My attempts at humor.
- Antisocial
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- Rainbow Dash
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- Deepfake
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I really dug that, congrats on working out a decent animation.Antisocial wrote:It should be expected that the obscure image-hosting site I use should be down every now and then.
Anyway, since it's my birthday, I shall post this old animation I did in the DSi's Flipnote Studio. Enjoy.
Gonna go party now.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying
- Antisocial
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A classic case of Brockism.
^ Thanks, man. I would do more if it didn't involve sucking up numerous hours of my time to make one. Drawing all those frames isn't as much fun as it sounds.
I must be more original than I thought.
Anyway, comic. I couldn't think of anything better that day. Too busy partying.

From left to right in first panel: Entai Rikuu, Myoko Rikuu, Aiko Rikuu, Gan Rikuu
My new camera has this feature.
^ Thanks, man. I would do more if it didn't involve sucking up numerous hours of my time to make one. Drawing all those frames isn't as much fun as it sounds.
After all the crap I've posted, this is the only one where you think it's been done before?DarkZero wrote:I'm pretty sure that joke's been done before, but any update's a good update.
I must be more original than I thought.
WHO KNOWSChunky Kong12345 wrote:how did she say those words
Anyway, comic. I couldn't think of anything better that day. Too busy partying.

From left to right in first panel: Entai Rikuu, Myoko Rikuu, Aiko Rikuu, Gan Rikuu
My new camera has this feature.
- Valigarmander
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Cameras that do that would piss me off. What if I want to take pictures of people with their eyes closed? Pff.
Besides, what are we doing as writers and artists besides reassembling concepts that we have learned? Pretty much every classic anything is incredibly derivative, but in a subtle way. Everyone cites inspiration.
Absolutely. Even video game sprites can take forever to animate, it's very time consuming. More power to you if you can pull it off more frequently, though. That's the type of stuff that will seriously land you some work, they're detailed enough to be a lead rough.Antisocial wrote:^ Thanks, man. I would do more if it didn't involve sucking up numerous hours of my time to make one. Drawing all those frames isn't as much fun as it sounds.
DZ is very young, and he's part of a generation born after the habits of the young were going through some serious changes. Don't be surprised if your stuff is new to a lot of people. If you're not trying to be directly derivative, you're usually in the clear. It's only when you're trying to pitch a marketing concept where you need to be super-obsessed with originality, and that depends on the age range you're appealing to.Antisocial wrote: After all the crap I've posted, this is the only one where you think it's been done before?
I must be more original than I thought.
Besides, what are we doing as writers and artists besides reassembling concepts that we have learned? Pretty much every classic anything is incredibly derivative, but in a subtle way. Everyone cites inspiration.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying
- Greenmarioman
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[quote="Val about whacka's bump]It's from the Paper Mario series. It's a cute little mole who happens to be the last member of his species. If you hit him on the head"]
Wrong. PM1 whacka says the last time you hit him before he never comes back that he's moving away because of all of the abuse.
Dunno about 2 and Super though-- didn't play those ones five zillion times like I did the first one. :{P
Epicwin comics AS, btw
Wrong. PM1 whacka says the last time you hit him before he never comes back that he's moving away because of all of the abuse.
Dunno about 2 and Super though-- didn't play those ones five zillion times like I did the first one. :{P
Epicwin comics AS, btw
I believe in second chances, and that's why I believe in you.
- Valigarmander
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