Labyrinth (...again)
Posted: Sat Mar 29, 2008 11:52 pm
Sorry for pretty much leaving this place, too much work this year... and the situation really hasn't improved much to be honest; but I don't want this place to be as dead as it always is when there isn't an RPG running full time. This is practically the same as my other Labyrinth RPG, which never got anywhere because I decided to make it a puzzle/dungeon RPG that relied upon teamwork in a place where there really aren't enough active people to do that sort of thing; so instead this will probably just remain a single player with puzzles and hopefully actual progress can be made in it.
There's really not much plot to this; you awaken in a dungeon and you have to find your way out.
I'll start it up once people join and try to update everyday, or in the least a couple of times per week.
Sign Up
Name - ...
Appearance - ...
Stats
Out of 15
Energy - Ability to do... anything really. No energy is basically the same as death. It constantly lowers with each action and can be refilled by rest, food, potions, ect. More energy basically just means you have more to spend. Each point put into this stat is worth 5 points of Energy total and you start out with 50 regardless.
Strength - Physical power; in battle determines damage you inflict physically. Out of battle is used in pushing, pulling, lifting, carrying, ect. items and obstacles.
Reflex: Ability to quickly react. In battle helps determines battle order somewhat and evasion against attacks. Out of battle, helps you to get past some traps and or in the least can help reduce damage from them.
Coordination - Determines balance and accuracy. In battle helps against being knocked down and increases accuracy. Out of battle determines balance, allowing you to stay stay standing/keep moving across difficult terrain.
Spirit - Magical power; in battle determines damage by magic. Out of battle resists magical effects such as illusions.
Mind - Your awareness overall. In battle gives some information on enemies. Out of battle basically the same thing, only about whatever area you're in.
I'll try and explain stuff as it goes on in the RPG, and I'll try and answer and questions asked here too. Don't worry too much on stats; outside of battle if they come up they will usually just let to new areas(or avoid them), but really aren't too important. Also, don't worry if your character is weak or not; death pretty much won't count for much in this...
There's really not much plot to this; you awaken in a dungeon and you have to find your way out.
I'll start it up once people join and try to update everyday, or in the least a couple of times per week.
Sign Up
Name - ...
Appearance - ...
Stats
Out of 15
Energy - Ability to do... anything really. No energy is basically the same as death. It constantly lowers with each action and can be refilled by rest, food, potions, ect. More energy basically just means you have more to spend. Each point put into this stat is worth 5 points of Energy total and you start out with 50 regardless.
Strength - Physical power; in battle determines damage you inflict physically. Out of battle is used in pushing, pulling, lifting, carrying, ect. items and obstacles.
Reflex: Ability to quickly react. In battle helps determines battle order somewhat and evasion against attacks. Out of battle, helps you to get past some traps and or in the least can help reduce damage from them.
Coordination - Determines balance and accuracy. In battle helps against being knocked down and increases accuracy. Out of battle determines balance, allowing you to stay stay standing/keep moving across difficult terrain.
Spirit - Magical power; in battle determines damage by magic. Out of battle resists magical effects such as illusions.
Mind - Your awareness overall. In battle gives some information on enemies. Out of battle basically the same thing, only about whatever area you're in.
I'll try and explain stuff as it goes on in the RPG, and I'll try and answer and questions asked here too. Don't worry too much on stats; outside of battle if they come up they will usually just let to new areas(or avoid them), but really aren't too important. Also, don't worry if your character is weak or not; death pretty much won't count for much in this...