Tactician Myrith's Mission

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Tactician Myrith's Mission

#1

Post by Prince Toad » Thu Jun 10, 2004 6:24 pm

Myrith
Nation: Saro
Rank: Tactician
Specialty: Archers
Gold: 1,000
Battle Record: 1-0
Generalship: 300
Charisma: 200
Sixth Sense: 300
Battle Skill: 200
Troop Morale: Average
Troops
200/200 Soldiers
150/150 Archers
100/100 Horsemen
30/30 Horse Archers
10/10 Wyvern Riders
5/5 Mages
5/5 Healers
2/2 Subcommanders
1/1 Spy

Squadrons
1st Archer: 70 Archers, led by (SC1)
2nd Archer: 50 Archers, 30 Horse Archers, led by (SC2)

Your first assignment is basic training, to show you the ropes of battle.

Battlefield Info

As you are from Saro, the battlefield is a moderately forested area all around.

Enemy Troop Estimate

Your sixth sense estimates the enemy at around 500 troops, the greatest portion of which appears to be soldiers and wyvern riders. Your spy places the number a little lower and adds in about fifty mercenaries, archers, and horsemen. There are also a half dozen knights, strangely enough.

Enemy Commander Info

The enemy commander specializes in wyvern riders. His name is Varak.

How do you want to organize your troops? You are shown the basic "line" formation, where your cavalry are at the front, heavy infantry next, light and medium infantry after that, archers and crossbowmen next, and finally horse archers as well as random units. Flying units are the same, but in the air, starting with wyvern riders and then pegasus archers behind. You can divide your troops into squadrons if you want. You may lead one, and your subcommanders may each lead one. Alternatively, you can just command your units as a whole. You are shown the basic commands-- advance, retreat, and hold ground, all of which are doable from the line formation.

What are your commands? (Post in the way detailed in the main topic.)

[ July 05, 2004, 12:07 PM: Message edited by: Prince Toad ]
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#2

Post by [sage] » Thu Jun 10, 2004 10:00 pm

Line formation, putting 100 archers into a squadron and 50 archers and all my horse archers into another squad. Putting a subcommander in charge of each archer squad.

Soldiers: Attack enemy soldiers.
Archer squad 1: Attack any incoming ground troops
Archer squad 2: Attack any wyvern troops in sight.
Wyvern Riders: Defend archers against wyverns
Horsemen: Attack enemy soldiers.
Mages and healers are on standby with me.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#3

Post by Prince Toad » Fri Jun 11, 2004 4:36 pm

Alright. You can name subcommanders and squadrons if you want. I'll name the squadrons if you don't.

The 1st Archer looses its arrows. Sixty soldiers and thirty horsemen leave the field. The 2nd Archer does the same, taking out around sixty wyvern riders. The enemy's archers release, taking out about forty of your soldiers.

The enemy wyvern riders come screeching in for your archers. Your own wyverns counter and manage to hit eight, but are all taken out. Their riders knock off thirty of your archers, all in the 1st, who happen to be standing ahead of the 2nd. Your horsemen plunge into the enemy soldiers, cutting down at least eighty enemy. You see about ten of your cavalry go down and leave the field. The enemy knights respond, but are all taken out before getting more than five of your horsemen, due to their lack of sufficient-quality mentoring. Their horsemen delay.

Their mercenaries and horsemen attack your soldiers at once, striking down well over fifty and receiving between them less than half that number in "casualties." Your soldiers attack the enemy, taking out every one in return for only thirty or so hit.

You survey the field. You have about a hundred each soldiers, horsemen, and archers, give or take twenty. You still have thirty horse archers and all of your mages. The enemy has only about forty mercs, fifty archers, around thirty wyvern riders, and four horsemen. Your orders?
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#4

Post by [sage] » Sun Jun 13, 2004 10:06 pm

Same plans, except i'm ordering about 25 horseman and soldiers to fall back with the archers.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#5

Post by Prince Toad » Sun Jun 13, 2004 11:19 pm

The 1st fires, taking out all enemy horsemen and mercenaries. The 2nd successfully eliminates all enemy wyvern riders. The enemy archers fire, taking out twenty-one soldiers.

Your horsemen, having nothing else to do, charge at the archers. The two that aren't hit surrender.

The enemy has surrendered. You have won.

You receive 1000 gold for winning field training. Spend that, and you can choose a mission.
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#6

Post by [sage] » Sun Jun 13, 2004 11:42 pm

Do i get all of my troops back?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#7

Post by Prince Toad » Tue Jun 15, 2004 4:47 pm

Yeah, but only in field training. Outside, you'll have to replace them through the funds you receive as rewards. Also, if you capture subcommanders, champions, or enemy commanders you might be able to ransom them. Any ransom money you receive is kept.
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#8

Post by [sage] » Tue Jun 15, 2004 5:02 pm

I guess i'll do a mission, I'll save my money for now.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#9

Post by Prince Toad » Tue Jun 15, 2004 6:20 pm

As you want.

