Filmmakers Resist 3-D Boom

The place to discuss other entertainment such as movies, television, art, literature, and music.
PK FIRE!
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#21

Post by PK FIRE! » Fri Aug 06, 2010 5:24 pm

I see, thanks AI. I try to avoid #D because it doesn't work for me as I stated above, and much as I love my old GBA I can't make much use of it(save through the GC GBA player) as the screens to small for me to use, this is also why I never got as DS as aside the odd Kirby or Sonic title I am mostly intrested in RPGs.

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#22

Post by Sim Kid » Sat Aug 07, 2010 3:29 pm

CHARIOTS OF IRON wrote:
I'm a large proponent of 3D in games, though. Improved depth perception means better aiming and better understanding of speed. But gaming in 3D largely doesn't try to use the whole protruding-from-the-screen technique.
3D in games is a much larger cry because unlike movies, you have far more interaction, meaning that it would be there for reasons other than "LOOOOOK! KEEEEEEEWWWWLLL!!!!"

From my understanding, Gaming in 3D I think is trying to more go the other way, eg, sinking into the screen.

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#23

Post by Apollo the Just » Sat Aug 07, 2010 8:56 pm

[quote="bomby]The problem with Avatar in 3D is the shallow focus shots. If you let your eyes wander around the whole screen like me"]

THISTHISTHISTHISTHIS. THIS THIS. THIS.

The movie was waaaay too long imo, so I started getting bored and letting my eyes wander around the screen. There was one scene I remember where this one guy was in the foreground talking about something and there was this chick in the background, but [as is the style in many 2-D movies] she was unfocused and blurry.

BLURRY IN 3-D IS ****ING PAINFUL. WTF D}:

--

Anyway, if a movie is made specifically with 3-D in mind in its making, then I'm somewhat indifferent towards it. If it's thrown in as a last-minute 'hmm this could work to get us some extra bucks' after the movie is made, it adds absolutely nothing and is pointless and not worth my money.

And besides, I get headaches during 3-D wobbly camera action sequences. Oooh LORD.
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