Exile
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Exile
Sorry to waste your tim and my time with GoH. I've had absolutely no desire to update it whatsoever. It kinda sucked anyway.
Exiled from your home for crimes, you have been forced into a journey of redemption. In order to be forgiven for your crimes, you must journey and complete the task given to you, depending on your crimes.
To join
Name:
Age:
Sex:
Bio (REQUIRED) Post a brief history of your character (who he is, what he did to be exiled, what he looks like, etc)
Stats Split 70 between hp/mp and 50 between the rest.
HP:
MP:
Att:
Def:
Int:
Wis:
Spd:
Abilities: You can have 3 skills. Can be anything. I choose stats. Include a general idea of its strength though.
Items: You can carry up to 4 items total, of any kind + 100gp. When something says Max: #, that means thats the most you can get of something and have it count as one of the four items you can carry. Max 1 isn't listed.) Anything that has Con, can be concealed. Con: Clk means cloaks only, Con: Any means it can be concealed pretty much anywhere small)
choose from the following.
Weapons
Short Sword (Dmg: 6, Acc: 65% Evd: 5%, Con: Clk)
Long Sword (Dmg: 10, Acc: 70% Evd: 8%, -1spd, Con: Clk)
Broad Sword (Dmg: 15, Acc: 75% Evd: 12%, -2spd)
Sm. Katana (Dmg: 8, Acc: 70% Evd: 5%Armor Pierce: 5%, COn: Clk)
Sh. Rapier(Dmg: 5, Acc: 75% Evd: 10% extra attack every other round, Con: Clk)
Sh. Spear (Dmg: 8, Acc: 65%, Evd: 4%, long reach)
Lt. Javelin (Dmg: 6, Acc: 60% Range: 100ft)
Hand Axe (Dmg: 8, Acc: 65% Evd: 2%, Con: Clk)
Sm. Axe (Dmg: 16, Acc: 70% Armor Pierce: 10%, Evd: 2%, -3spd, Con: Clk)
Club (Dmg: 5, Acc: 70%, Evd: 3%, 0HP: K.O , Con: Clk)
Q. Staff (Dmg: 5, Acc: 70%, Evd: 5% 0hp: K.O)
Sh. Bow (Acc: 60% Extra attack every other round. Range: 300ft)
fl. arrows (Dmg: 5, Acc: +5% Range: +50ft, Max: 6)
Hand X-bow (Acc: 80%, Range: 150ft, Con: any)
H. Bolts (Dmg: 3, Con: Any, Max: 6)
Lt. Knife (Dmg: 4, Acc: 60%, Ev: 1% Con: Any)
Th. Knife (Dmg: 3, Acc: 60%, Con: any, Range: 50ft)
Cestus (Dmg: 1, makes punches lethal, rather than 0HP: KO)
Clothing/Armor
Cloth Cloak (+3hp, +3df conceal identity, Wear over armor)
Padded Armor (+5hp, +3df)
Lthr Armor (+10hp, +7df)
Chain Mail (+25hp, +15df, -5spd)
buckler (5% evade, +3df)
Sm. Shield (15% evade, +7df, -1spd)
Accessories
Lthr. Gloves (+5att)
Lthr. Bracers (+5def)
Jade Amulet (+5 Int)
Jade Pendant (+5Wis)
Soft Boots (+5 spd)
Wk. Glasses (+5% Acc)
Bronze Regen Pendant (heal 10%max hp/rd or 5% max mp/rd)
Bronze Focus Ring (Increases spell effects by 10%)
Bronze earrings (Lowers mp cost by 10%)
Bronze Protection Necklace (Lowers damage taken by 20%)
Sm. Gold Pouch (Carry GP +400)
Sm. Item Pouch (Carry 4 small items)
Backpack (Carry 6 large items)
Quiver (Carry +24 bolts/arrows)
Spellbook (start with 3 extra abilities)
Items
Tonic (Heals 30hp)
Ether (Heals 30mp)
Herb (heals one status effect, Max: 2)
Rope (Use it to climb or tie things up)
Grappling hook (use it to swing across gaps with rope)
Mini bomb (Deals 15 damage or blows weak stuff up, Max: 3)
Exiled from your home for crimes, you have been forced into a journey of redemption. In order to be forgiven for your crimes, you must journey and complete the task given to you, depending on your crimes.
