Posted: Tue Sep 23, 2003 2:52 pm
[QUOTE]Originally posted by Marth:
[QB]In this rpg, you are part of a guild. You can join one of several different guilds. The various guilds are at war, trying to determine the best of them. You'll develop your fighting skills and help establish your guild's power.
To join
Name: Blake
Age: 18
Sex: Male
Guild: Sorsar
Stats-
40 Health
60 Magic
Attack: 12
Defense: 15
Speed: 23
Magic Attack: 30
Magic Defense: 20
Skill Points- You have 10 skill points to start. Any one skill can go up to level 10. It takes one point to learn a skill, but it takes two points to improve it to the next level, up to level 9, where it takes 3 to master it at level 10. Skills have one of three attributes. White magic, black magic, or physical. White magic tends to be healing and defensive, black magic is usually attack or status effects. Physical is anything not involving magic. If it doesn't take a great effort to do the skill it won't take mp. (A skill that allows you to parry wont take up mp, but something like 10 strikes in one turn most likely wil)
Weapon Mastery- Here are the types of weapons you can spend skill points on. It's recommended to at least be a level 1 with one type of weapon. Fita guild members are required to spend at least 3 points on weapon mastery. Monastery's are required to be at least level 1 unarmed. Weapon mastery takes up skill points.
so where do these 4 skill points go? To a made up ability?
Unarmed- 0
Swords- 6 (So I'm level 3 with swords?)
Polearms/spears- 0
Axes- 0
Blunt weapons
Bows- 0
Crossbows- 0
Missile weapons- 0
Tell me if I got that right, I mighta messed up somewhere along the lines
[ September 25, 2003, 06:05 PM: Message edited by: Guy That Goes To The Roleplay Forum ]
[QB]In this rpg, you are part of a guild. You can join one of several different guilds. The various guilds are at war, trying to determine the best of them. You'll develop your fighting skills and help establish your guild's power.
To join
Name: Blake
Age: 18
Sex: Male
Guild: Sorsar
Stats-
40 Health
60 Magic
Attack: 12
Defense: 15
Speed: 23
Magic Attack: 30
Magic Defense: 20
Skill Points- You have 10 skill points to start. Any one skill can go up to level 10. It takes one point to learn a skill, but it takes two points to improve it to the next level, up to level 9, where it takes 3 to master it at level 10. Skills have one of three attributes. White magic, black magic, or physical. White magic tends to be healing and defensive, black magic is usually attack or status effects. Physical is anything not involving magic. If it doesn't take a great effort to do the skill it won't take mp. (A skill that allows you to parry wont take up mp, but something like 10 strikes in one turn most likely wil)
Weapon Mastery- Here are the types of weapons you can spend skill points on. It's recommended to at least be a level 1 with one type of weapon. Fita guild members are required to spend at least 3 points on weapon mastery. Monastery's are required to be at least level 1 unarmed. Weapon mastery takes up skill points.
so where do these 4 skill points go? To a made up ability?
Unarmed- 0
Swords- 6 (So I'm level 3 with swords?)
Polearms/spears- 0
Axes- 0
Blunt weapons
Bows- 0
Crossbows- 0
Missile weapons- 0
Tell me if I got that right, I mighta messed up somewhere along the lines
[ September 25, 2003, 06:05 PM: Message edited by: Guy That Goes To The Roleplay Forum ]