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Collision: Syris

Posted: Sun Jul 27, 2003 6:25 pm
by Wahsapa
(I STILL HAVE TO EDIT THIS A LOT)

-STORY-

The story takes place in a realm with minimal technology, and magic. However, another realm collided with this one and formed an opening between it and a far off country. The realm that collided with ours is one of advanced technology, and they invaded and took over that country. Several other countries where soon taken over by the invaders untill only a few remained.

-YOUR CHARACTER-

Name: Syris Dyne
Age: 18
Gender: Male
Birthplace: Alemia (A large castle town. It is located in one of the countries that is still safe from the invaders.)
Weapon: Blue Dragon Sword: A metal sword that is colored ice blue. The blade has a 25% chance to freeze the enemy for 2 rounds. +200 Physical Attack

Type of Realm: It is a fantasy realm where most people have magic. The Technology is very limited except for a far off country which was recently taken over by invaders with strong technology when the realms collided. That country has been taking over most of the countries in the world already.

Personality: Syris is generally a quiet person, but is well liked and commands a small but strong force in the army.

Bio: Syris was born in Alemia and at an early age was trained to become a royal knight. As he grew up he showed strong leadership skills and was liked by his allies. He is currently one of the Royal Knights and commands a small army.

HP: 650
SP: 350
EP: 500

Physical Attack: 150
Phyiscal Defense: 150
Physical Power: 50
Physical Endurance: 50
Skill Attack: 0
Skill Defense: 150
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 50
Speed: 150
Charisma: 300
Potential: 150
Luck: 50

-SKILLS/SPELLS-

- Block: Gives a 20% to block an attack. Cost: Automatic

- Cold Mist: 25% chance to put all enemies to sleep. Cost: 100SP

- Formation A: Calls all allies together into a large group, while in this formation all allies physical and skill attack increase by 25%. Cost: 200SP

- Group Heal: Heals all allies for 1/6 of their MAX HP. Cost: 250SP

-OVERDRIVE-

Atropos: Summons a blue dragon who tears through a line of people dealing immense damage to all enemies. (Physical Attack + Skill Attack + Potential) x 2

-EQUIPMENT-

- Clothes: Just so your not naked
- Weak Red Potion x5: Heals 1/10 of your MAX HP
- Weak Blue Potion x5: Heals 1/10 of your MAX SP
- Weak Green Potion x5: Heals 1/10 of your MAX EP
- Money: 500GP

-EXTRA-

- Accuracy: 80% (Normal)
- Dodging: 0% (Normal)
- XP Growth: +0% (Normal)
- Luck: +0% (Normal)
- When you attack: Drains 11EP (Below Normal)
- When you are hit: Drains 11EP (Below Normal)
- When you use a skill: Drains normal 1 more SP (Below Normal)
- When you are hit with a skill: Drains 11SP (Below Normal)

-YOUR OTHER CHARACTERS-

Name: Alex K.
Age: 17
Gender: Male
Birthplace: Alemia
Weapon: Dragon Blade: A sword that has carvings of a dragon on it. It deals 20% extra damage when used against dragons. +200 Physical Attack

Type of Realm: I refuse to repeat this.

Personality: Alex is mainly quiet but speaks up when he feels he needs too.

Bio: Technicly the same as Syris except for the leadership and commanding of an army.

HP: 800
SP: 200
EP: 500

Physical Attack: 200
Phyiscal Defense: 150
Physical Power: 100
Physical Endurance: 100
Skill Attack: 150
Skill Defense: 150
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 50
Speed: 100
Charisma: 50
Potential: 150
Luck: 50

-SKILLS/SPELLS-

- Block: Gives a 20% chance to block attacks. Cost: Automatic

- Defend: Defends 1 person, taking all attacks for him/her. Cost: FREE (choose who to defend)

- Flame Shot: Shoots a fireball at an enemy. (Skill Attack - Skill Defense) + Potential. Cost: 60SP

- Fire Sword: Sets sword a blaze, increasing its attack by 15% and giving it a 15% chance to set the foe on fire. Lasts for 3 rounds. Cost: 100SP

