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Fighters Battleclub

Posted: Thu Aug 26, 2004 9:31 pm
by KirbyBoy2000
I know the titles been used before, but I was the one to use it, so it doesn't matter. I'm quitting Relic Hunter too I guess, since it was becoming sort of boring for me.

Sign Up
Name:...
Age:...
Sex:Male/Female

Weapon- Anything, dual them if you want.

Stats
HP/MP- Out of 800.

Abilities- Any amount of skills/spells. State power, speed, and effects.
Overdrive- A powerful move that you can only do when your overdrive meter is full.

You start with 800gold to buy items.

Armor
Robes- +20HP, +30MP. 100 gold.
Apprentice Robes-+30HP, +50MP. 170gold.
Leather Armor- +50HP. 100 gold.
Padded Leather- +80HP. 170 gold.
Cape- +10HP, goes over normal armor. 50gold.
Cap- Lowers damage by 5. 30gold.
Hat- Lowers damage by 10. 70 gold.
Buckler- 10% chance to block physical attacks passively, 50% actively. 100gold.

Accessories
Gloves- +10% physical damage. 50 gold.
Boots- Evasion +10%, Goes first(unless opponent uses a move faster than yours.) 150gold.
Amulet- +10% magical damage. 50 gold.
Glasses- +10% Accuracy, helps to evade passive defenses. 60 gold.
Charm- Makes you lucky. 30 gold.

Items
Sml Potion- Heals 100HP. 50 gold.
Sml Ether- Heals 100MP. 50gold.
Sml Elixer- Heals 100HP and MP. 120 gold.
Antidote- Heals most Poison. 40 gold.
Phoenix Feather- Revives to full HP and MP when you fall in battle. 500 gold.
Sml Bomb- Deals 100 damage. 50 gold.


Battle Notes
Starting- You start off with 5 points in battle and gain 1 point per turn.
Order of Fighting(in most cases)- Overdrive, Blocking/Items, Attack/Skills, Spells.
Points- Most actions use up some points aside from overdrives, items, and blocking.
Combos- You may use up spare points you have to initiate combos. However, you may only use up to however many hits the weapon can do.

Posted: Fri Aug 27, 2004 12:17 am
by [sage]
Sign Up
Name: Tiran
Age: 22
Sex: Male

Weapon- Staff

Stats
HP: 500
MP: 300

Abilities- Numbered in order i'd prefer to learn them. Categorized in ( ) Offensive (Off), Defensive (Def) Status: Negative or positive (Stat) Support: Automatic skill (Supp) Link: A skill that has to be linked with another skill to be used (Lk) and Reaction (Rct)

Offensive

1 -Beam: Deals medium damage to one opponent. Fast
3 -M. Missile: Deals low damage to all opponents. Fast
9 -Power Beam: Deals high damage to one opponent. Medium speed
12 -Blast: Deals high damage to all opponents. Medium speed
13 -Power Drain: Drains hp or mp from enemy and gives it to Tiran. Medium speed
26 -Wrath: Hits all enemies with very high damage beams, then again with a very high damage explosion. Slow
35 -Energy Rain: Deals and Drains an extremly high amount of HP and MP. slow

Defensivive: Covers both healing and barrier spells that aren't reactionary.

2 -Heal: Heals Tiran or one ally for half their max health. Fast
7- Recover: Heals status effects)
10- Strong Heal: Heals Tiran for 90% of max health. Slow
20 -Circle of Power: Can be cast around anyone in the fight. If an enemy, all damage they deal is 0 for 3 rounds. If an ally or Tiran, all damage dealt to them for 3 rounds is 0. Medium speed
33 -Guardian: Summons a spirit with very high hp. They take all damage in place of Tiran. slow
34 -Divine Aura: Ignores all damage and heals Tiran 25% of his max hp every turn. slow

Status: All status spells are slow to cast.

