Era Battle: Resif Karros

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Era Battle: Resif Karros

#1

Post by Blake » Sat Feb 17, 2007 8:32 pm

Resif Karros
Race: Brute
Looks: Somewhat small compared to most other Brutes and is slightly tanned from being outside most of the time.

You gain 88 exp, 4 ability points, 12 gold, and a Ruby Of Resistance(+20 Resistance) and equip it.

Level 2, 164/200 Exp, 264 Exp Total, 4 Excess Ability Points, 0 Excess Stat Points
Health: 237/540
Energy: 32/40

Attack: 100[120]
Defense: 25[36]
Resistance: 20[44]
Agility: 160

Advantage Over: Casters
Disadvantage Against: Soldiers

Blunt Weapon Abilities(0 Ability Points(0/3 To Next Skill))
Basics:
Punch- Deal .90(10 8) damage to an enemy.
Power Punch- Deal 1.50(180) damage to an enemy(9 energy).
Triple Kick- Deal .60(72) damage per kick(12 energy).

Slicing Weapon Abilities(8 Ability Points(5/8 To Next Skill))
Slash- Deal 1.00(120) damage to an enemy.
Quick Slash- Deal .90(10 8) damage to an enemy and attack first, regardless of speed(6 energy).
Hilt Bash- Deal .70(84) damage and have a 55% chance of stunning an enemy for 1 turn(7 energy).
Power Slash- Deal 1.30(156) damage to an enemy.(8 energy)

Impact Weapon Abilities(0 Ability Points(0/3 To Next Skill))
Bash- Deal 1.10(132) damage to an enemy.
Charged Bash- Deal 2.00(240) damage to an enemy, must charge for 1 turn(15 energy).
Minor Quake- Slams the weapon on the ground, dropping nearby enemy accuracy to 80% for 3 turns(7 energy).

Piercing Weapon Abilities(0 Ability Points(0/3 To Next Skill)) **Must obtain a piercing weapon**
Shoot- Deal .90(10 8) damage to an enemy.
Poison Arrow- Deal .90(10 8) damage to an enemy initially as well as 1.00(120) damage over 5 turns(9 energy).
Dual Shot- Deal .80(96) damage per arrow, second arrow hits last in turn sequence(11 energy).

Equipment:
Weapon 1- Spiked Guantlets
Weapon 2- Sharpened Longsword
Head-
Body- Metal Armor
Accessory- Ruby Of Resistance
Accessory-
Accessory-
Accessory-

371 Gold
Spiked Gauntlets(Equipped)- +12 attack, +3 defense.(Better quality gauntlets that are capable of dealing more damage as well as providing some defense)
Sharpened Longsword(Equipped)- +18 attack.(A recently forged sword capable of damaging slash attacks for a duration of time).
Hammer- A standard one-handed hammer capable of impact abilities.
Metal Armor(Equipped)- +8 defense, +4 resistance(A weaker armor capable of reducing damage by a small amount).
Ruby Of Resistance(Equipped)- +20 resistance.(A ruby capable of reducing magic damage by a fair amount of damage).
Stone Disk(x7)- Disk that can be thrown at a distant enemy for .80(64) damage.
Minor Healing Potion(x2)- Recover 100 health instantly.
Minor Energy Potion(x2)- Recover 50 energy instantly.

Base Stats:
Health: 60
Energy: 20
Attack: 20
Defense: 25
Resistance: 10
Agility: 40

--------------------

You start off in the capital city, Heria. The city is both ancient and vast; there are several caves that reach out in several different directions to either the surface, or deeper into the earth. Heria is one of the Brute's greatest accomplishments during their age: not only does it protect the inhabitants from the weather, but it also protects them from invaders as well. You enter one of the central areas where there are several people and shops.

You can:
- Acquire information from people
- Check the shops for items
- Engage in combat

Note: Ability points are used to learn new abilities in your specific fields(Blunt, Slicing, Impact, or Piercing) and are gained by fighting enemies.

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#2

Post by KirbyBoy2000 » Sat Feb 17, 2007 9:12 pm

Go out and fight. I'll battle against where the casters are.

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#3

Post by Blake » Sat Feb 17, 2007 11:33 pm

After several minutes of travelling through the caves, you leave the capital city through one of the eastern exits. Up ahead is the battlefield, where you see several destroyed trees, buildings, and a mess of rocks that were all tossed or crushed from the gravitational force of the three planets. To the north, you see a small settlement which appear to be a group of casters. To the west, you see a group of soldiers charging through one of the entrances to Heria. To the south, you find a group of brutes securing a nearby outpost.