-OVERDRIVE-

Flare Portal: Creates a portal which launches fireballs onto the enemy. (Physical Attack + Skill Attack + Potential) x 2

-EQUIPMENT-

- Clothes: Just so your not naked
- Weak Red Potion x5: Heals 1/10 of your MAX HP
- Weak Blue Potion x5: Heals 1/10 of your MAX SP
- Weak Green Potion x5: Heals 1/10 of your MAX EP
- Money: 500GP

-EXTRA-

- Accuracy: 80% (Normal)
- Dodging: 0% (Normal)
- XP Growth: +0% (Normal)
- Luck: +0% (Normal)
- When you attack: Drains 10EP (Normal)
- When you are hit: Drains 10EP (Normal)
- When you use a skill: Drains 1 more SP (Below Normal)
- When you are hit with a skill: Drains 11SP (Below Normal)

- - - - - - - - - - - - - - - - - - - -

Name: Alen S.
Age: 18
Gender: Male
Birthplace: Alemia
Weapon: Illusion Blade: A Sword that holds magical properties. When the holder of the sword falls below 1/2 HP, it creates 2 illusions of himself. +200 Physical Attack

Type of Realm: I refuse to repeat this.

Personality: Alen is probably the only royal knight that isn't silent, he is relitively well liked.

Bio: Technicly the same as Syris except for the leadership and commanding of an army.

HP: 700
SP: 400
EP: 400

Physical Attack: 150
Phyiscal Defense: 100
Physical Power: 50
Physical Endurance: 50
Skill Attack: 150
Skill Defense: 150
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 100
Speed: 150
Charisma: 150
Potential: 150
Luck: 50

-SKILLS/SPELLS-

- Project Illusion: Creates 2 illusions of someone. The illusions vanish once they are attacked. Cost: 80SP

- Solidify: Makes illusions solid. Solidified illusions have 1/2 of the HP of the creator of the illusion. Cost: 200SP

- Illusion Cutter: Turns an illusion into a cutter made of energy. (Physical Attack + Skill Attack - Skill Defense) + Potential. Cost: 125SP

- Sacrifice: Destroys an Illusion. As much SP was put into creating the illusion, it heals the same amount of someones SP and EP. Cost: FREE (Destroy an Illusion)

-OVERDRIVE-

Illusion Strike: Creates 7 illusions. At the same turn Illusion Cutter and Sacrifice can be used, which are 5 times stronger.

- - - - - - - - - - - - - - - - - - - -

Name: Celia
Age: 18
Gender: Female
Birthplace: Alemia
Weapon: Cure Sword: A Silver Sword that can be used for healing as well as fighting. If she attacks an enemy, the sword deals damage. If she attacks an ally, the damage given turns into HP that is given to that character. +200 Physical Attack

Type of Realm: I refuse to repeat this.

Personality: Celia is the only female royal knight, She isn't silent, but isn't that talkative either.

Bio: Technicly the same as Syris except for the leadership and commanding of an army.

HP: 600
SP: 500
EP: 400

Physical Attack: 150
Phyiscal Defense: 100
Physical Power: 50
Physical Endurance: 50
Skill Attack: 150
Skill Defense: 150
Skill Power: 50
Skill Endurance: 100
Accuracy: 150
Dodging: 100
Speed: 150
Charisma: 100
Potential: 150
Luck: 50

-SKILLS/SPELLS-

- Barrier: Creates a barrier around an ally, halving the damage they take. Barrier lasts for 5 rounds. Cost: 100SP

- Cure: Restores 1/2 EP to any chosen allies. Cost: 60SP per ally

- Heal: Restores 1/2 HP to any chosen allies. Cost: 60SP per ally

- Revive: Revives an ally to 1/10 of their MAX HP. Cost: 250SP

-OVERDRIVE-

Restoration: Revives all fallen allies to 1/2HP and restores all EP and SP to all people as well.

