Posted: Tue Mar 23, 2004 8:19 pm
Name: Avari
Age: 17
Sex: Female
League: West League
HP:400
MP:600
Attack:0
Defense:200
M. Attack:450
M. Defense:350
Reflexes:300
Accuracy:0
Speed:300
Power:200
Resistance:200
Abilities
Spells
Cloudy Day: Field magic.(Focus)Creates a cloud that can hold water, ice, and lightning magic to increase it's power or effects.
Rain :( Gesture) Deals low water damage and has a slight chance to poison. Hits all opponents and has a better chance to poison when used with cloud.
Lightningbolt :( Gesture) Deals average lightning damage and has a low chance to stun. Damage and chance to stun is slightly improved when used with cloud.
Thunder :( Gesture) May startle opponents(possibly making them stop casting spells or making them drop their weapons/items.) May be cast instantly after lightning if cloud is on the field.
Windy Day: Field magic.(Focus) Makes the field windy, making projectile attacks less accurate and making wind spells stronger.
Gale :( Gesture) Deals low wind damage to an enemy and has a very good chance of pushing opponent back.
Cyclone Trap :( Focus) Surrounds opponent in winds dealing very low wind damage per turn and trapping them, preventing movement. Projectiles shot through have less accuracy.
Tornado :( Chant) Creates a Tornado that stays on field for a few turns. Deals Heavy damage to anyone hit by it and tosses them randomly onto another line of the arena. Can be controlled and moved a few lines during avari's turn.
Breeze: (Gesture) Heals some HP. If Windy Day is on field heals again for less HP.
Overdrive
Grand Thunderstorm: Field Overdrive. Creates a huge thunderstorm that unleashes a lightning bolt followed by thunder each turn; As well as rain and hail(deals medium ice damage to all hit by it). If cloud is on field and there are no more field orbs this may take it's place. This cannot be negated untill after about 5 turns.
[ March 23, 2004, 10:12 PM: Message edited by: KirbyBoy2000 ]
Age: 17
Sex: Female
League: West League
HP:400
MP:600
Attack:0
Defense:200
M. Attack:450
M. Defense:350
Reflexes:300
Accuracy:0
Speed:300
Power:200
Resistance:200
Abilities
Spells
Cloudy Day: Field magic.(Focus)Creates a cloud that can hold water, ice, and lightning magic to increase it's power or effects.
Rain :( Gesture) Deals low water damage and has a slight chance to poison. Hits all opponents and has a better chance to poison when used with cloud.
Lightningbolt :( Gesture) Deals average lightning damage and has a low chance to stun. Damage and chance to stun is slightly improved when used with cloud.
Thunder :( Gesture) May startle opponents(possibly making them stop casting spells or making them drop their weapons/items.) May be cast instantly after lightning if cloud is on the field.
Windy Day: Field magic.(Focus) Makes the field windy, making projectile attacks less accurate and making wind spells stronger.
Gale :( Gesture) Deals low wind damage to an enemy and has a very good chance of pushing opponent back.
Cyclone Trap :( Focus) Surrounds opponent in winds dealing very low wind damage per turn and trapping them, preventing movement. Projectiles shot through have less accuracy.
Tornado :( Chant) Creates a Tornado that stays on field for a few turns. Deals Heavy damage to anyone hit by it and tosses them randomly onto another line of the arena. Can be controlled and moved a few lines during avari's turn.
Breeze: (Gesture) Heals some HP. If Windy Day is on field heals again for less HP.
Overdrive
Grand Thunderstorm: Field Overdrive. Creates a huge thunderstorm that unleashes a lightning bolt followed by thunder each turn; As well as rain and hail(deals medium ice damage to all hit by it). If cloud is on field and there are no more field orbs this may take it's place. This cannot be negated untill after about 5 turns.
[ March 23, 2004, 10:12 PM: Message edited by: KirbyBoy2000 ]