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Francesca's Curse

Posted: Thu Aug 05, 2004 10:39 pm
by [sage]
Name:Francesca
Age:16
Sex:Female
Power: Mobility(major), Divination(minor)
Curse: Luck- Makes her Clumsy.
Lvl: 1
XP: 0

Stats
HP:18
MP:12
PA:3
MA:0
S:2
Will: 10

Major Power- Mobility
Flight-Enables flight for a long period of time. 4mp per hour.
Feather Land- Instantly slows descent when falling, so that it doesn't hurt. 1mp
High Speed- Increases speed in battle and dodging ability. 3mp for 1S and 20% dodge rate.
Ghost- Move through items/walls/people/anything really. 1mp for 20 minutes.
Loft-Makes you light as a feather, makes you able to jump higher, and increases/decreases speed depending on the direction of the wind. 3mp per hour.
Wall Cling- Enables you to stick to walls/ceilings. 2mp per half an hour.

Minor Power- Divination
Foresight- Shows a glimpse of what will happen in the next 3 rounds. 1mp
Clairvoyance- Shows what someone is doing/where someone is within 100'. 1mp for 10 minutes
Guidance- Points towards a certain object, person, or area(name something and it points to it). Fairly innaccurate from far away. 2mp.

Equipment (Location: Item)
Belt: Hammer (WP: 5)
Sheathe: Short Sword (WP: 4)
Belt: Sapphire Knife (WP: 2)
Belt: pouch (2/4 items) (325/600gp)
EQ: Bracelet (-2mp cost, can't reduce below 1)
Pouch: Tonic (heals 20hp)
Pouch: (heals 15mp)
Pouch: 325gp

It's an ordinary day, you're living with your family. You wake up, to the sound of voices. You listen, yet, no one is speaking aloud. You can hear inside your head.

Hello, Francesca, my chosen one. Do not be alarmed You are a bearer of my power and will. I have given you great powers. You have the power of mobility, you can travel almost anywhere. In addition, you have been granted the ability of awareness and divination. Beware however, too much use of these powers will cause you ill fortune. These powers will remain yours forever, if you help me escape from my prison. Do you accept this task?

As he asks that, you feel a great will, a feeling compelling you to answer.

1) Accept
2) Resist and decline

-------
Some things to take note of for future reference.

MP does not stop at 0. You can go as low as you want. However the more mp you spend, the more the curse affects you. 0 is merely the starting point of the curse.

Will: This being has given you power, but it can use its will through you. Will Power is your ability to resist its demands. There are ways to recover will power, but none you know of. Whether or not you choose to resist it is up to you.

Spell casting below 0 is an act of will, since the curse is weakening your body, it takes will power to use your magic, and that also limits your power to resist his will, assuming you wish to do so.

The game, while your stories may sound similar at first will go in different directions, depending on the early choices you make.

[ August 16, 2004, 06:11 PM: Message edited by: Marth ]

Posted: Fri Aug 06, 2004 1:01 am
by KirbyBoy2000
accept.

Posted: Sun Aug 08, 2004 4:09 am
by [sage]
Good. Good. Francesca, near the city of Diruna, is some old ruins. An old lady lives there in seclusion. Find her, and she'll help you onto the next step of unsealing me. I can only speak for limited amounts of times, so I will communicate with you after you speak with her. It's up to you to find her. Your powers should get you there without many problems though.

After that is silence. What next?

Posted: Sun Aug 08, 2004 1:08 pm
by KirbyBoy2000
Guidance, then fly to where it is.

Posted: Tue Aug 10, 2004 1:55 am
by [sage]
You cast guidance (10mp) and fly. The flight ends up being just under 2 hours so you have to activate it twice (2mp) You get there, and for some reason can't fly in, so you land outside.

The ruins looks like it was some old castle. You could just walk inside at several points in the wall. There's three towers that are more than half gone, only one full tower. The keep inside the walls is full of holes including a massive one you saw when you were flying, the bars over the windows are all rusted. The moat is completely empty and the drawbridge is down, although it looks rotted.