- - - - - - - - - - - - - - - - - - - -

Name: Kane.
Age: 18
Gender: Male
Birthplace: Alemia
Weapon: Duelist Sword: A magic sword that increases in strength in a 1 on 1 battle. +200 Physical Attack, +400 Physical Attack in a 1 on 1 battle

Type of Realm: I refuse to repeat this.

Personality: Kane is a great fighter, his poor ability with magic however is a slight weakness. He doesn't like to talk about most things.

Bio: Technicly the same as Syris except for the leadership and commanding of an army.

HP: 900
SP: 100
EP: 500

Physical Attack: 300
Phyiscal Defense: 100
Physical Power: 100
Physical Endurance: 100
Skill Attack: 0
Skill Defense: 100
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 50
Speed: 150
Charisma: 100
Potential: 200
Luck: 50

-SKILLS/SPELLS-

- Block: Gives a 20% chance to block an attack. Cost: Automatic

- Boost: Increases Physical Attack 50% for 3 rounds. Cost: 100SP

- Counter: Gives a 20% chance to counter an attack. Cost: Automatic

- Duel: Forces an enemy into a 1 on 1 duel. Lasts until either Kane or his enemy is defeated. Cost: FREE

-OVERDRIVE-

Sword Dance: Doubles attack and then attacks 8 times.

- - - - - - - - - - - - - - - - - - - -

Name: Adam.
Age: 17
Gender: Male
Birthplace: Alemia
Weapon: Poisoned Dagger: A dagger that has a permanent layer of poison on it. 25% chance to poison enemies (poisoned enemies lose 1/10 of their MAX HP and EP every round). +100 Physical Attack

Type of Realm: I refuse to repeat this.

Personality: Adam is a theif, he isn't really bad or evil though.

Bio: Adam grew up in Alemia. He had a hard time there and resorted to theft some times, and has become very good at it.

HP: 600
SP: 300
EP: 600

Physical Attack: 150
Phyiscal Defense: 100
Physical Power: 50
Physical Endurance: 50
Skill Attack: 100
Skill Defense: 100
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 150
Speed: 150
Charisma: 150
Potential: 150
Luck: 100

-SKILLS/SPELLS-

- Backstab: Has a 40% chance to deal double damage. Cost: 50SP

- Hide: Hides from enemies. Increases Backstab and Steal chances by 35%. Cost: 80SP

- Pursuade: Doubles Charisma and attempts to make someone join forces. Cost: 80SP

- Steal: Has a 40% chance to steal something from someone. Cost: 50SP

-OVERDRIVE-

Deadly Poison: Throws poisoned daggers at all opponents for double damage with uncureable poison that doubles damage each turn.

- - - - - - - - - - - - - - - - - - - -

Name: Solos Tyr.
Age: 18
Gender: Male
Birthplace: Alemia
Weapon: Quick Fire Bow: A bow capable of long range attacks. It has a rather fast rate of fire as well. Can fire once per turn for full damage, or twice per turn for 3/4 damage. +150 Physical Attack.

Type of Realm: I refuse to repeat this.

Personality: Solos is pretty quiet, he is a very skilled archer.

Bio: Solos grew up in Alemia and showed that he had good eyesight and aim. He was trained as an Archer most of his life.

HP: 700
SP: 300
EP: 500

Physical Attack: 250
Phyiscal Defense: 50
Physical Power: 50
Physical Endurance: 50
Skill Attack: 100
Skill Defense: 100
Skill Power: 50
Skill Endurance: 50
Accuracy: 300
Dodging: 150
Speed: 150
Charisma: 50
Potential: 100
Luck: 50

-SKILLS/SPELLS-

- Aim: Increases Accuracy by 20% for 3 rounds. Cost: 60SP

- Charge: Gives next shot extra 20% accuracy and damage. Cost: FREE

- Multishot: Fires an extra shot. Cost: 50SP

- Shatter Arrow: Fires an arrow that breaks barriers. Cost: 100SP

-OVERDRIVE-

Arrow Rain: Fires an arrow into the air, soon after 100 arrows fall onto all enemies. [(Physical Attack + Skill Attack)/Number of Enemies] + Potential

- - - - - - - - - - - - - - - - - - - -

Name: May Tyr.
Age: 18
Gender: Female
Birthplace: Alemia
Weapon: Holy Mace: An enchanted mace with the light element attached to it. Deals double damage against dark/undead creatures. +200 Physical Attack

Type of Realm: I refuse to repeat this.

