Kino's Relic Hunt
- KirbyBoy2000
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- KirbyBoy2000
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You open one of the chests. You find a silver dagger in it(Deals 8 damage, can be thrown). After opening it one of the wolves attacks for 7 damage. You counter with your eternal flame killing it and angering the other wolves.
So... want to try to open the other chest now, or will you wait till it's safer?
So... want to try to open the other chest now, or will you wait till it's safer?
- [sage]
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- KirbyBoy2000
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- [sage]
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- KirbyBoy2000
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- KirbyBoy2000
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- [sage]
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You leave the Begginners Path and go back to Relic Hunters HQ. The people there got in a new shipment of items and some new relics as well.
Weapons
None-1 damage. 0gp.
Knife-3 damage. 10gp.
Quarter Staff- 5 damage. 13gp.
Short Sword- 7 damage. 16gp.
Dagger- 8 damage. 18gp.
Short Spear- 9 damage. 20gp.
Hand Axe- 12 damage. 25gp.
Broad Sword- 15 damage. 30gp.
Sling- Increases damage of small projectiles by 2. Ranged. 10gp.
Sling Staff- Deals 5 damage in melee. Also increases damage of small projectiles by 2 at a range. 24gp.
Short Bow- Deals 4 damage at a distance. shoots twice. 20gp.
Pebbles- Deals 1 damage. 1gp for 20.
Rocks- Deals 3 damage. 12gp for 20.
Mini Bombs- Deals 5 damage.20gp for 20.
Flight Arrows- Extra range with a bow. 5gp for 30 arrows.
Sheaf Arrows- Less range with a bow, but +3 damage per attack. 15gp for 30.
Armor
Leather Vest- +5HP.10gp.
Leather Armor- +10HP.20gp.
Padded Leather- +20HP.40gp.
Robes- +5HP, +2MP.20gp.
Apprentice Robes- +5HP, +5MP. 30gp.
Hat- Damage -1. 12gp.
Leather Hat- Damage -2. 25gp.
Buckler- 10% chance to block. 15gp.
Small Shield- 20% chance to block. 30gp.
Gloves- Protects from harmful things that you hold. Slightly increases grip with weapons/climbing. 10gp.
Items
Small Potion- Heals 25HP. 7gp.
Potion- Heals 50HP. 15gp.
Large Potion- Heals 100HP. 30gp
Ether- Heals 10MP. 15gp.
Large Ether- Heals 20MP. 30gp.
Small Elixer- Heals 25HP and 5MP. 20gp.
Elixer- Heals 50HP and 10MP. 42gp.
Antidote- Cures most types of poison. 5gp.
Cure Herbs- Cures minor statuses. 5gp.
Sleep Powder- Puts creatures to sleep. 3 uses. 5gp.
Magic Items
Pendant of healing- Heals 5HP per turn. 60gp.
Mana Rod: Deals 3 damage. Magic Blast- Deals 3 damage +1 per charge x # of charges for the blast. To charge the rod sacrifice 2MP. 50gp.
Magic Crystal- Deals 1 damage. Can charge MP into it to multiply damage by the amount of MP used. 20gp for 3.
Barrier- Blocks 10HP damage when attacked x MP spent on barrier. 80gp.
Soul Gem- Absorbs 1HP for every 3HP damage dealt. Absorbed HP can be used to heal health. 70gp.
Eternal Flame- Deals 15 damage when thrown and can burn. However deals 2 damage each time you attack unless wearing gloves. Magically returns when thrown. 30gp.
Magic Lense: Shows enemies stats in battle. 20gp.
Neverending Ice- Deals 3 damage and freezes target hit.(2MP) May freeze and harm you without gloves. Magically returns when thrown.
Tools
Compass- Points to the north, helps when lost. 3gp.
Torch- Brightens dark areas around you a short distance. lasts a short time. 1gp.
Lantern- Brightens dark areas around you a short distance. lasts a long time. 10gp.
Bronze Key- Opens some locked doors. 10gp.
Hammer- Pounds switches. 5gp.
Bomb- Destroys rocks/weak walls. 10gp.
Rope- Tie it down to something and you can use it to climb or descend from/into an area. 4gp
Hookshot- Shoots out a chain with a sort of hook attached. Attaches to wooden targets then reels you into it. Rumored to have a longer version of it as well. 15gp.
Grappling Hook- A hook on some rope, designed to lock to the rope so you can swing across it, then unlock at the end of the swing across. 10gp
Shovel- Digs holes in soft ground. 6gp.
Eye of Truth- Negates illusions effecting you. 10gp. 1MP.
