Epic Mickey Boner

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Calamity Panfan
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#41

Post by Calamity Panfan » Thu Aug 06, 2009 4:09 pm

ZeldaGirl wrote:**** yeah, that game is AWESOME.

I also have The Lion King, but it's not as fun.


lol, masa, you gay monkey
I remember beating the Cave of Wonders level once. I could never beat it again.
and that's the waaaaaaaaaay the news goes

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#42

Post by ZeldaGirl » Thu Aug 06, 2009 5:11 pm

That was a hard level. I actually beat the game, I think, but it was so long ago.


I still actually HAVE my Genesis, but it stays at my grandma's house [strike]lol irony because both are ancient[/strike].

Still have Sonic, Aladdin, Lion King, Batman, Toy Story and a few others for that one.

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#43

Post by Valigarmander » Thu Aug 06, 2009 5:13 pm

My best friend used to have Aladdin for the SNES.

**** was so cash.

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#44

Post by Calamity Panfan » Thu Aug 06, 2009 6:09 pm

Snes Aladdin was weak. No sword? Lame.

My Genesis is currently hooked up in my living room. Sonic looks great in High Def. NBA Jam? Not so much.
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#45

Post by Sim Kid » Thu Aug 06, 2009 6:17 pm

I'm surprised I wasn't the only one who liked Aladdin for the Genesis. o.o

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#46

Post by Jesus » Thu Aug 06, 2009 10:33 pm

MANLY RIPPLING MUSCLES wrote:They've never been able to top Capcom's games, though. Duck Tales, Rescue Rangers, Darkwing Duck. Those games are tight.
I whole-heartedly agree. Those games were the ****.

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#47

Post by Calamity Panfan » Thu Aug 06, 2009 10:34 pm

^^ It was like the first game I ever played.
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#48

Post by Valigarmander » Thu Aug 06, 2009 10:35 pm

Panfan wrote:Snes Aladdin was weak. No sword? Lame.
You can have a sword? D:

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#49

Post by Galefore » Fri Aug 07, 2009 2:08 pm

[QUOTE=Panfan]I remember beating the Cave of Wonders level once. I could never beat it again.[/QUOTE]

Dude, I sucked at that level. I always made it to the Magic Carpet Escape part and then got ****ing destroyed. Although I distinctly remember beating it a few times and then losing on later levels.

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#50

Post by Maximum Spider » Fri Aug 07, 2009 3:09 pm

Heishiro Mitsurugi wrote:I always made it to the Magic Carpet Escape part and then got ****ing destroyed
Gah, I hated that level! I could never get past it either.

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#51

Post by Metal Mario » Fri Aug 07, 2009 6:37 pm

I used to use a stage-skip code to bypass the Magic Carpet Escape, but then I just buckled down and practiced, and it eventually became pretty easy to deal with.

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#52

Post by Calamity Panfan » Fri Aug 07, 2009 8:51 pm

My family was usually pretty good at carpet escape. My most hated levels are the Cave of Wonders and Sultan's Palace before Jafar takes it over.

I also really ****ing hate Genie's level because I don't know where to go. I got pretty far into it last time I played though.
and that's the waaaaaaaaaay the news goes

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#53

Post by Valigarmander » Mon Oct 05, 2009 6:36 pm

Epic Mickey has been confirmed as a Wii exclusive.

Spoiler Alert: “Epic†November Issue Revealed - News - GameInformer
The rumors have been flying for months. From the outrageous (some actually thought we were bought by Disney, which was quite funny), to the right on (our forums pieced together all the clues from the last issue), the time has come to lay all rumors to rest. The November cover is indeed, Disney Epic Mickey, coming from Junction Point and Disney Interactive Studios.

This issue is the first of our highly anticipated redesign that subscribers should be receiving around October 12th.

There are a number of other highlights, including a Skate 3 first-look, an in-depth, seven-page report on the relationship between Hollywood and video games, interviews with executives from all three console manufacturers, and much, much more.

But the biggest news is our expanded coverage online that is available to all gameinformer.com visitors. Starting at 4PM CST today we will unveil the first companion piece to the magazine: an exclusive video interview with Warren Spector about his relationship with Mickey Mouse, including a portion of his giant Disney memorabilia collection that is housed at Junction Point. We will also have a photo-blog chronicling many of the outstanding pieces in his collection hitting at the same time.

This is just the beginning of our month of Mickey madness that will unfold over the next three plus weeks. So be sure to watch our Disney Epic Mickey landing page over the following month.

We don’t want to spoil what’s to come, but we have some amazing things in store, including screenshots, animations, and tons of concept art and music.

Watch for the issue in your mailbox over the coming weeks and make sure to come to gameinformer.com for the latest updates and news.

Oh yeah, and one last thing. All GI covers from here on out will feature a full wrap-around cover. Here is the Mickey cover in all its glory. The best part, and the reason we switched to these, is that the subscriber address label and the UPC will be on the back so it no longer clashes with our wonderful cover art.
Image

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#54

Post by Rainbow Dash » Mon Oct 05, 2009 8:36 pm

holy cow

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#55

Post by Greenmarioman » Mon Oct 05, 2009 11:37 pm

Holy crap.

Game Informer changed their layout?

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#56

Post by The Spark » Mon Oct 05, 2009 11:58 pm

I have got to keep up on recent game news...

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#57

Post by spooky scary bearatons » Tue Oct 06, 2009 2:36 am

Ah balls, shame it's a wii exclusive, as much as I love my wii, i'd much prefer it to also be on a more powerful system, just to see how beautiful the steampunk-esque art style is
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#58

Post by Deepfake » Tue Oct 06, 2009 8:48 am

Awesome. ^ Did you miss Metroid Prime 3 or something? They did a steampunk-esque style brilliantly on the Wii.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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#59

Post by spooky scary bearatons » Tue Oct 06, 2009 2:36 pm

Meh. XD I just tend to be on my pc more than my wii.
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#60

Post by Bad Dragonite » Tue Oct 06, 2009 3:33 pm

My reaction to the pic was literally, "DAAAAWW SH**!"

This looks tight.

EDIT: Oh wow I haven't used that expression in years....
-I'm Vgfian

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