I decided to kill off DS. It was too slow. Sorry.
Go on an adventure in a fantasy world. Using your wits, and any means you have to survive to become prosperous and wealthy. You can travel to all sorts of places you'd find in a fantasy world.
To join
Name:
Age:
Sex:
Bio: Optional.
This game has no real stats. The only stat it has is hp. You start off at 30hp.
You can buy equipment. You start off with 150gp.
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Weapons: Note, that all weapons listed can randomly deal up to 50% higher or lower.
-Fists: Deals 2 damage. 0gp
-Knife: Deals 3 damage. 8p
-quarterstaff: Deals 5 damage. 12gp
-Short Sword: Deals 8 damage. 18gp
-Hand Crossbow: Deals 3 damage twice, at a distance. 19gp
-Short Spear: Deals 9 damage. 20gp
-Short Bow: Deals 4 damage twice, at a distance. 24gp.
-Hand Axe: Deals 12 damage. 26gp
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Armor: Armor is used to increase your ability to hit. Body Armor increases hp, shields block attacks and helmets lower damage taken. Helmets cannot lower damage below 1. No helmets available right now.
-Padded Clothing: Adds 5hp. 10gp
-Leather Armor: Adds 10hp. 20gp.
-Chain Shirt: Adds 20hp. 40gp
-Buckler: Block 1/5 attacks against you. 10gp
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Figurines: Figurines summon an animal or monster spirit to help you fight or do stuff. All figurines can communicate telepathically to be given commands or show you what they feel with their senses. When the summon in a statue is killed, they are automatically brought back to the figurine. Figurines have hp too (half animal spirit). Each death lowers it by 1.
Figurine box: Comes with three random figurines. 35gp
-Hawk: HP: 12. Flight, Can peck at enemies for 2 damage, claw for 3, or do a divebomb attack for 5 damage. It can pick small objects up, has good vision for scouting. 8gp
-Dog: HP: 16. Has a great sense of smell, can fetch items and follow simple commands. Bites for 7 damage. 12gp.
-Wolf: HP: 22. Has a good sense of smell, can frighten with its howl and can bite for 9 damage. 18gp.
-Goblin Slinger: HP: 28 A goblin armed with a sling shot. Can attack twice around at a distance for 3 damage. Or can do a bomb shot once per summoning for 10 damage, and acts as the gadget bomb. 30gp
-Skeleton Soldier: HP: 35. Comes armed with a sword (10 damage) and shield (blocks 1/4 attacks). Takes half damage from non magical weapons. Can attack, or do a bone throw (15 damage, at a distance at the cost of 5hp) 40gp
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Cards: cards contain single spells. They can use them one or more times, depending on the card. Their effect is generally more powerful than the spells from spell books. Cards may be kept in card boxes. All of the starting cards are all one time effect spells.
-Sm. card box: Holds 13 cards. 5gp
-Md. Card box: Holds 26 cards. 10gp
-Lg. Card box: Holds 52 cards. 20gp
Booster Pack: Comes with 6 random cards. 4-6 of the cards will be ones you can buy. 0-2 cards will be unlisted. 20gp.
-Firebomb (One time effect) Deals 12 damage to all within a 10' radius. 5gp
-Ice Spike (One time effect) Deals 18 damage to one enemy and encases them in ice for two turns. 5gp
-Lightning Bolt (One time effect) Electrocutes one enemy. Deals damage over three rounds, and has a chance of stunning each round. Deals 8 damage the first round, 6 damage the second and 4 damage the third round. 5gp.
-Poison Cloud (One time effect) Sends a poison cloud over one enemy. Moves with them, dealing damage every round. Dissipates when a wind attack is used or after 10 rounds. 5gp
-Fatal Blow (One time effect) Kills a minor enemy. 25gp
-Quick Barrier (One time effect) Can be used on any turn you are attacked. Blocks 20 damage from one attack. 10gp
-Force Field (One time effect) Creates a long lasting shield around you. Blocks 100 damage. Lasts until broken. 25gp
-Phoenix Card (One time effect) Raises you from the dead after you reach 0hp, back to half health. 25gp.
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Potions: Potions are liquids that have a magical effect on the user once quaffed. They can either be used once, if in a vial, two if in a flask, or three times if in a canteen. Flasks are the normal one. Halve the price for a vial, +50% for a canteen. rounding goes to the more expensive price, always.
-Healing Tonic (Heals half health) 5gp.
-Healing Potion (Heals full health) 10gp
-Antidote (Heals poisons) 6gp
-Invisibility (You can't been seen for awhile) 10gp
-Elemental Resistance (You aren't affected by one element for awhile) 10gp
-Regeneration (Heals a small amount of health each round) 8gp.
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Adventuring Gadgets: Gadgets are random items that you can use as much as you want. They basically help you get around.
-Compass: Points to the North, helps against being lost. 7gp
-Lantern: Lights the area around you for a short distance. 10gp
-Rope: Tie it down to something and you can use it to climb or descend from/into an area. 4gp
-Hookshot: Shoots out a chain with a sort of hook attached. Attaches to wooden targets then reels you into it. Rumored to have a longer version of it as well. 15gp.
-Grappling Hook: A hook on some rope, designed to lock to the rope so you can swing across it, then unlock at the end of the swing across. 10gp
-Shovel: Digs holes, could come in handy. 6gp
-Hammer: Hit rusted switches, and breaking things down. 8gp
-Bomb: Set it by some rocks, weak looking stone, or something that needs to be demolished and it will explode a few seconds later, destroying it. Can also be used in combat. 4gp per bomb.
-Bronze Key: Works on some locked doors. 10gp
[ August 01, 2004, 05:25 AM: Message edited by: Marth ]
Adventure
- KirbyBoy2000
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- [sage]
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Name: Bobbo
Age: 17
Sex: Male
Bio: No bio fo you.
4 figurine boxes = 150 - 140 = 10 gp
Age: 17
Sex: Male
Bio: No bio fo you.
4 figurine boxes = 150 - 140 = 10 gp
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