Tactician Derek's Mission

User avatar
Prince Toad
Member
Member
Posts: 11642
Joined: Fri Aug 17, 2001 1:00 am
Location: Rookery
Contact:

#21

Post by Prince Toad » Thu Jun 24, 2004 2:53 pm

You're not sure, but one of your wyverns determines that there is a large cavalry force coming from the south. He had to dodge a couple arrows, but they all fell short due to your order.

Pre-Combat Orders

The enemy is taking a straight Line Formation. They appear to consist of nothing but cavalry, probably mixed melee and long range. You may choose to deploy your spy if you wish to get a more accurate enemy troop estimate, and maybe some enemy commander info.

Choose whether to deploy your spy, and orders for your troops.
Prince Toad, the shroom-o-doom

^Proud member of the Circum-flex Revolution!

Blake
Member
Member
Posts: 4659
Joined: Tue Sep 18, 2001 1:00 am
Location: A generic place such as a house
Contact:

#22

Post by Blake » Thu Jun 24, 2004 7:09 pm

I'll send the spy down there and keep the same line I've posted above, only keep the Wyverns in the third line instead of the 2nd line.

User avatar
Prince Toad
Member
Member
Posts: 11642
Joined: Fri Aug 17, 2001 1:00 am
Location: Rookery
Contact:

#23

Post by Prince Toad » Fri Jun 25, 2004 2:18 pm

You move your wyverns back in the air and arrange your troops, and send out your spy. The battle is initiated.

Enemy Troop Estimate

You estimate the enemy at two hundred strong, and guess that half is archers and half is horsemen or knights. Your spy thinks it's a little over two hundred, of which less than one hundred are archers. The rest is horsemen and knights, with roughly twice the number of horsemen.

Enemy Commander Info

The enemy commander, whose name could not be discerned, is thought to specialize in horse archers.

The enemy advances. Their horse archers fire at your front line, killing eight pikemen and thirty-two mercenaries and wounding fifteen pikemen.

Your orders?
Prince Toad, the shroom-o-doom

^Proud member of the Circum-flex Revolution!

Blake
Member
Member
Posts: 4659
Joined: Tue Sep 18, 2001 1:00 am
Location: A generic place such as a house
Contact:

#24

Post by Blake » Mon Jul 05, 2004 11:02 am

Wyverns: Attack the horse archers.
Everyone Else: Charge at the enemy and attack whoever is closest to them.

User avatar
Prince Toad
Member
Member
Posts: 11642
Joined: Fri Aug 17, 2001 1:00 am
Location: Rookery
Contact:

#25

Post by Prince Toad » Mon Jul 05, 2004 1:39 pm

Your wyverns charge their horse archers, speeding in straight over the melee units and impaling one horse archers per rider.

Their mounted units charge at yours. Your own are slowed down by the fact that they're behind your mercenaries and pikemen, but are afforded greater protection. Their horse crashes into your front line, taking out all but three mercenaries (each of who killed their assailant), but only seven pikemen, three of which were already wounded by arrows. The rest of your pikemen manage to impale a knight or horseman. The rest of their cavalry go around or through gaps and charge your second line, who charges right back. Your specialized knights take out eleven knights and nineteen horseemen, and take only six casualties. Your light horse fare worse, taking twenty casualties in return for eight horsemen and one knight.

Your third line attacks. The soldiers strike back at the slowed cavalry, taking out about thirty horsemen and knocking down four knights, though their armor protects them from death. The soldiers take eighteen casualties, including two from an unhorsed knight that was not unconscious (but was quickly knocked out.)

You still have about eighty soldiers, fifteen knights, a dozen light horse, two dozen unwounded pikes (four wounded), and all your wyvern riders, but only three mercenaries. The enemy has about two dozen each horsemen and knights, and three score or so horse archers, which are out of reach of your infantry but are being savaged by your wyverns; however, they have reloaded and may take your wyverns out.

Your orders?
Prince Toad, the shroom-o-doom

^Proud member of the Circum-flex Revolution!

Blake
Member
Member
Posts: 4659
Joined: Tue Sep 18, 2001 1:00 am
Location: A generic place such as a house
Contact:

#26

Post by Blake » Tue Jul 06, 2004 11:21 am

wow that sucks, can I get outta there somehow?

User avatar
Prince Toad
Member
Member
Posts: 11642
Joined: Fri Aug 17, 2001 1:00 am
Location: Rookery
Contact:

#27

Post by Prince Toad » Tue Jul 06, 2004 10:22 pm

You can flee from battle in two ways. You can order a retreat, which you've been trained in, or you can ask for surrender. Myself, I don't think you're in that bad a position, but... if you want to escape, go ahead. Don't want you getting all pissy because I said you could win and you lost ;) Well, whatever you want.
Prince Toad, the shroom-o-doom

^Proud member of the Circum-flex Revolution!

Blake
Member
Member
Posts: 4659
Joined: Tue Sep 18, 2001 1:00 am
Location: A generic place such as a house
Contact:

#28

Post by Blake » Fri Jul 09, 2004 3:56 pm

eh I suppose I'll stay.

Wyverns: Fly back and try hitting any melee units while flying out of range of the horse archers.
Ground Units: Continue charging. Destroy most of the melee units before advancing to the horsemen.

User avatar
Prince Toad
Member
Member
Posts: 11642
Joined: Fri Aug 17, 2001 1:00 am
Location: Rookery
Contact:

#29

Post by Prince Toad » Tue Jul 13, 2004 6:32 pm

Your wyverns wheel about and perform some evasive maneuvers; however, all but two are taken out in the flurry of arrows that comes from half of the enemy horse archers. The other horse archers aim at the main fray, but it is too confused, so they don't risk hitting their own men and hold their fire.

Your melee units are engaged in one huge, fierce brawl with the enemy. By the time the Lianshath units are cleared out, your casualties for the round total all but one of your horsemen, three more knights, eleven soldiers, and a pikeman. The four wounded enemy knights are killed in the confusion, as well as one of your wounded pikemen.

Your remaining units charge at the enemy horse archers. Seeing that it is fairly hopeless, the enemy commander asks for quarter. Accept?

a) Yes (they surrender and you win)
b) No (you fight on)
Prince Toad, the shroom-o-doom

^Proud member of the Circum-flex Revolution!

Locked