Roc's Feather- Greatly improves jumping ability. 4gp.
Flippers- Lets you swim in water, but not very deep or quick moving water. 8gp.
Mermaid Scale- 1hr of water breathing. 2gp.
Weapons
None-1 damage. 0gp.
Knife-3 damage. 10gp.
Quarter Staff- 5 damage. 13gp.
Short Sword- 7 damage. 16gp.
Dagger- 8 damage. 18gp.
Short Spear- 9 damage. 20gp.
Hand Axe- 12 damage. 25gp.
Broad Sword- 15 damage. 30gp.
Sling- Increases damage of small projectiles by 2. Ranged. 10gp.
Sling Staff- Deals 5 damage in melee. Also increases damage of small projectiles by 2 at a range. 24gp.
Short Bow- Deals 4 damage at a distance. shoots twice. 20gp.
Pebbles- Deals 1 damage. 1gp for 20.
Rocks- Deals 3 damage. 12gp for 20.
Mini Bombs- Deals 5 damage.20gp for 20.
Flight Arrows- Extra range with a bow. 5gp for 30 arrows.
Sheaf Arrows- Less range with a bow, but +3 damage per attack. 15gp for 30.
Armor
Leather Vest- +5HP.10gp.
Leather Armor- +10HP.20gp.
Padded Leather- +20HP.40gp.
Robes- +5HP, +2MP.20gp.
Apprentice Robes- +5HP, +5MP. 30gp.
Hat- Damage -1. 12gp.
Leather Hat- Damage -2. 25gp.
Buckler- 10% chance to block. 15gp.
Small Shield- 20% chance to block. 30gp.
Gloves- Protects from harmful things that you hold. Slightly increases grip with weapons/climbing. 10gp.
Items
Small Potion- Heals 25HP. 7gp.
Potion- Heals 50HP. 15gp.
Large Potion- Heals 100HP. 30gp
Ether- Heals 10MP. 15gp.
Large Ether- Heals 20MP. 30gp.
Small Elixer- Heals 25HP and 5MP. 20gp.
Elixer- Heals 50HP and 10MP. 42gp.
Antidote- Cures most types of poison. 5gp.
Cure Herbs- Cures minor statuses. 5gp.
Sleep Powder- Puts creatures to sleep. 3 uses. 5gp.
Magic Items
Pendant of healing- Heals 5HP per turn. 60gp.
Mana Rod: Deals 3 damage. Magic Blast- Deals 3 damage +1 per charge x # of charges for the blast. To charge the rod sacrifice 2MP. 50gp.
Magic Crystal- Deals 1 damage. Can charge MP into it to multiply damage by the amount of MP used. 20gp for 3.
Barrier- Blocks 10HP damage when attacked x MP spent on barrier. 80gp.
Soul Gem- Absorbs 1HP for every 3HP damage dealt. Absorbed HP can be used to heal health. 70gp.
Eternal Flame- Deals 15 damage when thrown and can burn. However deals 2 damage each time you attack unless wearing gloves. Magically returns when thrown. 30gp.
Magic Lense: Shows enemies stats in battle. 20gp.
Neverending Ice- Deals 3 damage and freezes target hit.(2MP) May freeze and harm you without gloves. Magically returns when thrown.
Tools
Compass- Points to the north, helps when lost. 3gp.
Torch- Brightens dark areas around you a short distance. lasts a short time. 1gp.
Lantern- Brightens dark areas around you a short distance. lasts a long time. 10gp.
Bronze Key- Opens some locked doors. 10gp.
Hammer- Pounds switches. 5gp.
Bomb- Destroys rocks/weak walls. 10gp.
Rope- Tie it down to something and you can use it to climb or descend from/into an area. 4gp
Hookshot- Shoots out a chain with a sort of hook attached. Attaches to wooden targets then reels you into it. Rumored to have a longer version of it as well. 15gp.
Grappling Hook- A hook on some rope, designed to lock to the rope so you can swing across it, then unlock at the end of the swing across. 10gp
Shovel- Digs holes in soft ground. 6gp.
Eye of Truth- Negates illusions effecting you. 10gp. 1MP.
Roc's Feather- Greatly improves jumping ability. 4gp.
Flippers- Lets you swim in water, but not very deep or quick moving water. 8gp.
Mermaid Scale- 1hr of water breathing. 2gp.
- [sage]
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- KirbyBoy2000
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- [sage]
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- KirbyBoy2000
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- [sage]
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- KirbyBoy2000
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- [sage]
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- KirbyBoy2000
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- [sage]
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