Kino's Relic Hunt

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#21

Post by KirbyBoy2000 » Sat Aug 14, 2004 12:57 am

You go up the path, theres 2 chests next to the wall. You also see the wolves from earlier. either that or some similar ones.

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#22

Post by [sage] » Sat Aug 14, 2004 1:41 am

I'll open the chests, and throw a flame if any of the wolves try and attack.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#23

Post by KirbyBoy2000 » Sat Aug 14, 2004 1:52 am

You open one of the chests. You find a silver dagger in it(Deals 8 damage, can be thrown). After opening it one of the wolves attacks for 7 damage. You counter with your eternal flame killing it and angering the other wolves.

So... want to try to open the other chest now, or will you wait till it's safer?

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#24

Post by [sage] » Sat Aug 14, 2004 2:06 am

Safer. I'm gonna throw a flame at the biggest wolf, and hope to scare it off.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#25

Post by KirbyBoy2000 » Sat Aug 14, 2004 2:10 am

You throw a fireball at the other big wolf, you don't scare it but one of the smaller wolves runs away. The big wolf attacks you for 8 damage, and the smaller one attacks for 5 damage.

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#26

Post by [sage] » Mon Aug 16, 2004 12:15 am

Flame at big one.

(just in case you forgot I have that Regeneration thing)
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#27

Post by KirbyBoy2000 » Mon Aug 16, 2004 12:23 am

You throw a flame at the big one killing it and making the smaller one run away.

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#28

Post by [sage] » Mon Aug 16, 2004 12:51 am

Chest now. Then head in whatever direction is available. If nowhere to go just head back and leave from the place.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#29

Post by KirbyBoy2000 » Mon Aug 16, 2004 1:02 am

You try to open the chest. A needle flies out and hits you for 2 damage. The chest is locked.

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#30

Post by [sage] » Mon Aug 16, 2004 7:16 pm

Blah. I'll leave. I can't do anything here. I'll head towards the exit.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#31

Post by KirbyBoy2000 » Mon Aug 16, 2004 10:12 pm

You leave the Begginners Path and go back to Relic Hunters HQ. The people there got in a new shipment of items and some new relics as well.

Weapons
None-1 damage. 0gp.
Knife-3 damage. 10gp.
Quarter Staff- 5 damage. 13gp.
Short Sword- 7 damage. 16gp.
Dagger- 8 damage. 18gp.
Short Spear- 9 damage. 20gp.
Hand Axe- 12 damage. 25gp.
Broad Sword- 15 damage. 30gp.
Sling- Increases damage of small projectiles by 2. Ranged. 10gp.
Sling Staff- Deals 5 damage in melee. Also increases damage of small projectiles by 2 at a range. 24gp.
Short Bow- Deals 4 damage at a distance. shoots twice. 20gp.
Pebbles- Deals 1 damage. 1gp for 20.
Rocks- Deals 3 damage. 12gp for 20.
Mini Bombs- Deals 5 damage.20gp for 20.
Flight Arrows- Extra range with a bow. 5gp for 30 arrows.
Sheaf Arrows- Less range with a bow, but +3 damage per attack. 15gp for 30.

Armor
Leather Vest- +5HP.10gp.
Leather Armor- +10HP.20gp.
Padded Leather- +20HP.40gp.
Robes- +5HP, +2MP.20gp.
Apprentice Robes- +5HP, +5MP. 30gp.
Hat- Damage -1. 12gp.
Leather Hat- Damage -2. 25gp.
Buckler- 10% chance to block. 15gp.
Small Shield- 20% chance to block. 30gp.
Gloves- Protects from harmful things that you hold. Slightly increases grip with weapons/climbing. 10gp.

Items
Small Potion- Heals 25HP. 7gp.
Potion- Heals 50HP. 15gp.
Large Potion- Heals 100HP. 30gp
Ether- Heals 10MP. 15gp.
Large Ether- Heals 20MP. 30gp.
Small Elixer- Heals 25HP and 5MP. 20gp.
Elixer- Heals 50HP and 10MP. 42gp.
Antidote- Cures most types of poison. 5gp.
Cure Herbs- Cures minor statuses. 5gp.
Sleep Powder- Puts creatures to sleep. 3 uses. 5gp.

Magic Items
Pendant of healing- Heals 5HP per turn. 60gp.
Mana Rod: Deals 3 damage. Magic Blast- Deals 3 damage +1 per charge x # of charges for the blast. To charge the rod sacrifice 2MP. 50gp.
Magic Crystal- Deals 1 damage. Can charge MP into it to multiply damage by the amount of MP used. 20gp for 3.
Barrier- Blocks 10HP damage when attacked x MP spent on barrier. 80gp.
Soul Gem- Absorbs 1HP for every 3HP damage dealt. Absorbed HP can be used to heal health. 70gp.
Eternal Flame- Deals 15 damage when thrown and can burn. However deals 2 damage each time you attack unless wearing gloves. Magically returns when thrown. 30gp.
Magic Lense: Shows enemies stats in battle. 20gp.
Neverending Ice- Deals 3 damage and freezes target hit.(2MP) May freeze and harm you without gloves. Magically returns when thrown.

Tools
Compass- Points to the north, helps when lost. 3gp.
Torch- Brightens dark areas around you a short distance. lasts a short time. 1gp.
Lantern- Brightens dark areas around you a short distance. lasts a long time. 10gp.
Bronze Key- Opens some locked doors. 10gp.
Hammer- Pounds switches. 5gp.
Bomb- Destroys rocks/weak walls. 10gp.
Rope- Tie it down to something and you can use it to climb or descend from/into an area. 4gp
Hookshot- Shoots out a chain with a sort of hook attached. Attaches to wooden targets then reels you into it. Rumored to have a longer version of it as well. 15gp.
Grappling Hook- A hook on some rope, designed to lock to the rope so you can swing across it, then unlock at the end of the swing across. 10gp
Shovel- Digs holes in soft ground. 6gp.
Eye of Truth- Negates illusions effecting you. 10gp. 1MP.
Roc's Feather- Greatly improves jumping ability. 4gp.
Flippers- Lets you swim in water, but not very deep or quick moving water. 8gp.
Mermaid Scale- 1hr of water breathing. 2gp.

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#32

Post by [sage] » Tue Aug 17, 2004 12:05 am

Gaia
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#33

Post by KirbyBoy2000 » Tue Aug 17, 2004 5:02 am

You head over to the Gaia Mountain. Theres a small village by it, there are a few shops and buildings.

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#34

Post by [sage] » Wed Aug 18, 2004 7:08 pm

Nah, i dont have any money really. I'll just go to the mountain.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#35

Post by KirbyBoy2000 » Sun Aug 22, 2004 6:27 pm

You go up a path leading into the mountain. When you arrive you see a small staircase leading up into a cave.

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#36

Post by [sage] » Sun Aug 22, 2004 9:12 pm

go up the stairs
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#37

Post by KirbyBoy2000 » Mon Aug 23, 2004 12:05 am

You walk into the cave, there are 2 areas one going to the east and one to the west.

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#38

Post by [sage] » Wed Aug 25, 2004 8:59 pm

west
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#39

Post by KirbyBoy2000 » Wed Aug 25, 2004 9:05 pm

You head left. you see a chest on the wall across from you, and another passage to the right.

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#40

Post by [sage] » Wed Aug 25, 2004 9:20 pm

chest
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Locked