8 -Titan's Strength: Physical attacks deal double damage and ignores anything that lowers damage for several rounds.
16 -Power Seal: Seals the enemy's magic. They cannot use magic for 5 rounds.
19 -Curse: Curses the enemy by lowering their physical and magical damage for several turns.
21 -Deadly Curse: Enemy loses 20% of his max hp every round.
22 -Magic Curse: Enemy loses 20% of his max mp every round.
23 -Power Cap: Halves the enemy's max mp for the fight.
29 -Spirit Shatter: Opponent loses will to fight. Either gives up or can't act for a few turns.

Support: All support skills are automatically used with another attack and are the same speed as that attack.

4 -Energy Siphon: Can be linked with other moves. Drains enough energy to power a magic attack of Tiran's choice. drains 10% of max health instead of mp.
5 -Energy Flux: Can raise or lower mp cost and effect (the two are proportionate) as he wishes.
15 -Elemental Boost: Can add an element of his choice onto any attack.
17 -Word of Many: Must be linked with another spell. Spell hits all opponents
24 -Divine Word: Must be linked with another spell. Effect of spell lasts the entire fight if status related, damage or healing is tripled, and the effect cannot miss.
30 -Multiplier: Can repeat the spell up to two more times in the same turn.

Reaction: All of Tiran's reactions apply to both physical and magical attacks. They cost about half of what they normally should, since they only work half the tim, with the exception of quick barrier, which acts like the card in adventure. All of them are fast.

6 -Counter Offensive A: Responds with magic missile or Beam. Beam if one opponent, blast if more than one opponent. Cannot counter a counterattack.
11 -Quick Barrier: Can choose to raise quick barrier when an enemy attacks. Cuts damage in half.
14 -Counter Offensive B: Responds with Power Beam or Blast when an enemy attacks.
18 -Boost Barrier: Whenever someone attacks next magic spell is doubled in power.
25 -Power Surge: When attacked, overdrive gauge is raised by double of what it should. 50% chance each time)
27 -Counter Offensive C: Responds with Wrath when an enemy attacks.
28 -Autorecover: Automatically casts Strong heal when attacked.
32 -Autolife: When killed, brings Tiran back to life with full hp and mp. Works one time per fight.
36-Counter Offensive D: Responds with Energy Rain

Overdrive- Hadoken: A huge energy beam that hits all enemies. Cancels out all magics enemies have in effect, and halves their power for several rounds.

You start with 800gold to buy items.

Armor
Apprentice Robes

Accessories
Amulet

Items
Sml Potion x3
Sml Ether x3
Sml Elixer x2

[ August 26, 2004, 11:23 PM: Message edited by: Marth ]

Posted: Fri Aug 27, 2004 7:56 pm
by KirbyBoy2000
Name: Tiran
Age: 22
Sex: Male

Weapon- Wooden Staff- Deals 40 damage, 1 Point per attack, max combo of 2.

Stats
HP: 530(500)
MP: 350(300)

Abilities-
1 -Beam: Deals 220 damage to one opponent, uses 1 point and costs 100MP. Fast
2 -Heal: Heals Tiran or an ally for half of max HP. 100MP and 1 point. Fast
3 -M. Missile: Deals 100 to all opponents, uses 1 point and costs 75MP. Fast
lvl 3 -Energy Siphon: Can be linked with other moves. Drains enough energy to power a magic attack of Tiran's choice. drains 10% of max health instead of mp.
lvl 5 -Energy Flux: Can raise or lower mp cost and effect (the two are proportionate) as he wishes.
lvl 7 -Counter Offensive A: Responds with magic missile or Beam. Beam if one opponent, blast if more than one opponent. Cannot counter a counterattack.
lvl 9- Recover: Heals status effects)
lvl 10 -Titan's Strength: Physical attacks deal double damage and ignores anything that lowers damage for several rounds.
lvl 11 -Power Beam: Deals high damage to one opponent. Medium speed
lvl 13- Strong Heal: Heals Tiran for 90% of max health. Slow
lvl 15 -Quick Barrier: Can choose to raise quick barrier when an enemy attacks. Cuts damage in half.
lvl 17 -Blast: Deals high damage to all opponents. Medium speed
lvl 19 -Power Drain: Drains hp or mp from enemy and gives it to Tiran. Medium speed
lvl 20 -Counter Offensive B: Responds with Power Beam or Blast when an enemy attacks.
lvl 21 -Elemental Boost: Can add an element of his choice onto any attack.
lvl 23 -Power Seal: Seals the enemy's magic. They cannot use magic for 5 rounds.
lvl 25 -Word of Many: Must be linked with another spell. Spell hits all opponents
lvl 27 -Boost Barrier: Whenever someone attacks next magic spell is doubled in power.
lvl 29 -Curse: Curses the enemy by lowering their physical and magical damage for several turns.
lvl 30 -Circle of Power: Can be cast around anyone in the fight. If an enemy, all damage they deal is 0 for 3 rounds. If an ally or Tiran, all damage dealt to them for 3 rounds is 0. Medium speed
lvl 31 -Deadly Curse: Enemy loses 20% of his max hp every round.
lvl 33 -Magic Curse: Enemy loses 20% of his max mp every round.
lvl 35 -Power Cap: Halves the enemy's max mp for the fight.
lvl 37 -Divine Word: Must be linked with another spell. Effect of spell lasts the entire fight if status related, damage or healing is tripled, and the effect cannot miss.
lvl 39 -Power Surge: When attacked, overdrive gauge is raised by double of what it should. 50% chance each time)
lvl 40 -Wrath: Hits all enemies with very high damage beams, then again with a very high damage explosion. Slow
lvl 41 -Counter Offensive C: Responds with Wrath when an enemy attacks.
lvl 43 -Autorecover: Automatically casts Strong heal when attacked.
lvl 45 -Spirit Shatter: Opponent loses will to fight. Either gives up or can't act for a few turns.
lvl 47 -Multiplier: Can repeat the spell up to two more times in the same turn.
lvl 49 -Autolife: When killed, brings Tiran back to life with full hp and mp. Works one time per fight.
lvl 50 -Guardian: Summons a spirit with very high hp. They take all damage in place of Tiran. slow
lvl 51 -Divine Aura: Ignores all damage and heals Tiran 25% of his max hp every turn. slow
lvl 53 -Energy Rain: Deals and Drains an extremly high amount of HP and MP. slow
lvl 55-Counter Offensive D: Responds with Energy Rain

Overdrive- Hadoken: Negates all magical effects and does 300 damage to all enemies. Enemies deal half damage for next 3-5 turns.

Equipment
Wooden Staff
Apprentice Robes
Amulet

Items
Sml Potion x3
Sml Ether x3
Sml Elixer x2

Gold: 40.

If theres anything you want me to change tell me.

[ August 27, 2004, 07:07 PM: Message edited by: KirbyBoy2000 ]

Posted: Fri Aug 27, 2004 11:31 pm
by Rubber Band Man
Name:..Dark MAtter
Age: 103
Sex:Male

Weapon- Psy-Blade, Phsycic blade

Stats
HP-450
MP-350

Order to be learned

Abilities- (Add Phsycic in front of all abilities excuding ones with *)
(- = Defensive)
*Blade- Regular blade, no effects, quick, weak
Square star- Ninja Blade that makes incredible damage, but not accurate
Blade- Special blade, may cause confusion, average speed, powerful
Cannon Beam- Powerful blast, may knock opponent off feet. Very Powerful, Quick, not too accurate
-*bubble matter- sheild, protects from any physical attack
-*dark matter- portects from magic attack
Aversion- teleports away
EXPLODE!- Sends exploding bubble towards opponent, DM takes 1 quarter damage of what opponent recieves
Split- splits into three, let's DM do three attacks, though decreases attacks by one half, and increases defensive stats by one half

Overdrive- Dark Matter Cannon
Super Cannon with VERY High attack power, if attack is missed, DM's defense rises, if DM is in Split mode, damage does not decrease, but rather remains the same, but defense decreases

Armor
Leather Armor- +50HP. 100 gold.


Left: 500
Accessories
Gloves- +10% physical damage. 50 gold.
Boots- Evasion +10%, Goes first(unless opponent uses a move faster than yours.) 150gold.
Amulet- +10% magical damage. 50 gold.

Left: 250

Items
Sml Elixer- Heals 100HP and MP. 120 gold.
Antidote- Heals most Poison. 40 gold.

LEft: 90

[ August 29, 2004, 02:46 PM: Message edited by: Andre The Giant ]

Posted: Sun Aug 29, 2004 3:37 pm
by KirbyBoy2000
Umm... you can only wear one piece of armor.(Meaning pick between either Leather Armor or the Padded Leather.) Other than that your character looks okay.

Posted: Sun Aug 29, 2004 3:46 pm
by Rubber Band Man
Fixed!

Posted: Mon Aug 30, 2004 5:53 pm
by KirbyBoy2000
Name :D ark MAtter
Age: 103
Sex:Male

Weapon- Psy Blade- Deals 60 damage per hit. 1 point per hit, 2 hits maximum.

Stats
HP-500(450)
MP-350

Abilities-
Blade- Deals 100 damage. Costs .5 points and 50MP.
Psychic Square star- Deals 300 damage, 50% chance to hit. 1 point and 50MP.
Psychic Blade- Deals 200 damage and confuses opponent. 1 point and 125MP.
Lvl 3- Psychic Cannon Beam- Powerful blast, may knock opponent off feet. Very Powerful, Quick, not too accurate
Lvl 5- Bubble Matter- sheild, protects from any physical attack
Lvl 7- Dark Matter- portects from magic attack
Lvl 9- Psychic Aversion- teleports away
Lvl 10- Psychic EXPLODE!- Sends exploding bubble towards opponent, DM takes 1 quarter damage of what opponent recieves
Lvl 12- Psychic Split- splits into three, let's DM do three attacks, though decreases attacks by one half, and increases defensive stats by one half

Overdrive- Dark Matter Cannon-Deals 600 damage and has a 75% chance to hit.If it misses Damage taken is halved. If in Split mode damage does not decrease, but defense decreases.

Armor
Leather Armor- +50HP.

Accessories
Gloves- +10% physical damage.
Boots- Evasion +10%, Goes first(unless opponent uses a move faster than yours.)
Amulet- +10% magical damage.

Items
Sml Elixer- Heals 100HP and MP.
Antidote- Heals most Poison.

Remaining Gold: 90

Posted: Mon Aug 30, 2004 8:25 pm
by ZIPPYDIPPY19
Name: Ace
Age:19
Sex: Male

Weapon-Rapier

Stats
HP: 350
MP: 450

Abilities-
Name: Effect (Speed)

-Offensive-
19 King of Diamonds- Summons a massive knight to attack all enemies (Slow)
4 Three of Diamonds- Ace divides into three and attacks three times at .5 damage each (Medium)
9 Three of Clubs- Bludgeons one foe with three stones (Fast)
1 Cut-the-Deck- Sword-attack, increased damage (Fast)
8 Bluff- Sword-attack, Lowered damage, higher accuracy (Fast)
15 DiamondTrump- A storm of sharpened diamonds deal massive damage to one foe (Slow)
16 ClubsTrump- Drops boulders on all enemies, dealing medium damage to all foes (Medium)

-Defensive/Healing-
2 Renege- Deflects attack (Fast)
18 Jack of Spades- Summon a knight to block a large amount of damage (Medium)
3 Three of Hearts- Heals a small amount of damage (Fast)
17 Queen of Hearts- Summons a queen to heal Ace for three consecutive turns (Slow)
5 Ace of Hearts- Heals a large amount of HP (Medium)
11 SpadeTrump- Blocks on attack, then reflects it back .(Medium)
10 HeartTrump- Heals Ace to max HP (Medium)


-Status-
12 PokerFace- Dazes one opponent (Fast)
7 Shuffle- Places a random, but harmful status effect on one enemy (Medium)
6 HitMe- Places a random, but beneficial status effect on Ace (Medium)
13 Bust- Power Breaks and Magic breaks an enemy for three turns (Slow)
14 Fold- Attacks one foe and induces Slow (Medium)


Overdrive: Jokers Wild
Ace summons jesters to deal massive damage to one (or multiple if allowed) foe(s) while inducing poison and confusion


Armor

-Leather Armor- +50HP. 100 gold.
-Cape- +10HP, goes over normal armor. 50gold.
-Hat- Lowers damage by 10. 70 gold.
-Buckler- 10% chance to block physical attacks passively, 50% actively. 100gold.

Accessories
-Gloves- +10% physical damage. 50 gold.
-Boots- Evasion +10%, Goes first(unless opponent uses a move faster than yours.) 150gold.
-Amulet- +10% magical damage. 50 gold.
-Charm- Makes you lucky. 30 gold.

Items
-Sml Potion x 2
-Sml Ether x 1.

Gold: 50

[ August 30, 2004, 08:07 PM: Message edited by: Zippy ]

Posted: Mon Aug 30, 2004 8:44 pm
by KirbyBoy2000
Zippy, It would probably help if you ordered them like Marth did. Unless your okay with getting just attack spells for a while.

Posted: Mon Aug 30, 2004 9:02 pm
by ZIPPYDIPPY19
Agh, sorry, I meant to but it slipped my mind, Ill edit it

Posted: Mon Aug 30, 2004 9:33 pm
by KirbyBoy2000
Name: Ace
Age:19
Sex: Male

Weapon-Rapier- Deals 50 damage, ignores 5 defense on armor. Uses 1 point to attack, 2 hits max.

Stats
HP: 410(350)
MP: 450

Abilities-
Cut-the-Deck- Deals 30 extra damage to a normal attack. 20MP.
Renege- Blocks an attack. 100MP when attacked.
Three of Hearts- Heals 50% of max HP to target. 100MP. (Fast)
Lvl 3- Three of Diamonds- Ace divides into three and attacks three times at .5 damage each (Medium)
Lvl 5- Ace of Hearts- Heals a large amount of HP (Medium)
Lvl 7- HitMe- Places a random, but beneficial status effect on Ace (Medium)
Lvl 9- Shuffle- Places a random, but harmful status effect on one enemy (Medium)
Lvl 10- Bluff- Sword-attack, Lowered damage, higher accuracy (Fast)
Lvl 11- Three of Clubs- Bludgeons one foe with three stones (Fast)
Lvl 13- HeartTrump- Heals Ace to max HP (Medium)
Lvl 15- SpadeTrump- Blocks on attack, then reflects it back .(Medium)
Lvl 17- PokerFace- Dazes one opponent (Fast)
Lvl 19- Bust- Power Breaks and Magic breaks an enemy for three turns (Slow)
Lvl 20- Fold- Attacks one foe and induces Slow (Medium)
Lvl 21- DiamondTrump- A storm of sharpened diamonds deal massive damage to one foe (Slow)
Lvl 23- ClubsTrump- Drops boulders on all enemies, dealing medium damage to all foes (Medium)
Lvl 25- Queen of Hearts- Summons a queen to heal Ace for three consecutive turns (Slow)
Lvl 27- Jack of Spades- Summon a knight to block a large amount of damage (Medium)
Lvl 29- King of Diamonds- Summons a massive knight to attack all enemies (Slow)

Overdrive: Jokers Wild-Summons 5 Jesters that deal 80 damage each(So you can split it up if you want). Each jester poisons and confuses target hit.

Armor
-Leather Armor- +50HP.
-Cape- +10HP, goes over normal armor.
-Hat- Lowers damage by 10.
-Buckler- 10% chance to block physical attacks passively, 50% actively.

Accessories
-Gloves- +10% physical damage.
-Boots- Evasion +10%, Goes first(unless opponent uses a move faster than yours.)
-Amulet- +10% magical damage.
-Charm- Makes you lucky.

Items
-Sml Potion x 2
-Sml Ether x 1.

Gold: 50


Edit: Oh, and Dark Matter has challenged you, do you except?

[ August 30, 2004, 10:38 PM: Message edited by: KirbyBoy2000 ]

Posted: Mon Aug 30, 2004 9:44 pm
by ZIPPYDIPPY19
Sure

Posted: Mon Sep 06, 2004 4:35 pm
by Prince Toad
Name: Laraelis
Age: 19
Sex: Female

Weapon- Staff.

Stats
HP/MP-400/400

Abilities-
Skills:
Lightning Bolt: Deals moderate damage. Medium speed.
Fireball: Deals 150 damage to all enemies. Medium speed.
Stun: 50% chance to stun enemy for two rounds. Fast.
Silence: 50% chance to silence enemy for three rounds. Slow.
Elvensong: Takes 2 rounds. High chance to stun enemy for three rounds. Heals Laraelis for a low amount of HP. (Obviously) slow.
Esuna: Heals all status effects. Medium speed.
Hail Storm: Lasts 3 rounds. All enemies take low damage each round, as well as a low chance to freeze for three rounds. Laraelis may cast another spell after 2 rounds. Slow.
Flame Barrier: Blocks 50% of all attacks until it takes a decent amount of damage, then is destroyed. On physical attacks, enemy takes low damage. Fast.
Summon Daemon: Summons a daemon with moderate HP and low MP. It can cast Scorch for half max. MP, which deals moderate damage, or attack with its flaming scourge for low damage. Only one daemon may be summoned per enemy per battle. Slow.
Rain of Death: Deals heavy damage to everyone, including caster. Unaffected by barriers. Fast.

Overdrive: Immolation-- Deals intense fire damage to all enemies, and burns all enemies. All fire damage dealt to Laraelis for the rest of the battle heals instead of harms.

Items:

Apprentice Robes
Cape
Hat
Amulet
Sml Potion
2 Sml Ether
2 Sml Elixir
Sml Bomb

Posted: Mon Sep 06, 2004 7:56 pm
by KirbyBoy2000
Name: Laraelis
Age: 19
Sex: Female

Weapon- Wooden Staff- Deals 40 damage, 1 Point per attack, max combo of 2.

Stats
HP/MP-440/450

Abilities-
Skills:
Lightning Bolt: Deals 200 damage. 100MP.
Fireball: Deals 150 damage to all enemies. Medium speed. 80MP.
Stun: 50% chance to stun enemy for two rounds. Fast. 70MP.
Silence: 50% chance to silence enemy for three rounds. Slow.
Elvensong: Takes 2 rounds. High chance to stun enemy for three rounds. Heals Laraelis for a low amount of HP. (Obviously) slow.
Esuna: Heals all status effects. Medium speed.
Hail Storm: Lasts 3 rounds. All enemies take low damage each round, as well as a low chance to freeze for three rounds. Laraelis may cast another spell after 2 rounds. Slow.
Flame Barrier: Blocks 50% of all attacks until it takes a decent amount of damage, then is destroyed. On physical attacks, enemy takes low damage. Fast.
Summon Daemon: Summons a daemon with moderate HP and low MP. It can cast Scorch for half max. MP, which deals moderate damage, or attack with its flaming scourge for low damage. Only one daemon may be summoned per enemy per battle. Slow.
Rain of Death: Deals heavy damage to everyone, including caster. Unaffected by barriers. Fast.

Overdrive: Immolation-- Deals 400 damage to all and burns(50 Damage per turn). Afterwards Fire damage to Laraelis is converted to healing.

Items:
Apprentice Robes
Cape
Hat
Amulet
Sml Potion
2 Sml Ether
2 Sml Elixir
Sml Bomb

Posted: Tue Sep 07, 2004 1:59 pm
by Kirin Damascus
Name: Kirin Damascus
Age: 16
Gender: Male
Weapon: Sword
HP: 550
MP: 250

Abilities: Format like Marth’s character

Offensive Abilities

1) Beam Thrust- (Fast) Low damage to one enemy
4) Star Slash- (Medium) Medium damage to one enemy
33)Rising Sun- (Slow) High damage to one enemy
9) Whirlwind Rage- (Fast) Medium damage to all enemies
Exploding Sword- (Slow) High damage to all enemies
17) Skewer- (Slow) Medium damage to one enemy, can cause target to lose HP each turn
2 8) Shock- (Slow) High damage to one enemy, can stun enemy for 1 turn
7) Flash- (Fast) Low damage to all enemies, can stun enemies for 1 turn
6) Blurry Strike- (Fast) Low damage on one enemy, always attacks first
21) Shield Breaker- (Medium) Breaks any barrier affecting one enemy, or if none are in effect, medium damage
11) Mana Strike- (Medium) Low MP damage to one enemy
24) Rune Breaker- (Slow) Medium MP damage to one enemy
5) Weapon Break- (Medium) No damage, can break an enemy’s weapon
16) Armor Break- (Medium) No damage, can break an enemy’s armor
25) Accessory Break- (Medium) No damage, can break an enemy’s accessory
15) Tidal Slash- (Medium) Medium water damage to all enemies
34) Gale Slice- (Fast) Low wind damage to all enemies, can hit several times
14) Aurora Thrust- (Fast) Low ice damage to one enemy, can freeze for two turns
29) Blazing Fury- (Medium) Medium fire damage to one enemy, can cause target to lose HP each turn
30) Gaia Strike- (Medium) Medium earth damage to all enemies
23) Lightning Blade- (Medium) Medium lightning damage to one enemy, can stun enemy for 1 turn
36) Sword of the Void- (Slow) High dark damage to all enemies, can cause poison, silence, or blindness
37) Judgement Ray- (Slow) High holy damage to all enemies, a small fraction of total damage being healed to Kirin

Defensive/Supportive Abilities

2) Healing Wind- (Fast) Heals a small amount of Kirin’s HP
13) Healing Spirit- (Medium) Heals a moderate amount of Kirin’s HP
26) Healing Light- (Slow) Heals a large amount of Kirin’s HP
8) Guardian Barrier- (Medium) Reduces damage of next attack (physical, ability, etc) by half
22) Defender Shield- (Slow) Reduces damage of next 3 attacks (physical, ability, etc) by half
10) Illusion- (Medium) Decreases chance that Kirin will be hit for 3 turns
Mirage- (Slow) Drastically decreases chance that Kirin will be hit for 3 turns
1 8) Drainer- (Slow) Allows Kirin to absorb half the damage the enemy takes as HP
19) Mystic- (Slow) Allows Kirin to absorb half the damage the enemy takes as MP
32) Rune Sword- (Slow) Allows Kirin to absorb half the damage takes as both HP and MP

Reaction Abilities- only one will be in effect in the entire battle and will happen if explained terms occur

3) Parry- When Kirin is attacked physically, there is a small chance to negate the attack
12) Counter- When Kirin is attacked physically or with a skill, there is a small chance to do a physical attack against the enemy
20) Endure- When Kirin is attacked physically, the next attack to Kirin is reduced by half, afterward, damage is back to normal until another physical attack occurs (like a big cycle)
27) Desperation- When Kirin is attacked physically, Kirin’s next attack (physical or skill) will do 1.5x damage, afterward, damage is back to normal until another physical attack occurs (like a cycle)
31) Elementalist- When Kirin is attacked physically or with a skill, there is a small chance that Kirin will counter with a random elemental sword skill that he has learned using the full MP cost
35) Hamedo- When Kirin is attacked physically, Kirin has a small chance of negating the attack and countering with a physical attack

Overdrive- Eternal Judgment: a massive non-elemental attack on all enemies to HP and MP, with Kirin doing double damage and taking half damage for 3 turns afterwards

Equipment:

Armor-
Padded Armor
Cape
Hat
Buckler

Accessories-
Gloves
Boots

Items-
3 Small Potions
2 Small Ethers
1 Antidote

20 Gold