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Summoners Quest

Posted: Fri Jun 11, 2004 10:15 pm
by KirbyBoy2000
Unispired Plot:Monsters out number humans severely, and are also stronger than most humans. Many people have trained in magic to create and control monsters to fight.

Summoner Character Sheet
Name: ...
Age: ...
Gender: ...
Weapon: Your weapon, you can use other weapons, but don't recieve bonuses from it.
Looks: ...
Personality: ...
Bio: ... optional?
Area: Make up a town or just post a general area of where you live.
Stats
Out of 30: HP, MP, AP
Out of 15: Atk, Def, Int, Res, Spd, Ctrl(control over monsters.)
You get 1 skill or spell and a summon.

Monster
Name, Age, Gender,Personality, Bio: Optional
Looks: ...
Type: Make something up if you want. like fire and dragon or something like that.
Class: Light/Small, Medium, Heavy, Support(increases stats or has positive effects), Group(multiple monsters, normally weak, each monster in group gets a skill).
Stats: Varies depending on class and type.
Skills: Depends on type and class of monster.

You will start off in your main region going to start a quest to try and make monsters weaker so they don't overpower humans so much.

EVERYTHING BELOW THIS LINE IS JUST EXAMPLES(and therfore somewhat useless)
----------------------------------------
Summoner Example
Name: Ranevos
Age: 18
Gender: Male
Weapon: Rod.
Looks: Tall, somewhat weak looking, has black hair and purple-blue eyes
Personality: Quiet and shy, spends most time by self.
Bio: A scholar from Alemia, mainly just studies magic and the history of the world.
Area: Alemia- A large castle town located in the northern hemisphere of gaios, has a mountain range to the north of it and a large forest to the west as natural barriers.
Stats
HP:10
MP:20
Atk:0
Def:1
Int:4
Res:3
Spd:2
Ctrl:5
Summon Demon Gem: 10MP.
Curse of Weakness: May drop enemies stats by 0-1(-3 stats lost minimum).(30% chance to work.) 3MP.

Demon Gem
Looks: A Dark purple crystal. Has an evil aura surrounding it.
Type: Crystal / Dark
Class: Light/Small
Stats- Out of 30:HP,MP,AP. Out of 15: Atk, Def, Int, Res, Spd.
HP:5
MP:25
AP:0
Atk:0
Def:3
Int:6
Res:3
Spd:3

Effect(Light Monsters): Has 10% extra evade against larger targets.
Effect Choices: Crystal- Takes half damage from attacks, yet takes 1.5x damage from sound based attacks. You can make up one if you want, but it must be approved. you may not choose an effect for another skill or spell if you want.
Dark Wave: Blasts enemy with dark magic. May blind. Deals Int - Res + 0-3 Dark damage. 3MP.
Deflect: Repels an attack. 20% of MP.

Other Summon Examples.

Melat Phem
Looks: A strange demon looking creature. Has a metallic luster over body.
Type: Demon/ Metal
Class: Medium
Stats- Out of 40:HP,MP, and AP. Out of 20: Atk, Def, Int, Res, Spd
HP:24
MP:4
AP:12
Atk:7
Def:4
Int:2
Res:3
Spd:4

Effect Choices: Metal: Physical attacks by this monster do 1-2 extra damage and take 1-2 less damage from physical attacks; Fire and heat attacks do double damage. You can make up one if you want, but it must be approved. you may not choose an effect for another skill or spell if you want.
Iron Shell: Decreases physical damage taken by 2-3, decreases magic damage by 1-2. Iron Ore + 2MP. or 6AP and 2MP.
Iron Claw: Increases physical damage by 2-4. iron ore and 2MP or 6AP and 2MP.

Oak Tree
Looks: A really big tree...
Type: Plant/ Tree.
Class: Large/Heavy
Stats- Out of 50:HP,MP, and AP. Out of 25: Atk, Def, Int, Res, Spd
HP:30
MP:20
AP:0
Atk:0
Def:6
Int:10
Res:6
Spd:3
Effect(Heavy): Has 10% less evade against attacks from lighter units.
Effect Choices: Photosynthesis- Regenerates 10% HP and MP per 2 turns; takes 1.2x damage from fire and ice. You can make up one if you want, but it must be approved. you may not choose an effect for another skill or spell if you want.
Leaf Shot: Deals Int - Res +1-3 Plant damage. May poison. 2MP
Forest Barrier:Blocks 1/2 Res +1-2 Damage to an ally. Ally heals 5% HP per turn while barrier is up. 6MP.

Spirit of Flame
Looks: A large red fiery aura surrounding character.
Type:Spirit/Fire.
Class: Support.
Stats- Out of 30:HP,MP, and AP. Out of 15: Atk, Def, Int, Res, Spd
HP:+10
MP:+15
AP:+5
Atk:+3
Def:+3
Int:+3
Res:+3
Spd:+3

Effect Choices: Fire Burst- Can cast a fire spell in addition to a normal move/spell. You can make up one if you want, but it must be approved. you may not choose an effect for another skill or spell if you want.
Fireball: Deals Int - Res + 2-5 Fire damage. Can burn/set on fire. 3MP
Flametounge: Adds 0-1 Damage and 2-5 Fire damage to attacks. Can burn/set on fire. 5MP.

