Francesca's Curse
Posted: Thu Aug 05, 2004 10:39 pm
Name:Francesca
Age:16
Sex:Female
Power: Mobility(major), Divination(minor)
Curse: Luck- Makes her Clumsy.
Lvl: 1
XP: 0
Stats
HP:18
MP:12
PA:3
MA:0
S:2
Will: 10
Major Power- Mobility
Flight-Enables flight for a long period of time. 4mp per hour.
Feather Land- Instantly slows descent when falling, so that it doesn't hurt. 1mp
High Speed- Increases speed in battle and dodging ability. 3mp for 1S and 20% dodge rate.
Ghost- Move through items/walls/people/anything really. 1mp for 20 minutes.
Loft-Makes you light as a feather, makes you able to jump higher, and increases/decreases speed depending on the direction of the wind. 3mp per hour.
Wall Cling- Enables you to stick to walls/ceilings. 2mp per half an hour.
Minor Power- Divination
Foresight- Shows a glimpse of what will happen in the next 3 rounds. 1mp
Clairvoyance- Shows what someone is doing/where someone is within 100'. 1mp for 10 minutes
Guidance- Points towards a certain object, person, or area(name something and it points to it). Fairly innaccurate from far away. 2mp.
Equipment (Location: Item)
Belt: Hammer (WP: 5)
Sheathe: Short Sword (WP: 4)
Belt: Sapphire Knife (WP: 2)
Belt: pouch (2/4 items) (325/600gp)
EQ: Bracelet (-2mp cost, can't reduce below 1)
Pouch: Tonic (heals 20hp)
Pouch: (heals 15mp)
Pouch: 325gp
It's an ordinary day, you're living with your family. You wake up, to the sound of voices. You listen, yet, no one is speaking aloud. You can hear inside your head.
Hello, Francesca, my chosen one. Do not be alarmed You are a bearer of my power and will. I have given you great powers. You have the power of mobility, you can travel almost anywhere. In addition, you have been granted the ability of awareness and divination. Beware however, too much use of these powers will cause you ill fortune. These powers will remain yours forever, if you help me escape from my prison. Do you accept this task?
As he asks that, you feel a great will, a feeling compelling you to answer.
1) Accept
2) Resist and decline
-------
Some things to take note of for future reference.
MP does not stop at 0. You can go as low as you want. However the more mp you spend, the more the curse affects you. 0 is merely the starting point of the curse.
Will: This being has given you power, but it can use its will through you. Will Power is your ability to resist its demands. There are ways to recover will power, but none you know of. Whether or not you choose to resist it is up to you.
Spell casting below 0 is an act of will, since the curse is weakening your body, it takes will power to use your magic, and that also limits your power to resist his will, assuming you wish to do so.
The game, while your stories may sound similar at first will go in different directions, depending on the early choices you make.
[ August 16, 2004, 06:11 PM: Message edited by: Marth ]
Age:16
Sex:Female
Power: Mobility(major), Divination(minor)
Curse: Luck- Makes her Clumsy.
Lvl: 1
XP: 0
Stats
HP:18
MP:12
PA:3
MA:0
S:2
Will: 10
Major Power- Mobility
Flight-Enables flight for a long period of time. 4mp per hour.
Feather Land- Instantly slows descent when falling, so that it doesn't hurt. 1mp
High Speed- Increases speed in battle and dodging ability. 3mp for 1S and 20% dodge rate.
Ghost- Move through items/walls/people/anything really. 1mp for 20 minutes.
Loft-Makes you light as a feather, makes you able to jump higher, and increases/decreases speed depending on the direction of the wind. 3mp per hour.
Wall Cling- Enables you to stick to walls/ceilings. 2mp per half an hour.
Minor Power- Divination
Foresight- Shows a glimpse of what will happen in the next 3 rounds. 1mp
Clairvoyance- Shows what someone is doing/where someone is within 100'. 1mp for 10 minutes
Guidance- Points towards a certain object, person, or area(name something and it points to it). Fairly innaccurate from far away. 2mp.
Equipment (Location: Item)
Belt: Hammer (WP: 5)
Sheathe: Short Sword (WP: 4)
Belt: Sapphire Knife (WP: 2)
Belt: pouch (2/4 items) (325/600gp)
EQ: Bracelet (-2mp cost, can't reduce below 1)
Pouch: Tonic (heals 20hp)
Pouch: (heals 15mp)
Pouch: 325gp
It's an ordinary day, you're living with your family. You wake up, to the sound of voices. You listen, yet, no one is speaking aloud. You can hear inside your head.
Hello, Francesca, my chosen one. Do not be alarmed You are a bearer of my power and will. I have given you great powers. You have the power of mobility, you can travel almost anywhere. In addition, you have been granted the ability of awareness and divination. Beware however, too much use of these powers will cause you ill fortune. These powers will remain yours forever, if you help me escape from my prison. Do you accept this task?
As he asks that, you feel a great will, a feeling compelling you to answer.
1) Accept
2) Resist and decline
-------
Some things to take note of for future reference.
MP does not stop at 0. You can go as low as you want. However the more mp you spend, the more the curse affects you. 0 is merely the starting point of the curse.
Will: This being has given you power, but it can use its will through you. Will Power is your ability to resist its demands. There are ways to recover will power, but none you know of. Whether or not you choose to resist it is up to you.
Spell casting below 0 is an act of will, since the curse is weakening your body, it takes will power to use your magic, and that also limits your power to resist his will, assuming you wish to do so.
The game, while your stories may sound similar at first will go in different directions, depending on the early choices you make.
[ August 16, 2004, 06:11 PM: Message edited by: Marth ]