- Go east to the battlefield and fight with your allies
- Go to the battlefield and enter the Soldier's world
- Go to the battlefield and enter the Caster's world
- Go to the north and fight the settling casters
- Go to the west and fight the invading soldiers
- Go to the south and report to the outpost

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#4

Post by KirbyBoy2000 » Sat Feb 17, 2007 11:49 pm

Go north and attack the casters.

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#5

Post by Blake » Sun Feb 18, 2007 1:29 am

You travel north to investigate the camp(Deswell Camp). A patrolling Caster spots you and begins charging up a fireball. You are little ways distant from the enemy.

Resif
Health: 540/540
Energy: 40/40

Patrolling Caster
Health: 120/120
Energy: 120/120

- Run towards the Caster to allow the use of your Blunt and Slice attacks the
next turn.
- Throw a stone disk at the caster.

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#6

Post by KirbyBoy2000 » Sun Feb 18, 2007 1:43 am

Run up to them, then next turn attack with a slash.

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#7

Post by Blake » Sun Feb 18, 2007 2:24 am

OOC: I updated the main topic. It lists a few locations of areas controlled by each race as well as how to counter enemy attacks for extra damage(which I'll explain shortly anyway).

You run up to the Caster. You take 65 damage from the fireball. You use a regular slash and deal 120 damage to the Caster. The Caster dies.

You gain 28 exp, 1 ability point, and 4 gold.

A water caster and an earth caster who were scouting Heria notice you. The earth caster charges up a spell while the water caster begins to run back to the camp.

Resif
Health: 475/540
Energy: 40/40

Water Caster: 150/150 Health, 80/80 Energy
Earth Caster: 210/210 Health, 60/60 Energy

- Run towards a caster and attack the next turn
- Use a stone disk on a caster
- Use a different item

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#8

Post by KirbyBoy2000 » Sun Feb 18, 2007 2:29 am

Run up to the earth caster, then next turn attack with a slash.

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#9

Post by Blake » Sun Feb 18, 2007 12:29 pm

(I accidentaly recorded your resistance as 40 instead of 20, which allowed you to get away with taking 20 less damage in the last battle).

The earth caster casts lightning strike and deals 55 damage to you. You slash and the earth caster and deal 110 damage. The water caster is getting closer to the camp and almost out of your range.

Resif: 420/570
Energy: 40/40

Water Caster: 150/150 Health, 80/80 Energy
Earth Caster: 100/210 Health, 60/60 Energy

- Attack the earth caster
- Run to the water castar and attack him next round
- Throw a stone disk to either caster
- Use a healing potion

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#10

Post by KirbyBoy2000 » Sun Feb 18, 2007 3:24 pm

Attack the Earth Caster again.

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#11

Post by Blake » Sun Feb 18, 2007 4:16 pm

You slash the earth caster, dealing another 110 damage, defeating him.

You gain 38 exp, 8 gold, 1 ability point.

The water caster safely makes it back to the camp and informs his party of your attack. You noticed there are a total of 5 casters at the camp. One of the casters looks rather powerful, probably the leader. You are reluctant to charge into the camp alone for they can most likely take you out quickly now that they're organized.

You can:
- Still try to take out the casters at Deswell Camp alone.
- Report Deswell Camp to Ferranar Outpost
- Report Deswell Camp to Heria
- Enter The Battlefield
- Head towards Umancicar(Caster's World)
- Head towards Ceron(Soldier's World)

Also:
- Use a healing potion or not

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#12

Post by KirbyBoy2000 » Sun Feb 18, 2007 5:10 pm

I'll head back to Heria to check the shops. Also, for ability points, when I put them into a category would I get another ability within that group, or is it for something else?

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#13

Post by Blake » Sun Feb 18, 2007 6:01 pm

You turn around and head back to Heria to check out the shops.

Heria Shops:
Central Inn:
Nap(10 Gold)- Take a nap to recover all health and energy.

‘Brutal’ Weapons:
Metal Gauntlets(30 Gold)- Standard gauntlets Brutes use while going hand-to-hand.
Longsword(40 Gold)- Standard sword that is capable of slashing attacks.
Spiked Gauntlets(45 Gold)- +12 attack, +3 defense.(Better quality gauntlets that are capable of dealing more damage as well as providing some defense)
Sharpened Longsword(55 Gold)- +18 attack.(A recently forged sword capable of damaging slash attacks for a duration of time).
Hammer(45 Gold)- A standard one-handed hammer capable of impact abilities.
Crossbow(45 Gold)- A standard crossbow capable of performing piercing abilities as well as ranged attacks.
Bow And Arrow(65 Gold)- +8 attack, +8 agility, two-handed(An improved bow that deals more damage than the crossbow, but cannot be wielded with a sword or hammer while equipped).
10 Wooden Arrows(12 Gold)- Standard arrows fired in bows and crossbows.
Metal Armor(40 Gold)- +8 defense, +4 resistance(A weaker armor capable of reducing damage by a small amount).
Iron Armor(70 Gold)- +18 defense, +8 resistance, -12 agility(A powerful armor capable of defending against greater attacks while sacrificing agility).
Stone Disk(7 Gold Per Disk)- Disk that can be thrown at a distant enemy for (.80 * attack) damage.
Wooden Shield(35 Gold)- +12 defense, blocks 50 attacks.(A simple shield capable of blocking physical attacks while sacrificing the ability to use a second field of skills).