To join
Name:
Age:
Sex:
Bio (REQUIRED) Post a brief history of your character (who he is, what he did to be exiled, what he looks like, etc)
Stats Split 70 between hp/mp and 50 between the rest.
HP:
MP:
Att:
Def:
Int:
Wis:
Spd:
Abilities: You can have 3 skills. Can be anything. I choose stats. Include a general idea of its strength though.
Items: You can carry up to 4 items total, of any kind + 100gp. When something says Max: #, that means thats the most you can get of something and have it count as one of the four items you can carry. Max 1 isn't listed.) Anything that has Con, can be concealed. Con: Clk means cloaks only, Con: Any means it can be concealed pretty much anywhere small)
choose from the following.
Weapons
Short Sword (Dmg: 6, Acc: 65% Evd: 5%, Con: Clk)
Long Sword (Dmg: 10, Acc: 70% Evd: 8%, -1spd, Con: Clk)
Broad Sword (Dmg: 15, Acc: 75% Evd: 12%, -2spd)
Sm. Katana (Dmg: 8, Acc: 70% Evd: 5%Armor Pierce: 5%, COn: Clk)
Sh. Rapier(Dmg: 5, Acc: 75% Evd: 10% extra attack every other round, Con: Clk)
Sh. Spear (Dmg: 8, Acc: 65%, Evd: 4%, long reach)
Lt. Javelin (Dmg: 6, Acc: 60% Range: 100ft)
Hand Axe (Dmg: 8, Acc: 65% Evd: 2%, Con: Clk)
Sm. Axe (Dmg: 16, Acc: 70% Armor Pierce: 10%, Evd: 2%, -3spd, Con: Clk)
Club (Dmg: 5, Acc: 70%, Evd: 3%, 0HP: K.O , Con: Clk)
Q. Staff (Dmg: 5, Acc: 70%, Evd: 5% 0hp: K.O)
Sh. Bow (Acc: 60% Extra attack every other round. Range: 300ft)
fl. arrows (Dmg: 5, Acc: +5% Range: +50ft, Max: 6)
Hand X-bow (Acc: 80%, Range: 150ft, Con: any)
H. Bolts (Dmg: 3, Con: Any, Max: 6)
Lt. Knife (Dmg: 4, Acc: 60%, Ev: 1% Con: Any)
Th. Knife (Dmg: 3, Acc: 60%, Con: any, Range: 50ft)
Cestus (Dmg: 1, makes punches lethal, rather than 0HP: KO)
Clothing/Armor
Cloth Cloak (+3hp, +3df conceal identity, Wear over armor)
Padded Armor (+5hp, +3df)
Lthr Armor (+10hp, +7df)
Chain Mail (+25hp, +15df, -5spd)
buckler (5% evade, +3df)
Sm. Shield (15% evade, +7df, -1spd)
Accessories
Lthr. Gloves (+5att)
Lthr. Bracers (+5def)
Jade Amulet (+5 Int)
Jade Pendant (+5Wis)
Soft Boots (+5 spd)
Wk. Glasses (+5% Acc)
Bronze Regen Pendant (heal 10%max hp/rd or 5% max mp/rd)
Bronze Focus Ring (Increases spell effects by 10%)
Bronze earrings (Lowers mp cost by 10%)
Bronze Protection Necklace (Lowers damage taken by 20%)
Sm. Gold Pouch (Carry GP +400)
Sm. Item Pouch (Carry 4 small items)
Backpack (Carry 6 large items)
Quiver (Carry +24 bolts/arrows)
Spellbook (start with 3 extra abilities)
Items
Tonic (Heals 30hp)
Ether (Heals 30mp)
Herb (heals one status effect, Max: 2)
Rope (Use it to climb or tie things up)
Grappling hook (use it to swing across gaps with rope)
Mini bomb (Deals 15 damage or blows weak stuff up, Max: 3)
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
-
- Member
- Posts: 2665
- Joined: Sun Jan 07, 2001 2:00 am
- Location: Ohio
- Contact:
Name: Rift
Age: 19
Sex: Male
Bio (REQUIRED) Bio:Rift had always been the kid who never said a word to anyone, keeping to himself unless spoken to. However, one night he awoke to find several men in his house, all strangers, and all very much armed. All the silent anger he had compiled over the years suddenly erupted, and he grabbed his weapon and pierced the gut of the nearest thief, continuing the slaughter until all were dead at his feet. A mob of government officials found the bodies with Rift barely injured, jumped to a conclusion, and banished the boy from the town. He is now almost devoid of compassion, and slightly psychotic, a crazy light ever present in his gray eyes.
