicking and trap disarming in two ways. I can try to describe the lock/trap and have you do it sort of by hand, if I can pull that off, or I can just take an Intelligence check to see if you get it. Tell me which way you wanna do it.)
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#20

Post by ZIPPYDIPPY19 » Fri Aug 27, 2004 7:26 am

Just do an intelligence check, that seems like the easist method for both of us
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Locked