Penguin Strike Force(... I was bored.)
Looks: A group of armored penguins.
Type: Bird/Ice
Class: Group(x3)
Stats- Out of 10(x3):HP,MP, and AP. Out of 5(x3) Atk, Def, Int, Res, Spd
HP:8(6),6,6(4)
MP:0,5(3),8(6)
AP:6(4),5(3),0
Atk:3(2),2(1),0
Def:2(1),1,1
Int:0,2(1),3(2)
Res:1,1,2(1)
Spd:1,1,1

Group Effect- United Strength: Each monster gains 2 extra stats for use in HP,MP, and AP per remaining monster in group. As well as 1 Extra point for another stat per other monster in group.
Effect Choices- Cold Resistance: Takes 75% damage from ice attacks, has half chance to be frozen. You can make up one if you want, but it must be approved. you may not choose an effect for another skill or spell if you want.
Penguin Slash: Deals Atk - Def +1-3 damage. May make target lose turn(20% chance). 1AP
Cure: Heals 2-5HP to all allies. 3MP.
Frost Bolt: Deals Int - Res + 2-5 Ice damage. May freeze or chill foe. 3MP.
Arctic Circle: Deals Total Atk - Def + Total Int - Res + 2-3 Physical and Ice damage. May freeze, chill, and skip enemies turn. ALL MP and AP.

[ June 11, 2004, 09:18 PM: Message edited by: KirbyBoy2000 ]

Posted: Sat Jun 12, 2004 3:18 pm
by KirbyBoy2000
PT's Character Stats.

Name: Iaril
Age: 16
Gender: Male
Weapon: Mace
Looks: Appears to be much older than he is. Wears old, tattered clothes, most of which are gray. Not particularly strong, but has a sort of lean hardness. Has unkempt red hair and blue-gray eyes.
Personality: Rarely speaks, and keeps mostly to himself. When he does, he speaks mostly of how bad life is, and the inevitabilities of death contained therein. Never cheerful.
Bio: His parents abandoned him on a road when he was eight, leaving him nothing but a heavy mace he could barely carry, and could not swing until he was thirteen. He lived by stealing from travelers at night, and taught himself how to hunt, fish, and cook from observing others. Speaks poor, broken language that is difficult to comprehend, although it has improved from listening to the conversations of others. Recently, he entered a town in the hopes of getting mercenary work against the monster threat. Learned how to summon the Crystal Golem from an ancient inscription on the inside of a remote cave when wandering in the years before coming to Hyblane.
Area: Hyblane-- A small town dominated by a magic mercenary guild. Many summoners with no other path come there to train and fight in return for food and some gold.
Stats:
HP: 15
MP: 10
AP: 5
Attack: 0
Defense: 3
Intelligence: 0
Resistance: 3
Speed: 3
Control: 6
Crystal Skin: Increases Defense and Resistance by 1-2. Defending blocks 75% of damage During effect. Lasts 3 turns. -5AP.
Summon: Crystal Golem. -10MP

Crystal Golem
Meh
Looks: A huge golem made of crystal. About twenty feet tall.
Type: Crystal/Construct
Class: Heavy
Stats:
HP: 25
MP: 15
AP: 10
Attack: 4
Defense: 10
Intelligence: 0
Resistance: 10
Speed: 1
Effect: Golem/Construct: Immune to poison, sleep, and paralysis. Cuts chance to critical hit on him by 50%.
Skills:
Krysta: Deals Atk - Def +1-2 to all enemies. 2MP and AP.
Tilex: Defends Iaril, half of damage blocked by Defense or Resistance heals Iaril. 2AP

Iaril
Lvl 1
Equipment: Old Mace- A heavy mace. Light Attack: 85% Accuracy, deals 2-3 Damage,10% Critical chance. Normal Attack: 70% Accuracy, deals 4-5 Damage, 15% Critical Chance. Heavy Attack: 55% Accuracy, deals 6-7 damage, 20% Critical chance.
Tattered Clothes- +0 to all stats.
Money Pouch:42/200 gold.

[ June 12, 2004, 03:16 PM: Message edited by: KirbyBoy2000 ]

Posted: Sat Jun 12, 2004 3:46 pm
by KirbyBoy2000
Stat Runthrough thing...
HP:Health Points, how much damage you can take.
MP:Magic Points, needed for spells.
AP:Ability/Action Points, needed for some skills.
Atk: Attack, how much damage you do.
Def: Defense, how much damage you block from an attack.
Int: Intelligence, how much damage you do with a spell.
Res: Resistance, how much damage you block from a spell.
Spd: Speed, how fast you are.
Ctrl: Control, amount of control you have over monsters.