Stats Split 70 between hp/mp and 50 between the rest.
HP:40
MP: 30
Att:10
Def:10
Int:5
Wis:10
Spd:15
Abilities:
Tempest Spear- charges spear with crackling electricity, does moderate damage
Rift- Allows Rift to teleport short distances, in combat it teleports him above the enemy to strike down from above
Cloud- if used in combat, blinds one foe, if outside, emits a thick fog of pitch black darkness, perfect for escapes (or just to create general chaos)
Items:
Weapon: Short Spear
Armor/Clothing: Leather Armor
Accessory: Bronze Regen Pendant (Health)
Accessory: Backpack
Age: 19
Sex: Male
Bio (REQUIRED) Bio:Rift had always been the kid who never said a word to anyone, keeping to himself unless spoken to. However, one night he awoke to find several men in his house, all strangers, and all very much armed. All the silent anger he had compiled over the years suddenly erupted, and he grabbed his weapon and pierced the gut of the nearest thief, continuing the slaughter until all were dead at his feet. A mob of government officials found the bodies with Rift barely injured, jumped to a conclusion, and banished the boy from the town. He is now almost devoid of compassion, and slightly psychotic, a crazy light ever present in his gray eyes.
Stats Split 70 between hp/mp and 50 between the rest.
HP:40
MP: 30
Att:10
Def:10
Int:5
Wis:10
Spd:15
Abilities:
Tempest Spear- charges spear with crackling electricity, does moderate damage
Rift- Allows Rift to teleport short distances, in combat it teleports him above the enemy to strike down from above
Cloud- if used in combat, blinds one foe, if outside, emits a thick fog of pitch black darkness, perfect for escapes (or just to create general chaos)
Items:
Weapon: Short Spear
Armor/Clothing: Leather Armor
Accessory: Bronze Regen Pendant (Health)
Accessory: Backpack
Yeah.
Still don\'t care.
Still don\'t care.
-
- Member
- Posts: 1687
- Joined: Fri Jun 14, 2002 1:00 am
- Location: Tangiers
- Contact:
Name: Heret
Age: 26
Sex: Female
Bio: Heret grew up in the slums, and deciding that the life of a married woman or a whore was not for her, began an ambitious career of thievery. Unlike many other thieves, she had a knack for magic and used her spells to great effect. She was approached by the illustrious Thieves' Guild, but declined their offer to join. The Guild was displeased with her refusal and tipped off her whereabout to the local watch. Heret is a little taller than the average person and has blue eyes. She has a fairly slim figure and medium-lengthish brown hair.
HP: 50
MP: 20
Att: 10
Def: 10
Int: 10
Wis: 8
Spd: 12
Blazing Circle: Does lots of damage to all enemies.
Aura of Tranquility: High chance enemies will not attack Heret, if they do manage to anyway they'll take a penalty.
Heretic Rune: Saps life from an enemy, and uses sapped hp to act as shield.
Broad Sword
Leather Armor
Bronze Regen Pendant (10% hp regen)
Backpack
[ October 12, 2004, 07:57 PM: Message edited by: Lord Umbra ]
Age: 26
Sex: Female
Bio: Heret grew up in the slums, and deciding that the life of a married woman or a whore was not for her, began an ambitious career of thievery. Unlike many other thieves, she had a knack for magic and used her spells to great effect. She was approached by the illustrious Thieves' Guild, but declined their offer to join. The Guild was displeased with her refusal and tipped off her whereabout to the local watch. Heret is a little taller than the average person and has blue eyes. She has a fairly slim figure and medium-lengthish brown hair.
HP: 50
MP: 20
Att: 10
Def: 10
Int: 10
Wis: 8
Spd: 12
Blazing Circle: Does lots of damage to all enemies.
Aura of Tranquility: High chance enemies will not attack Heret, if they do manage to anyway they'll take a penalty.
Heretic Rune: Saps life from an enemy, and uses sapped hp to act as shield.
Broad Sword
Leather Armor
Bronze Regen Pendant (10% hp regen)
Backpack
[ October 12, 2004, 07:57 PM: Message edited by: Lord Umbra ]
\"Be kind to your neighbor. He knows where you live.\"
- Anon.
- Anon.
