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Man-O-War bug

Posted: Sat Oct 14, 2006 3:58 pm
by Slife
Attacking the Man-O-War's weak point INCREASES its defense instead of decreasing it.


The alligator has the same problem.

Posted: Mon Oct 16, 2006 7:48 pm
by Auron
It's not a bug. Those specific enemies have no weak points, rather they have strong points that you should avoid attacking. Unfortunately, there is no way of telling whether or not those 'weak points' are strong points or weak points until you hit them

Sorry I was unable to anwser your question any sooner, but there was a huge snowstorm where I live that knocked my power out for the last 4 days.

Posted: Tue Oct 17, 2006 7:33 pm
by Xanthous
A wha...? That's just silly.

Posted: Tue Oct 17, 2006 7:35 pm
by Slife
Surely it can't be too hard to write "special points" instead of "weak points" into the HTML. I could do it with 30 seconds in NOTEPAD.

And that includes the time it takes to load the file.

Posted: Tue Oct 17, 2006 8:41 pm
by Ace Mercury
It's easy to criticize (fun too).

Hey, why not run for mod, and then run the RPG?

Posted: Tue Oct 17, 2006 8:57 pm
by Auron
Don't blame me. My control panel won't even let me upload battle music and backround GIFs, let alone change the HTMLs. I can only mess around with so many things. That's not one of them. If you feel that it's that big of a deal, then contact Shane.

Posted: Tue Oct 17, 2006 9:18 pm
by Xanthous
[QUOTE=Ace Mercury]Hey, why not run for mod, and then run the RPG?[/QUOTE]
Yeah, I wish. I'm a new, inactive member at VGF, and I don't have time to do the job justice.

[QUOTE=Auron]Don't blame me. My control panel won't even let me upload battle music and backround GIFs, let alone change the HTMLs. I can only mess around with so many things. That's not one of them. If you feel that it's that big of a deal, then contact Shane.[/QUOTE]
I'm not criticising you, but the concept itself. I can't think of any possible explanation for making a creature's defense stronger by attacking it.