True Star Battleclub
Posted: Sun Dec 30, 2007 6:15 pm
...Um... Yeah. If anyone cares, I'll still cont-...start Lost Aether, but overall I'm not too interested in it much anymore; but if anyone else wants to I'll work on it.
You recently joined a guild where its members train themselves to develop more about themselves. For the most part, it is based on combat, where the strong will rise to greater levels. Upon entering, the members are given a 'star', a reflection of their inner spirit in a physical form, either a creature or some type of item. Using the power unleashed with their stars, the members are expected to grow in power and in spirit.
Name: ...
Age: ...
Gender: M/F
Focus: What you're best at fighting with; either a weapon or a type of magic. Gives minor boosts to damage and such when using that type of attack.
Stats
Out of 100
Health - The total amount of damage you can take until you are defeated.
Magic - The total points you have to cast spells. Can also be used to strengthen magical attacks or reduce magical damage.
Energy - The total points you have for skills and other attacks. Can be used to strengthen physical attacks or reduce physical damage.
Out of 100
Strength - Overall ability to do damage with attacks and skills.
Constitution - Ability to resist physical damage.
Intelligence - Overall strength of magic attacks and effects.
Spirit - Overall ability to resist magic abilities.
Agility - Speed in combat and accuracy/evasion.
-- Star --
Name
Description - Its appearance, if any.
Type - One of the following. In terms of overall strength, the lower on the list the weaker they are generally.
- Summon - Must be called upon by its owner to attack, but after it does it leaves the battle until called upon again.
- Free - Completely separate from its owner, it gets its own turn in combat, but acts on its own.
- Assist - Separate from its owner, but can be commanded.
- Equipment* - Takes the place of a piece of equipment, adding its strength to its owner. Stats are added to Str/Int or Con/Spr (Depending on if a weapon or if a shield). Equipment types will automatically gain effects standard for the type of equipment it is based on.
- Fusion* - A star that attaches itself to a piece of equipment, boosting the power it gives. Can switch between equipment for more power or protection. If defeated, the item it was fused with is also destroyed.
* Note - For equipment types in the form of armor or Fusion types attached to armor; whenever you take damage, it can be split among the star and you, either parts of it to both, or one taking all of it.
Stats
Out of 20
Health/Structure - How much damage it can recieve until it is destroyed.
Power - How strong the attacks of the star are.
Magic - How strong the abilities of the star are.
Ability - Total number of points for using abilities. For every 5, another ability level is added.
You start off with 3 levels of abilities. Which can either be 3 level 1 skills, a level 2 and 1, or a single level 3. The higher the level of a skill the more effective it becomes.
Stars start off with 3 levels of abilities and a break.
Notes
Abilities can do almost anything. Split into Skills and Spells. Skills use energy and are based on Strength/Constitution. Spells use Magic and are based on Intellligence and Spirit. For stars, instead of using Magic or Energy points, they have a set number of uses for abilities. They can use each move once, and also have Ability points to use to cast any other abilities.
Break moves on stars are effects that go off if they get defeated in battle. They are fairly strong moves that can do almost anything. If a star is broken in battle, it permanently becomes weaker.
If there are any other questions anyone might have just ask and I'll answer it here.
You recently joined a guild where its members train themselves to develop more about themselves. For the most part, it is based on combat, where the strong will rise to greater levels. Upon entering, the members are given a 'star', a reflection of their inner spirit in a physical form, either a creature or some type of item. Using the power unleashed with their stars, the members are expected to grow in power and in spirit.
Name: ...
Age: ...
Gender: M/F
Focus: What you're best at fighting with; either a weapon or a type of magic. Gives minor boosts to damage and such when using that type of attack.
Stats
Out of 100
Health - The total amount of damage you can take until you are defeated.
Magic - The total points you have to cast spells. Can also be used to strengthen magical attacks or reduce magical damage.
Energy - The total points you have for skills and other attacks. Can be used to strengthen physical attacks or reduce physical damage.
Out of 100
Strength - Overall ability to do damage with attacks and skills.
Constitution - Ability to resist physical damage.
Intelligence - Overall strength of magic attacks and effects.
Spirit - Overall ability to resist magic abilities.
Agility - Speed in combat and accuracy/evasion.
-- Star --
Name
Description - Its appearance, if any.
Type - One of the following. In terms of overall strength, the lower on the list the weaker they are generally.
- Summon - Must be called upon by its owner to attack, but after it does it leaves the battle until called upon again.
- Free - Completely separate from its owner, it gets its own turn in combat, but acts on its own.
- Assist - Separate from its owner, but can be commanded.
- Equipment* - Takes the place of a piece of equipment, adding its strength to its owner. Stats are added to Str/Int or Con/Spr (Depending on if a weapon or if a shield). Equipment types will automatically gain effects standard for the type of equipment it is based on.
- Fusion* - A star that attaches itself to a piece of equipment, boosting the power it gives. Can switch between equipment for more power or protection. If defeated, the item it was fused with is also destroyed.
* Note - For equipment types in the form of armor or Fusion types attached to armor; whenever you take damage, it can be split among the star and you, either parts of it to both, or one taking all of it.
Stats
Out of 20
Health/Structure - How much damage it can recieve until it is destroyed.
Power - How strong the attacks of the star are.
Magic - How strong the abilities of the star are.
Ability - Total number of points for using abilities. For every 5, another ability level is added.
You start off with 3 levels of abilities. Which can either be 3 level 1 skills, a level 2 and 1, or a single level 3. The higher the level of a skill the more effective it becomes.
Stars start off with 3 levels of abilities and a break.
Notes
Abilities can do almost anything. Split into Skills and Spells. Skills use energy and are based on Strength/Constitution. Spells use Magic and are based on Intellligence and Spirit. For stars, instead of using Magic or Energy points, they have a set number of uses for abilities. They can use each move once, and also have Ability points to use to cast any other abilities.
Break moves on stars are effects that go off if they get defeated in battle. They are fairly strong moves that can do almost anything. If a star is broken in battle, it permanently becomes weaker.
If there are any other questions anyone might have just ask and I'll answer it here.