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
-
- Member
- Posts: 1687
- Joined: Fri Jun 14, 2002 1:00 am
- Location: Tangiers
- Contact:
-
- Member
- Posts: 4659
- Joined: Tue Sep 18, 2001 1:00 am
- Location: A generic place such as a house
- Contact:
Name: Jared
Age: 28
Sex: Male
Bio: Jared had friends back in his younger ages. All of them had gotten along well until some day his friends went to the market and started stealing items. Jared was against it at first but his friends soon convinced him to do it or they wouldn't be his friend. So he did, and when another of his friends was caught, his friend put the entire blame on Jared, and thus casted out of his village for over 14 years now.
Stats Split 70 between hp/mp and 50 between the rest.
HP: 40
MP: 30
Att: 12
Def: 11
Int: 6
Wis: 7
Spd: 14
Abilities:
Pierce- Deals a lot of damage to unarmored foes, and ingnoring defense on armored foes.
Toxin- Spins around in a circle, spreading a gas that causes all enemies to take very little damage over time for the rest of the battle.
Bolt- A bolt of lightning hits an enemy, and stuns them for a few rounds.
Weapons
Short Sword (Dmg: 6, Acc: 65% Evd: 5%, Con: Clk)
Lthr Armor (+10hp, +7df)
Lthr. Gloves (+5att)
Tonic (Heals 30hp)
Age: 28
Sex: Male
Bio: Jared had friends back in his younger ages. All of them had gotten along well until some day his friends went to the market and started stealing items. Jared was against it at first but his friends soon convinced him to do it or they wouldn't be his friend. So he did, and when another of his friends was caught, his friend put the entire blame on Jared, and thus casted out of his village for over 14 years now.
Stats Split 70 between hp/mp and 50 between the rest.
HP: 40
MP: 30
Att: 12
Def: 11
Int: 6
Wis: 7
Spd: 14
Abilities:
Pierce- Deals a lot of damage to unarmored foes, and ingnoring defense on armored foes.
Toxin- Spins around in a circle, spreading a gas that causes all enemies to take very little damage over time for the rest of the battle.
Bolt- A bolt of lightning hits an enemy, and stuns them for a few rounds.
Weapons
Short Sword (Dmg: 6, Acc: 65% Evd: 5%, Con: Clk)
Lthr Armor (+10hp, +7df)
Lthr. Gloves (+5att)
Tonic (Heals 30hp)
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
Name:Kalli Yavan
Age:18
Sex:Female
Bio: Originally a young girl from a small village. She was an outcast in town, living without a family and just reading spellbooks all day. One day however a thief stole all of the money left over in her home, and then she had to become a thief in order to make ends meet. However on her first time trying to steal something she was caught. In a panic she cast a spell on the person who found her, as a result he was horribly injured. After that she ran back to her home and hid, however the people of the village found her and then exiled her. That was around 6 years ago, now she is a young woman and has increased her magicial abilities, however still has to resort to thieving to make ends meet.
Stats Split 70 between hp/mp and 50 between the rest.
HP:20
MP:50
Att:0
Def:5
Int:25
Wis:5
Spd:5
Abilities:
Wisp- Summons a being made of energy. Can move around things/enemies slightly, yet it's fairly weak by itself. It can also negate some magic effects or attacks.
Energy Chain- Shoots a chain made of energy through an opponent or creates a chain that acts like a rope, only stronger.
Magic Bomb- Deals damage to multiple enemies or breaks weak walls.
-Magic Missile- Shoots a weak ball of energy at an opponent. Weak, but fast and fairly cheap to cast.
-Wisp Missile- Magic Missile/Wisp mixture. Deals moderate damage and pushes opponent back a fair distance.
-Barrage- Randomly shoots out magic missiles(most of them) and wisp missiles(a small amouunt of them) at 1 or more opponents.
-Ignis Fatuus- A strange enchanting wisp that charms and lures those who see it towards it. Reacts to heat.
-Magic Circle- Empowers the abilities of all summoned wisps and decreases MP costs for spells.
-Aura- Decreases damage taken and gives Kalli a regen effect to her HP.
Items:
Cloak
Spellbook x2.
Bronze Regen Pendant(MP)
Age:18
Sex:Female
Bio: Originally a young girl from a small village. She was an outcast in town, living without a family and just reading spellbooks all day. One day however a thief stole all of the money left over in her home, and then she had to become a thief in order to make ends meet. However on her first time trying to steal something she was caught. In a panic she cast a spell on the person who found her, as a result he was horribly injured. After that she ran back to her home and hid, however the people of the village found her and then exiled her. That was around 6 years ago, now she is a young woman and has increased her magicial abilities, however still has to resort to thieving to make ends meet.
