New RPG by me. Its esentially a copy of Adventure. Only you will be exploring dungeons for the most part.
Cliche'd Plot: In ancient times the world flourished, the people of the time were very bright, they made inventions to help out in many situations. However due to unknown situations those times ended abruptly. In current times the people of the world have pretty much just started to advance, having basic tools and weapons. Some people in this time have found ruins from the ancient times, and uncovered the inventions used then. Eventually the people there formed an organization to search through the ruins of the world in search of the relics.
Sign Up
Name: ...
Age: ...
Sex: Male/Female
Starting off(Sucks at making stuff up)
You have 50HP and 10MP. You also have 150 gp for items/equipment.
Weapons
None-1 damage. 0gp.
Knife-3 damage. 10gp.
Quarter Staff- 5 damage. 13gp.
Short Sword- 7 damage. 16gp.
Short Spear- 9 damage. 20gp.
Hand Axe- 12 damage. 25gp.
Sling- Increases damage of small projectiles by 2. Ranged. 10gp.
Short Bow- Deals 4 damage at a distance. shoots twice. 20gp.
Pebbles- Deals 1 damage. 1gp for 20.
Rocks- Deals 3 damage. 12gp for 20.
Mini Bombs- Deals 5 damage.20gp for 20.
Armor
Leather Vest- +5HP.10gp.
Leather Armor- +10HP.20gp.
Padded Leather- +20HP.40gp.
Hat- Damage -1. 12gp.
Buckler- 10% chance to block. 15gp.
Gloves- Protects from harmful things that you hold. Slightly increases grip with weapons/climbing. 10gp.
Items
Small Potion- Heals 25HP. 7gp.
Potion- Heals 50HP. 15gp.
Ether- Heals 10MP. 15gp.
Small Elixer- Heals 25HP and 5MP. 20gp.
Antidote- Cures most types of poison. 5gp.
Cure Herbs- Cures minor statuses. 5gp.
Magic Items
Pendant of healing- Heals 5HP per turn. 60gp.
Mana Rod: Deals 3 damage. Magic Blast- Deals 3 damage +1 per charge x # of charges for the blast. To charge the rod sacrifice 2MP. 50gp.
Magic Crystal- Deals 1 damage. Can charge MP into it to multiply damage by the amount of MP used. 20gp for 3.
Barrier- Blocks 10HP damage when attacked x MP spent on barrier. 80gp.
Soul Gem- Absorbs 1HP for every 3HP damage dealt. Absorbed HP can be used to heal health. 70gp.
Eternal Flame- Deals 15 damage when thrown and can burn. However deals 2 damage each time you attack unless wearing gloves. Magically returns when thrown. 30gp.
Tools
Compass- Points to the north, helps when lost. 3gp.
Torch- Brightens dark areas around you a short distance. lasts a short time. 1gp.
Lantern- Brightens dark areas around you a short distance. lasts a long time. 10gp.
Bronze Key- Opens some locked doors. 10gp.
Hammer- Pounds switches. 5gp.
Bomb- Destroys rocks/weak walls. 10gp.
Rope- Tie it down to something and you can use it to climb or descend from/into an area. 4gp
Hookshot- Shoots out a chain with a sort of hook attached. Attaches to wooden targets then reels you into it. Rumored to have a longer version of it as well. 15gp.
Grappling Hook- A hook on some rope, designed to lock to the rope so you can swing across it, then unlock at the end of the swing across. 10gp
Shovel- Digs holes in soft ground. 6gp.
Eye of Truth- Negates illusions effecting you. 10gp.
Once(if) someone joins I'll post a topic for them that shows where they can go.
[ August 10, 2004, 09:37 PM: Message edited by: KirbyBoy2000 ]
Relic Hunter
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Name: Kino
Age: 22
Sex: Male
Armor
Leather Armor (20gp)
Gloves (10gp)
Magic Items
Pendant of healing- Heals 5HP per turn. 60gp.
Eternal Flame- Deals 15 damage when thrown and can burn. However deals 2 damage each time you attack unless wearing gloves. Magically returns when thrown. 30gp.
Tools
Hammer- Pounds switches. 5gp.
Hookshot- Shoots out a chain with a sort of hook attached. Attaches to wooden targets then reels you into it. Rumored to have a longer version of it as well. 15gp.
Grappling Hook- A hook on some rope, designed to lock to the rope so you can swing across it, then unlock at the end of the swing across. 10gp
[ August 09, 2004, 12:53 AM: Message edited by: Marth ]
Age: 22
Sex: Male
Armor
Leather Armor (20gp)
Gloves (10gp)
Magic Items
Pendant of healing- Heals 5HP per turn. 60gp.
Eternal Flame- Deals 15 damage when thrown and can burn. However deals 2 damage each time you attack unless wearing gloves. Magically returns when thrown. 30gp.
Tools
Hammer- Pounds switches. 5gp.
Hookshot- Shoots out a chain with a sort of hook attached. Attaches to wooden targets then reels you into it. Rumored to have a longer version of it as well. 15gp.
Grappling Hook- A hook on some rope, designed to lock to the rope so you can swing across it, then unlock at the end of the swing across. 10gp
[ August 09, 2004, 12:53 AM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- Prince Toad
- Member
- Posts: 11642
- Joined: Fri Aug 17, 2001 1:00 am
- Location: Rookery
- Contact: