Champion's BC- Lobby/Stats Topic
- KirbyBoy2000
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Champion's BC- Lobby/Stats Topic
STATISTICS
Name- Ala-Wishous Simmons AKA Sir Andre
Age- 24
Gender- M
Class- Teacher
Weapon- Axe
HP:22
MP:49
Atk:18(33)
Def:35
Mgc:25
Res:24
Spd:18
Skl:33
Club Rank- Beginner
Lvl 1
Exp:0/100
SP:10
Acc:91%
Equipment- Hand Axe: Atk +15, Acc +8%.
Items-100gp.
Skills-
Fighters Stance B- Atk +15, Spd +15, Acc +10%. 60SP
Defensive Stance A- Def +5, Parry % +20. 30SP
Name: Auriel
Age: 21
Gender: F
Class: Archer
HP:53(76)
MP:50
Atk:52(67)
Def:29(44)
Mgc:38
Res:28
Spd:53
Skl:39
Club Rank- Beginner
Lvl 2
Exp:0/100
SP:50
Acc:80%
Evd:10%
Equipment-
Bow- Atk +15, Acc +15%, ranged.
Clothes- +5HP. All classes, can be worn with armor.
Cloak- HP+5, Evade +5%. All classes can use, yet gets +5% evade with pickpockets and archers.
Cap: HP +3. Def +5. All classes can use.
Padded Leather- +10HP, +10Def.
Items- 300gp.
Strange Bow- ?????
Headband
3 Elixirs
Antidote
2 status cures
Skills-
Concentrate- Mext attack always hits.
Charge 1: Next attack +125% damage.
Dash Away: Runs out of melee distance.
Name- Nalar
Age- 18
Gender- M
Class- Entertainer
HP:41(56)
MP:27
Atk:19(24)
Def:33(3 8)
Mgc:20
Res:40
Spd:29
Skl:33
Club Rank- Beginner
Lvl 1
Exp:0/100
SP:60
Acc:101%
Equipment- Throwing Needles- Atk +5, Acc +18%
Leather Armor-+10HP, +5Def.
Clothes- +5HP.
Items-
Potion x2.
Status Cure.
Skills-
Sing: Heals 5HP to all allies.
Name: Jalas
Age: 24
Gender: M
Class: Martial Artist
HP:58
MP:12
Atk:37
Def:18
Mgc:14
Res:13
Spd:31
Skl:36
Club Rank-Beginner
Lvl 1
Exp:0/100
SP:10
Acc:90%
Equipment- None. Punch- Damage x.75
Items- 100gp.
Skills-
Kick- 1.5x Punch damage. 3MP.
Double Kick- 2 kicks in a row.8MP
Name: Kirin
Age: 17
Gender: Male
Class: Fencer
HP:19(34)
MP:20
Atk:31
Def:18(23)
Mgc:38
Res:17
Spd:28
Skl:48
Club Rank- Beginner
Lvl 1
Exp:0/100
SP:0
Acc:130%
Equipment- Short Sword: Atk +12, Acc +10%.
Headband
Leather armor
Items-3 potions
Skills
Pierce: Ignores Armor defense. 7MP. 60SP.
Focus B: Focus B- Accuracy and Evade +10%. 3MP. 40SP.
LOBBY- (Beginner Choices)
Training- Pay money to get training.
Duels/Fights- Fight random battlers.
Quest- Go on a quest based on your class.
Shop- Go and buy weapons.
Gauntlet- A series of fights to increase your rank in the club.
[ October 11, 2004, 09:01 PM: Message edited by: KirbyBoy2000 ]
Name- Ala-Wishous Simmons AKA Sir Andre
Age- 24
Gender- M
Class- Teacher
Weapon- Axe
HP:22
MP:49
Atk:18(33)
Def:35
Mgc:25
Res:24
Spd:18
Skl:33
Club Rank- Beginner
Lvl 1
Exp:0/100
SP:10
Acc:91%
Equipment- Hand Axe: Atk +15, Acc +8%.
Items-100gp.
Skills-
Fighters Stance B- Atk +15, Spd +15, Acc +10%. 60SP
Defensive Stance A- Def +5, Parry % +20. 30SP
Name: Auriel
Age: 21
Gender: F
Class: Archer
HP:53(76)
MP:50
Atk:52(67)
Def:29(44)
Mgc:38
Res:28
Spd:53
Skl:39
Club Rank- Beginner
Lvl 2
Exp:0/100
SP:50
Acc:80%
Evd:10%
Equipment-
Bow- Atk +15, Acc +15%, ranged.
Clothes- +5HP. All classes, can be worn with armor.
Cloak- HP+5, Evade +5%. All classes can use, yet gets +5% evade with pickpockets and archers.
Cap: HP +3. Def +5. All classes can use.
Padded Leather- +10HP, +10Def.
Items- 300gp.
Strange Bow- ?????
Headband
3 Elixirs
Antidote
2 status cures
Skills-
Concentrate- Mext attack always hits.
Charge 1: Next attack +125% damage.
Dash Away: Runs out of melee distance.
Name- Nalar
Age- 18
Gender- M
Class- Entertainer
HP:41(56)
MP:27
Atk:19(24)
Def:33(3 8)
Mgc:20
Res:40
Spd:29
Skl:33
Club Rank- Beginner
Lvl 1
Exp:0/100
SP:60
Acc:101%
Equipment- Throwing Needles- Atk +5, Acc +18%
Leather Armor-+10HP, +5Def.
Clothes- +5HP.
Items-
Potion x2.
Status Cure.
Skills-
Sing: Heals 5HP to all allies.
Name: Jalas
Age: 24
Gender: M
Class: Martial Artist
HP:58
MP:12
Atk:37
Def:18
Mgc:14
Res:13
Spd:31
Skl:36
Club Rank-Beginner
Lvl 1
Exp:0/100
SP:10
Acc:90%
Equipment- None. Punch- Damage x.75
Items- 100gp.
Skills-
Kick- 1.5x Punch damage. 3MP.
Double Kick- 2 kicks in a row.8MP
Name: Kirin
Age: 17
Gender: Male
Class: Fencer
HP:19(34)
MP:20
Atk:31
Def:18(23)
Mgc:38
Res:17
Spd:28
Skl:48
Club Rank- Beginner
Lvl 1
Exp:0/100
SP:0
Acc:130%
Equipment- Short Sword: Atk +12, Acc +10%.
Headband
Leather armor
Items-3 potions
Skills
Pierce: Ignores Armor defense. 7MP. 60SP.
Focus B: Focus B- Accuracy and Evade +10%. 3MP. 40SP.
LOBBY- (Beginner Choices)
Training- Pay money to get training.
Duels/Fights- Fight random battlers.
Quest- Go on a quest based on your class.
Shop- Go and buy weapons.
Gauntlet- A series of fights to increase your rank in the club.
[ October 11, 2004, 09:01 PM: Message edited by: KirbyBoy2000 ]
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Shop
Weapons-(Only listing ones you guys can use for now)
Short Bow- Atk +10, Acc +12%, ranged. 10gp.
Bow- Atk +15, Acc +15%, ranged. 40gp.
Knife- Atk +8, Acc +15%, can be thrown. 10gp.
Dagger- Atk +10, Acc +20%, can be thrown. 40gp.
Throwing Needles- Atk +5, Acc +18%, throwing. 10gp.
Throwing Knives- Atk +8, Acc +22%, throwing. 40gp.
Hand Axe- Atk +15, Acc +8%. 10gp.
Iron Axe- Atk +25, Acc +5%. 40gp.
Wand- Atk +3,Mgc +15, Acc +5%. 10gp.
Magic Wand- Mgc +20. MP cost -5. 50gp.
Walking Stick- Atk +8, Mgc +10, Acc +5%. 10gp.
Quarter Staff- Atk +12, Mgc +12, Acc +6%. 40gp.
Wooden Rod- Atk +5, Mgc +12, Acc +5%. 10gp.
Focus Rod- Atk +7, Mgc +15, Acc +5%. Increases magical damage by 5%. 50gp.
Short Sword- Deals +12 Atk, 10% Accuracy. 10gp.
Sword- +18 Atk, + 10% Accuracy. 40gp.
Rapier- +8 Atk, + 10% Accuracy, Ignores 2 Armor Def.
Estoc- +14 Atk, +14% Accuracy. Ignores 5 Armor Def.
Armor
Clothes- +5HP. All classes, can be worn with armor. 10gp
Leather Armor- +10HP, +5 Def. Squire, Pickpocket, Archer, Fencer, Teacher, Entertainer, Spiritualist, Tamer. 40gp.
Padded Leather- +10HP, +10Def. Squire, Pickpocket, Archer, Fencer, Teacher, Entertainer, Spiritualist, Tamer. 60gp.
Robes- +5HP, +5MP. Apprentice, Teacher, Spriritualist, Tamer. 30gp.
Apprentice Robes- +5HP, +10MP, +5Mgc. Apprentice, Teacher, Spiritualist, Tamer. 60gp.
Training Suit- HP+20. Martial Artist. 50gp.
Shields(Cannot be used with 2 handed weapons.)
Buckler- +5% Evade on physical attacks. CAN be used with 2 handed weapons. 20gp.
Small Shield- +10% evade on physical attacks. 25gp.
Shield- +15% evade on physical attacks. 40gp.
Magic Seal- Lets shield block magical attacks, cannot be removed from sheld once attached. 20gp.
Headware
Headband- HP +5, Acurracy +5%. All classes can use, yet gets +5% accuracy with fencer and martial artist. 30gp.
Cap: HP +3. Def +5. All classes can use. 25gp.
Accessories(2 max, cannot wear 2 of the same)
Cloak- HP+5, Evade +5%. All classes can use, yet gets +5% evade with pickpockets and archers. 30gp.
Gloves- Atk +5. 20gp.
Gauntlets- Def +5. 20gp.
Amulet- Mgc +5. 20gp.
Pendant- Res +5. 20gp.
Boots- Spd +5. 20gp.
Crest- Skl +5. 20gp.
Charm- Luck +5%. 20gp.
Items
Potion- Heals 20HP. 10gp.
Ether- Heals 20MP. 15gp.
Elixer- Heals 20HP and MP. 25gp.
Antidote- Cures poison. 10gp.
Status Cure- May cure most status effects. 10gp.
[ October 09, 2004, 10:49 PM: Message edited by: KirbyBoy2000 ]
Weapons-(Only listing ones you guys can use for now)
Short Bow- Atk +10, Acc +12%, ranged. 10gp.
Bow- Atk +15, Acc +15%, ranged. 40gp.
Knife- Atk +8, Acc +15%, can be thrown. 10gp.
Dagger- Atk +10, Acc +20%, can be thrown. 40gp.
Throwing Needles- Atk +5, Acc +18%, throwing. 10gp.
Throwing Knives- Atk +8, Acc +22%, throwing. 40gp.
Hand Axe- Atk +15, Acc +8%. 10gp.
Iron Axe- Atk +25, Acc +5%. 40gp.
Wand- Atk +3,Mgc +15, Acc +5%. 10gp.
Magic Wand- Mgc +20. MP cost -5. 50gp.
Walking Stick- Atk +8, Mgc +10, Acc +5%. 10gp.
Quarter Staff- Atk +12, Mgc +12, Acc +6%. 40gp.
Wooden Rod- Atk +5, Mgc +12, Acc +5%. 10gp.
Focus Rod- Atk +7, Mgc +15, Acc +5%. Increases magical damage by 5%. 50gp.
Short Sword- Deals +12 Atk, 10% Accuracy. 10gp.
Sword- +18 Atk, + 10% Accuracy. 40gp.
Rapier- +8 Atk, + 10% Accuracy, Ignores 2 Armor Def.
Estoc- +14 Atk, +14% Accuracy. Ignores 5 Armor Def.
Armor
Clothes- +5HP. All classes, can be worn with armor. 10gp
Leather Armor- +10HP, +5 Def. Squire, Pickpocket, Archer, Fencer, Teacher, Entertainer, Spiritualist, Tamer. 40gp.
Padded Leather- +10HP, +10Def. Squire, Pickpocket, Archer, Fencer, Teacher, Entertainer, Spiritualist, Tamer. 60gp.
Robes- +5HP, +5MP. Apprentice, Teacher, Spriritualist, Tamer. 30gp.
Apprentice Robes- +5HP, +10MP, +5Mgc. Apprentice, Teacher, Spiritualist, Tamer. 60gp.
Training Suit- HP+20. Martial Artist. 50gp.
Shields(Cannot be used with 2 handed weapons.)
Buckler- +5% Evade on physical attacks. CAN be used with 2 handed weapons. 20gp.
Small Shield- +10% evade on physical attacks. 25gp.
Shield- +15% evade on physical attacks. 40gp.
Magic Seal- Lets shield block magical attacks, cannot be removed from sheld once attached. 20gp.
Headware
Headband- HP +5, Acurracy +5%. All classes can use, yet gets +5% accuracy with fencer and martial artist. 30gp.
Cap: HP +3. Def +5. All classes can use. 25gp.
Accessories(2 max, cannot wear 2 of the same)
Cloak- HP+5, Evade +5%. All classes can use, yet gets +5% evade with pickpockets and archers. 30gp.
Gloves- Atk +5. 20gp.
Gauntlets- Def +5. 20gp.
Amulet- Mgc +5. 20gp.
Pendant- Res +5. 20gp.
Boots- Spd +5. 20gp.
Crest- Skl +5. 20gp.
Charm- Luck +5%. 20gp.
Items
Potion- Heals 20HP. 10gp.
Ether- Heals 20MP. 15gp.
Elixer- Heals 20HP and MP. 25gp.
Antidote- Cures poison. 10gp.
Status Cure- May cure most status effects. 10gp.
[ October 09, 2004, 10:49 PM: Message edited by: KirbyBoy2000 ]
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