Stats Split 70 between hp/mp and 50 between the rest.
HP:20
MP:50
Att:0
Def:5
Int:25
Wis:5
Spd:5
Abilities:
Wisp- Summons a being made of energy. Can move around things/enemies slightly, yet it's fairly weak by itself. It can also negate some magic effects or attacks.
Energy Chain- Shoots a chain made of energy through an opponent or creates a chain that acts like a rope, only stronger.
Magic Bomb- Deals damage to multiple enemies or breaks weak walls.
-Magic Missile- Shoots a weak ball of energy at an opponent. Weak, but fast and fairly cheap to cast.
-Wisp Missile- Magic Missile/Wisp mixture. Deals moderate damage and pushes opponent back a fair distance.
-Barrage- Randomly shoots out magic missiles(most of them) and wisp missiles(a small amouunt of them) at 1 or more opponents.
-Ignis Fatuus- A strange enchanting wisp that charms and lures those who see it towards it. Reacts to heat.
-Magic Circle- Empowers the abilities of all summoned wisps and decreases MP costs for spells.
-Aura- Decreases damage taken and gives Kalli a regen effect to her HP.
Items:
Cloak
Spellbook x2.
Bronze Regen Pendant(MP)
- 0123456Link0123456
- Member
- Posts: 81
- Joined: Mon Oct 11, 2004 1:00 am
- 0123456Link0123456
- Member
- Posts: 81
- Joined: Mon Oct 11, 2004 1:00 am
DAMN ENTER BUTTON!!! Alright i didnt even realize I posted this twice until I posted this longer version.
Name Dragoon
Age: 28
Sex: Male
HP: 30
MP: 40
Bio: Was found by the police down a dark alley with a dozen dead men laying in a circle around him. All the men had a tatoo of a skull on their back, so the police inferred they were all part of some gang. Was found guilty of murder in the court of law and sentenced to life in prison. On his way to prison in a heavily armored vehicle he mysteriously escaped. Has been exiled from town. Police are ordered to shoot him on the spot if hes seen in the area again.
Attack:20
Defense:5
Intelligence:8
Wisdom: 7
Speed:10
Long Sword
Sh. Bow
Spellbook
Backpack
Tonic
Ether
Herb
Rope
Grappling hook
Mini bomb
Abilities:
Teleport-Allows Dragoon to teleport to anywhere within 500 feet
Heal: Allows Dragoon to fully heal his HP but is vunerable to enemies while healing
Shockwave: Sends out an electrical shockwave in all directions frying his enemies to a crisp within 20 feet of him
Fireblaze: Sends out a ball of fire at his enemy
Conceal: Becomes invisible for a short amount of time
Timestop: Makes everything around him go in slowmo for about a minute. His most phsically demanding attack. It literally drains all of his energy with one use, and is only used when surrounded by enemies.
[ October 15, 2004, 07:04 PM: Message edited by: 0123456Link0123456 ]
Name Dragoon
Age: 28
Sex: Male
HP: 30
MP: 40
Bio: Was found by the police down a dark alley with a dozen dead men laying in a circle around him. All the men had a tatoo of a skull on their back, so the police inferred they were all part of some gang. Was found guilty of murder in the court of law and sentenced to life in prison. On his way to prison in a heavily armored vehicle he mysteriously escaped. Has been exiled from town. Police are ordered to shoot him on the spot if hes seen in the area again.
Attack:20
Defense:5
Intelligence:8
Wisdom: 7
Speed:10
Long Sword
Sh. Bow
Spellbook
Backpack
Tonic
Ether
Herb
Rope
Grappling hook
Mini bomb
Abilities:
Teleport-Allows Dragoon to teleport to anywhere within 500 feet
Heal: Allows Dragoon to fully heal his HP but is vunerable to enemies while healing
Shockwave: Sends out an electrical shockwave in all directions frying his enemies to a crisp within 20 feet of him
Fireblaze: Sends out a ball of fire at his enemy
Conceal: Becomes invisible for a short amount of time
Timestop: Makes everything around him go in slowmo for about a minute. His most phsically demanding attack. It literally drains all of his energy with one use, and is only used when surrounded by enemies.
[ October 15, 2004, 07:04 PM: Message edited by: 0123456Link0123456 ]
RED SOX PWN THE YANKEEES