Personality: May is a caring person who grew up as a cleric.

Bio: May grew up in Alemia and was trained as a cleric most of her life.

HP: 600
SP: 400
EP: 500

Physical Attack: 150
Phyiscal Defense: 100
Physical Power: 50
Physical Endurance: 50
Skill Attack: 250
Skill Defense: 100
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 100
Speed: 100
Charisma: 150
Potential: 150
Luck: 50

-SKILLS/SPELLS-

- Barrier: Creates a 500HP shield on someone. Cost: 150SP

- Magic Missile: Creates an orb of magic to shoot. Up to 4 can be made. (Skill Attack - Skill Defense) + Potential. Cost: 50SP per missile

- Revive: Revives an ally to 1/4HP. Cost: 500SP

- Strong Cure: Restores 1/2 of MAX HP and EP. Cost: 250SP

-OVERDRIVE-

Miracle: Revives/Restores all allies to full Health.

- - - - - - - - - - - - - - - - - - - -

Name: Rose.
Age: 17
Gender: Female
Birthplace: Alemia
Weapon: Unarmed Combat: All deal 10% more damage.

Type of Realm: I refuse to repeat this.

Personality: Rose is generally quiet and hardly ever speaks out loud.

Bio: Rose was born in Alemia and was trained at an early age to be a martial artist.

HP: 700
SP: 100
EP: 700

Physical Attack: 250
Phyiscal Defense: 150
Physical Power: 100
Physical Endurance: 100
Skill Attack: 0
Skill Defense: 150
Skill Power: 50
Skill Endurance: 50
Accuracy: 100
Dodging: 150
Speed: 150
Charisma: 50
Potential:150
Luck: 50

-SKILLS/SPELLS-

- Combo: Hits 2 to 4 times. Cost: 40SP

- Defensive Stance: Increases Skill Defense and Physical Defense by 20%, while lowering Skill Attack and Physical Attack by 10%.

- Fighting Stance: Increases Physical Attack and Speed by 20%, but lowers Skill Defense and Physical Defense by 10%.

- Meditate: Restores 1/4 EP and HP to self. Cost: 150SP

-OVERDRIVE-

Fighters Combo: Increases Attack and Speed Greatly by 50%, then Attacks 4-8 times.

- - - - - - - - - - - - - - - - - - - -

Name: Amanda S.
Age: 17
Gender: Female
Birthplace: Alemia
Weapon: Mystic Staff: A wooden staff with a crystal on top of it. The crystal absorbs up to 3 spells, which can be used later on. +50 Physical Attack, +50 Skill Attack

Type of Realm: I refuse to repeat this.

Personality: Amanda is a quiet person who is rather intelligent.

Bio: Amanda grew up learning about magic. She is physicly weak, however has great magical strength.

HP: 500
SP: 600
EP: 400

Physical Attack: 0
Phyiscal Defense: 100
Physical Power: 0
Physical Endurance: 100
Skill Attack: 400
Skill Defense: 100
Skill Power: 50
Skill Endurance: 50
Accuracy: 100
Dodging: 100
Speed: 150
Charisma: 50
Potential: 100
Luck: 50

-SKILLS/SPELLS-

- Blast Shield: Creates a barrier that has 300HP. When it is destroyed it deals 150 damage to the person who broke it. Cost: 200SP

- Fire Wave: Shoots a wave of fire that hits all enemies. (Skill Attack - Skill Defense) + Potential. Cost: 100SP

- Heal: Restores 1/4 of someone's MAX HP. Cost: 80SP

- Syphon: Drains SP and EP from an enemy. Cost: As much SP as you put into this spell, the same amount of SP and EP is drained from an enemy

-OVERDRIVE-

Mass Syphon: Drains 1/2 HP,SP and EP from all enemies, any left over can be used to heal allies.

- - - - - - - - - - - - - - - - - - - -

Name: Ayrin
Age: 19
Gender: Male
Birthplace: Alemia
Weapon: Wind Lance: A spear that slices through the wind when used. Ignores 10% of enemy defense. +300 Physical Attack

Type of Realm: I refuse to repeat this.

Personality: Ayrin is a great Lancer who is somewhat social.

Bio: Ayrin was born in Alemia, and was trained to be a lancer at an early age.

HP: 800
SP: 100
EP: 600

Physical Attack: 250
Phyiscal Defense: 150
Physical Power: 100
Physical Endurance: 100
Skill Attack: 0
Skill Defense: 100
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 100
Speed: 150
Charisma: 50
Potential: 200
Luck: 50

-SKILLS/SPELLS-

- High Jump: Jumps into the air, 2 turns later it deals 50% more damage. Cost: 60SP

- Impale: Impales enemy with spear dealing 1/20 of the damage damage each turn after using it. Cost: 100SP

- Jump: Jumps into the air, next turn it deals 25% more damage. Cost: 30SP

- Piercing Stab: Ignores Armor and Barriers. Cost: 300SP

-OVERDRIVE-

Jumping Strike: Jumps at enemy at fast speed and attacks for triple damage. Ignores all defensive techniques.

- - - - - - - - - - - - - - - - - - - -

Name: Jessica
Age: 18
Gender: Female
Birthplace: Alemia
Weapon: Enchanted Katana: A strong katana, thats all. +250 Physical Attack

Type of Realm: I refuse to repeat this.

Personality: Jessica is mainly quiet, but speaks up sometimes.

Bio: Pretty much the same as everyone else, except she was trained as a ninja.

HP: 700
SP: 300
EP: 500

Physical Attack: 200
Phyiscal Defense: 100
Physical Power: 50
Physical Endurance: 50
Skill Attack: 200
Skill Defense: 100
Skill Power: 50
Skill Endurance: 50
Accuracy: 150
Dodging: 150
Speed: 150
Charisma: 50
Potential: 150
Luck: 50

-SKILLS/SPELLS-

- Combo: Hits up to 6 times. Accuracy drops by 20% after each attack.

- Fire Shot: Shoots a fireball at opponent. (Skill Attack - Skill Defense) + Potential. Cost: 50SP

- Poison Weapon: Places layer of poison on weapon, can be used with "Shurriken Barrage". Has a 25% chance to poison the enemy (poisoned enemies lose 1/10 of their MAX HP and EP per round). Lasts for 1 attack. Cost: 80SP

- Shurriken Barrage: Shoots 10-20 shurriken at opponent. They have 1/2 the power of your attack. Cost: 150SP

-OVERDRIVE-

Fire Combo: Hits upto 10 times. Accuracy drops by 10% after each attack. Every successful hit creates a fireball. When the combo ends all of the fireballs are combined into one and shot.(Each fireball deals [Skill Attack + Potential])

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

It was nearing night, and Syris was still busy at his training. He had joined the Royal Knights in order to protect people from the invaders whom have killed so many. The people of Alemia called the invaders "The Plague". They had no idea of their origins, but their forces seemed to be invunerable, and they could sense the impending doom of their country. Syris knew many people that were killed by The Plague, and vowed to defeat them.

Syris: That's enough for now, I'm done for tonight.

You are inside the castle. You are on the bottom floor, the training grounds, everybody has left but you. On the second floor, is the living area. This is where you spend most of your time, and where you eat your meals. The highest floor, the third floor, is where all of the rooms are located. Next to your room are your other fellow Knights; Alex, Alen, Celia, Kane, and Ayrin.

[ July 30, 2003, 03:10 PM: Message edited by: Hungry Jack's Whoppers ]

Posted: Mon Jul 28, 2003 9:52 pm
by KirbyBoy2000
Floor 2.