Elixers Of Life:
Minor Healing Potion(9 Gold)- Recover 100 health instantly.
Minor Energy Potion(9 Gold)- Recover 50 energy instantly.
Minor Regeneration Potion(5 Gold)- Recover 80 health while outside of combat.
Minor Recovery Potion(5 Gold)- Recover 40 energy while outside of combat.
Standard Healing Potion(17 Gold)- Recover 250 health instantly.
Standard Energy Potion(17 Gold)- Recover 125 energy instantly.
Standard Regeneration Potion(9 Gold)- Recover 200 health while outside of combat.
Standard Recovery Potion(9 Gold)- Recover 100 energy while outside of combat.
Golden Potion(20 Gold)- Become invulnerable to attacks for 1 turn.
Curative(6 Gold)- Cures any negative effects that have been inflicted on the user instantly.



Notes:
- Yes, ability points are spent in one field of the four fields to learn another attack in that specific field. Ex. Putting enough points in the Blunt field will allow you to learn another Blunt attack
- Healing and Energy potions can be used in and out outside of combat, while regeneration and recovery potions can only be used outside of combat since it takes longer for the effects to occur.

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#14

Post by KirbyBoy2000 » Sun Feb 18, 2007 6:15 pm

Sell my Longsword, buy and equip the Sharpened Longsword. Sell Metal Guantlets, buy and equip Spiked Guantlets. Buy and Equip Metal Armor, and also Buy a Hammer.

Put 2 Ability points into Slashing. Then head to the battlefield.

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#15

Post by Blake » Sun Feb 18, 2007 6:47 pm

With your new equipment, you feel ready to enter The Battlefield. You run in and see several mini-battles taking place. You see a brute charging towards a soldier, a brute fighting two casters, a caster and a soldier fighting, and a lone caster who recently emerged victor from a battle.

- Join the brute fighting the soldier
- Join the brute fighting two casters
- Fight the battling soldier and caster
- Fight the caster
- Enter Umancicar
- Enter Ceron

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#16

Post by KirbyBoy2000 » Sun Feb 18, 2007 7:01 pm

Join the brute fighting the Soldier.

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#17

Post by Blake » Sun Feb 18, 2007 7:44 pm

You immediately join the Brute fighting the soldier. The troop fires a pistol shot, dealing 245 damage to the charger. With his remaining energy, the brute runs towards the soldier, hoping to get an attack in before he dies.

(Brute)Charger: 25/270 Health, 40/40 Energy, 75 Attack, 25 Defense, 40 Resistance, 120 Agility

(Soldier)Troop: 75/75 Health, 90/90 Energy

Resif
Health: 420/540
Energy: 40/40

You can:
- Run towards the soldier and attack next turn
- Throw a stone disk at the soldier
- Use a healing potion

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#18

Post by KirbyBoy2000 » Sun Feb 18, 2007 7:51 pm

Throw a stone disk at the Soldier.

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#19

Post by Blake » Sun Feb 18, 2007 8:14 pm

You throw a stone disk at the soldier. It deals no damage to him. The soldier notices you and smirks. He fires off a pistol shot and deals 239 damage to you. The other brute takes his fist and uses a power punch on the soldier, dealing 38 damage to the soldier.

(Brute)Charger: 25/270 Health, 31/40 Energy, 75 Attack, 25 Defense, 40 Resistance, 120 Agility

(Soldier)Troop: 37/75 Health, 90/90 Energy

Resif:
Health: 181/540
Energy: 40/40

You can:
- Engage the soldier and attack next turn
- Use a healing potion

Note: The reason the disk failed to damage the soldier is because the disk damage is weak (.80 * attack) and the soldiers' defenses are superb. Otherwise, the stone disks are effective against other ranged enemies and will still deal 3x damage against casters.

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#20

Post by KirbyBoy2000 » Sun Feb 18, 2007 8:28 pm

Well, I was just trying to get his attention really. Anyway, healing potion.

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