RPG Updates and Suggestions
- Cravdraa
- Member
- Posts: 9371
- Joined: Wed May 30, 2001 1:00 am
- Location: It's Round on the sides and high in the middle.
New spell!
A new status ailment spell is availible at the city by the sea. Does weak set poison-like damage continuosly. The thing that makes it different from other similar spells is that it breaks through Magic D to some extent, so you can use it on (some) enemies your magic is normally too weak to damage. Light antidote and similar spells have been adjusted to cure it.
Also, I've discovered something really cool. Expect some interesting developments in magic soon to come.
Edit: light shield has been updated again, and now works close to how it was originally intended. The Robobee should no longer be nearly as tough because of it.
A new status ailment spell is availible at the city by the sea. Does weak set poison-like damage continuosly. The thing that makes it different from other similar spells is that it breaks through Magic D to some extent, so you can use it on (some) enemies your magic is normally too weak to damage. Light antidote and similar spells have been adjusted to cure it.
Also, I've discovered something really cool. Expect some interesting developments in magic soon to come.
Edit: light shield has been updated again, and now works close to how it was originally intended. The Robobee should no longer be nearly as tough because of it.
- Cravdraa
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- Posts: 9371
- Joined: Wed May 30, 2001 1:00 am
- Location: It's Round on the sides and high in the middle.
- Deepfake
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I'm hoping I can find the time to checkout your new areas, bud. Is it the one you wanted help setting up or something else?
I've been kind of kicking myself that I couldn't finish that background for you before my USB went kaput, but I suppose it's better that I wasn't mostly finished with it before it crapped out, or something.
I've been kind of kicking myself that I couldn't finish that background for you before my USB went kaput, but I suppose it's better that I wasn't mostly finished with it before it crapped out, or something.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying
- Cravdraa
- Member
- Posts: 9371
- Joined: Wed May 30, 2001 1:00 am
- Location: It's Round on the sides and high in the middle.
- Deepfake
- Member
- Posts: 41808
- Joined: Sun Aug 18, 2002 1:00 am
- Location: Enough. My tilde has tired and shall take its leave of you.
- Has thanked: 107 times
- Been thanked: 47 times
- Contact:
I was thinking that for an optional side-quest, we might be able to make a downloadable portion for the game that plays either like a Myst-like sequence, a platformer, or something similar. To tie it into the RPG, there could be a code you are required to enter in the VGF RPG upon receiving it via completion of the downloadable segment to receive an item or access to a new area. I have experience in game design, and graphics aside I could easily accomplish something like this. It could be standalone and completable at any time, but the password use could be at a specific, potentially secret location in the RPG.
I may be able to convert it to a flash-based format, but I'd rather keep it as a PC-compatible Executable (.EXE) binary. This would work through the Windows GDI interface, so it could potentially be compatible with WINE, the Windows emulator.
Thoughts?
I may be able to convert it to a flash-based format, but I'd rather keep it as a PC-compatible Executable (.EXE) binary. This would work through the Windows GDI interface, so it could potentially be compatible with WINE, the Windows emulator.
Thoughts?
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying