Soul Chamber
Posted: Sat Jun 14, 2003 1:29 am
(Yes, the original was created by me, and I handed it over to Okami, this shall once again be handed over to Okami, but also run by me when he gets lazy/isn't around)
And, I'm too lazy to do the plot, so just fill this out.
Name: Your name
Age: Your age
Gender: Your gender
Style: Your fighting style choose between "Offensive", "Defensive", or "Balanced"
Element: Your natural element, choose between "Fire", "Water/Ice", "Earth", "Lightning", "Holy", or "Dark"
(Split 600 between HP and MP)
HP: How much damage you take before you go "bye-bye"
MP: How much you can cast spells and such
(Split these between 600)
Attack: How much physical damage you can do
Defense: How much physical damage you can endure
M. Attack: How much magical damage you can do
M. Defense: How much magical damage you can endure
Speed: Your speed, affects who goes first
Potential: Affects many things
SKILLS-
Make 10, they can be anything you want (you can reserve points for later to make skills at anytime you wish)
COMBOS-
You get 3 combos. Combos can have 2-5 parts in them. These parts consist of either a regular "Attack" or a "Skill". If you are required to pay an MP cost for a skill, then you have to pay the MP cost. Here is what a skill would could like:
Example Skill 1: Attack (Part 1) + Attack (Part 2) + Attack (Part 3) + Attack (Part 4) + Skill (Part 5)
Example Skill 2: Skill (Part 1) + Skill (Part 2) + Attack (Part 3) + Skill (Part 4) + Attack (Part 5)
You can combine them in any way you wish, except there is an accuracy change for each part:
Part 1: Normal chance to hit, 100%
Part 2: -10% chance to hit, so 90%
Part 3: -10% chance to hit, so 80%
Part 4: -10% chance to hit, so 70%
Part 5: -10% chance to hit, so 60%
GAUGES-
You can have 3 gauges that build up when you take damage.
Max Gauge (100%): Make up whatever you want
Giga Gauge (200%): Make up whatever you want
Soul Gauge (300%): This must be a transformation gauge, that turns you into ANY creature you want, with your type of natural element.
[ June 16, 2003, 04:16 PM: Message edited by: Yasashi Yoake ]
And, I'm too lazy to do the plot, so just fill this out.
Name: Your name
Age: Your age
Gender: Your gender
Style: Your fighting style choose between "Offensive", "Defensive", or "Balanced"
Element: Your natural element, choose between "Fire", "Water/Ice", "Earth", "Lightning", "Holy", or "Dark"
(Split 600 between HP and MP)
HP: How much damage you take before you go "bye-bye"
MP: How much you can cast spells and such
(Split these between 600)
Attack: How much physical damage you can do
Defense: How much physical damage you can endure
M. Attack: How much magical damage you can do
M. Defense: How much magical damage you can endure
Speed: Your speed, affects who goes first
Potential: Affects many things
SKILLS-
Make 10, they can be anything you want (you can reserve points for later to make skills at anytime you wish)
COMBOS-
You get 3 combos. Combos can have 2-5 parts in them. These parts consist of either a regular "Attack" or a "Skill". If you are required to pay an MP cost for a skill, then you have to pay the MP cost. Here is what a skill would could like:
Example Skill 1: Attack (Part 1) + Attack (Part 2) + Attack (Part 3) + Attack (Part 4) + Skill (Part 5)
Example Skill 2: Skill (Part 1) + Skill (Part 2) + Attack (Part 3) + Skill (Part 4) + Attack (Part 5)
You can combine them in any way you wish, except there is an accuracy change for each part:
Part 1: Normal chance to hit, 100%
Part 2: -10% chance to hit, so 90%
Part 3: -10% chance to hit, so 80%
Part 4: -10% chance to hit, so 70%
Part 5: -10% chance to hit, so 60%
GAUGES-
You can have 3 gauges that build up when you take damage.
Max Gauge (100%): Make up whatever you want
Giga Gauge (200%): Make up whatever you want
Soul Gauge (300%): This must be a transformation gauge, that turns you into ANY creature you want, with your type of natural element.
[ June 16, 2003, 04:16 PM: Message edited by: Yasashi Yoake ]