The choice of missions available in Jalaxid for Tacticians is as follows:

a) Defend a swamp on the southern border to Cirillor
b) Construct a barricade on a hill on the western border to Mardaquiv
c) Defend a hill on the southern border

[ June 15, 2004, 05:26 PM: Message edited by: Prince Toad ]
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#10

Post by [sage] » Wed Jun 16, 2004 5:22 pm

Uhh im from Saro....
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#11

Post by Prince Toad » Wed Jun 16, 2004 10:23 pm

Man, nothing gets by you.
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#12

Post by [sage] » Thu Jun 24, 2004 11:07 pm

if it's still the same missions, i'll pick C. If not, then i'll just wait until you update.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#13

Post by Prince Toad » Fri Jun 25, 2004 2:43 pm

Okay, you head out to the hill.

Battlefield Info

From the plateau on top of the hill, the ground is steeply slanted to the south and more gently slanted to the north, where your troops are coming from. Shouldn't be hard to defend, especially vs. Cirillor, who uses mostly infantry. To the east and west it's a little less steep.

Your subcommanders agree that you should place your troops at the top of the hill, since it's logical. They leave the troop placement up to you. If you want, you can use the same squadrons you did in field training under the same commanders (which you can name if you feel like it.)

Pre-Battle

Choose where to deploy your troops.

[ June 25, 2004, 01:49 PM: Message edited by: Prince Toad ]
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#14

Post by [sage] » Fri Jun 25, 2004 3:02 pm

Squad 1: Defending the South side.
30 Soldiers
20 Archers
15 horseman

Squad 2: Defending the west side.
55 Soldiers
35 Archers
15 horseman
10 horse archers

Squad 3: Defending the East side
55 Soldiers
35 Archers
15 horseman
10 horse archers

Squad 4: Defending the North Side
10 Soldiers
10 Archers
15 horseman

Squad 5: On standby
50 Soldiers
50 Archers
10 Wyvern Riders (Riding overhead preferably)
40 horseman
5 Mages
5 healers
10 horse archers

The subcommanders will take charge of the east and west squads i guess, and I'll be with the standby. My spy, i'd like it if he can get some info, but I don't want him going into danger.

That should be good. If im missing any troops, put htem in the stand by squad. The point of the standby squad is too assist any squads which need it.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#15

Post by Prince Toad » Mon Jul 05, 2004 1:02 pm

Your troops move to their assigned positions, the subcommanders taking command of the squads on the flanks.

A pair of your wyvern riders come down to report that they spot several battalions of infantry coming from the east and west. They appear to be moving slowly, having trouble with Saro's difficult terrain.

Pre-Combat Orders

Your wyverns say that the enemy is just infantry, but they can't tell from this distance what kind. There appear to be fairly large numbers coming from either side, with the west having a few squadrons more. Neither sees any troops to the south or north, unsurprisingly. The enemy seems to be in a Line formation on both sides.

Choose where and whether to deploy your spy, and orders for your troops.
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#16

Post by [sage] » Mon Jul 05, 2004 9:54 pm

The spy will check out the west side, and return at any signs of danger.

I'm going to hold my ground and wait for the spy to return
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#17

Post by Prince Toad » Tue Jul 06, 2004 10:19 pm

Well, you have two options if you're being cautious.

a) He can just go look at the enemy, then return and await further orders. Not much risk, and you'll get some information, but not as much as if you do b.
b) He can infiltrate the enemy (this is what he's assumed to do.) If the enemy has spies performing counter-intelligence operations, then he could be caught, but the detail of information you'll get is far greater. Spies are trained to use magic to communicate telepathically what they see, as well as commander information. They're also trained in all light forms of combat, including lightly armored swordplay, archery, riding light horse, and wyverns, and take the form of the enemy's most common light unit. They also can use crossbows or be mercenaries, if those are the most common, but can't pretend to be pikemen, horse archers, knights, gargoyle riders, or pegasus archers.

So which do you want? (B is generally assumed, specify if you want to do A.)
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#18

Post by [sage] » Wed Jul 07, 2004 7:59 pm

i'll do B.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#19

Post by Prince Toad » Thu Jul 08, 2004 10:42 pm

Okay, the spy goes and carries out his orders.

Enemy Troop Estimate

The western battalion, your spy reports, consists of about fifty each mercenaries and archers, and around thirty crossbowmen, as well as over a hundred soldiers. Your wyverns can discern about two hundred other troops coming from the east, but can't tell the type. Your spy confirms that their pikemen were left behind, as this is a somewhat unimportant operation and heavy infantry and cavalry have trouble with this terrain.

Enemy Commander

The enemy commander specializes in soldiers; no other information could be found.

Your orders?
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#20

Post by [sage] » Tue Jul 13, 2004 12:45 am

Have the spy come back if he's done, and then just hold out for their attack. Don't really think I need to charge, since I have the height advantage.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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