You walk over the drawbridge, almost afraid it's going to collapse underneath you, but it doesn't. As you're about to enter the open gate, two skeletons appear, seemingly out of nowhere.

"Who are you?" says the first one. In a raspy creepy sounding voice.

"State your buisness" Says the other one, same sort of voice, but more feminine.

Posted: Tue Aug 10, 2004 1:58 am
by KirbyBoy2000
I'm looking for an old lady, I heard she lives here and could help me to unseal some powers I have.

Posted: Tue Aug 10, 2004 3:01 am
by [sage]
"Ok..." they say. "Follow us..."

They lead you down a path down to the keep. However, halfway down, the ground beneath you collapses, and you fall into a pit. You land on a sloped surface of some kind and fall deeper down. You hit the ground sort of hard (15/18hp) You get up a minute later, shaken up. You look around. The slop behind you is too steep to climb, and you can't see the light so you guess there's a covering of some kind over where you fell. There's a single torch, which is pretty much giving all of the light in the room. You look around, seeing two halls, one to your left and one straight ahead.

What now?

Posted: Tue Aug 10, 2004 3:13 am
by KirbyBoy2000
I'll grab the torch and go down the left path.

Posted: Tue Aug 10, 2004 3:30 am
by [sage]
Torch: Fully Burning.

You walk down the left path for a few minutes, not noticing anything special, until you arrive at a door. In addition the wall across from the door looks cracked.

Keep going, or go in the door. You have nothing to break down the wall anyway.

Posted: Tue Aug 10, 2004 3:33 am
by KirbyBoy2000
Go through the door.

Posted: Tue Aug 10, 2004 3:44 am
by [sage]
Torch: Fully burning

You open the door. It's a small room, there are a couple of chests, and some barrels. There is a statue of an armored man holding a large hammer, right underneath the head of the hammer rather than lower on the handle like you would think. You guess that the hammer isn't built into the statue.

You check all of the chests, and they're locked. The barrels contain mostly rotted food. You can slide the hammer out and take it if you wish. It's two handed if you want to wield it in combat or to use it. You can hold it in a single hand just to carry it though.

Now what?

Posted: Tue Aug 10, 2004 3:49 am
by KirbyBoy2000
Take the hammer and leave I guess, since the chests are all locked. I'll try breaking the cracked wall outside of the room with the hammer too.

Posted: Tue Aug 10, 2004 3:53 am
by [sage]
After a couple of good slams, you manage to break the wall down enough to get in. It's a small room, pretty much empty except for a chest in the middle, and a ring of keys (3 keys) on a hook on the wall.

Posted: Tue Aug 10, 2004 4:04 am
by KirbyBoy2000
Take the keys, Try opening the chest, go back into the other room and try to open the other chests with the keys.

Posted: Tue Aug 10, 2004 4:18 am
by [sage]
First chest is unlocked. You open it, inside is a knife (WP: 2)with a sapphire embedded in the hilt, as well as 25gp.

The keys unlock the chests, and you find a bag, two small pouches, a couple of belts, a short sword (WP: 4) as well as another 100gp. That's pretty much all spread between the chests.

If you want, you could use a belt to strap the hammer to your back or something so you don't have to carry it. the sword comes with a sheathe, so that's not a problem and the pouches give you enough space to carry the gold. (im not gonna let you have infinite carrying space)

Anyway, now what?

Posted: Tue Aug 10, 2004 4:23 am
by KirbyBoy2000
Sure, carry the hammer with a belt, Put the gold in the pouches and...carry the sword and knife somewhere.(would any fit in the bag/pouch?)

After I have everything packed up I'll go down the other path.

Posted: Tue Aug 10, 2004 4:33 am
by [sage]
Torch: Burning.

You can put the sword on the belt (it's in a sheathe anyway) and the knife would fit in a pouch or something anyway.

You walk down that path. It continues in a straight line. You walk down there for what seems to be a half an hour, until you arrive at a staircase leading upwards, as well as a door to your left. The torch is almost out by now, but you can see light up the stairs.

Posted: Tue Aug 10, 2004 4:41 am
by KirbyBoy2000
Through the door.

Posted: Tue Aug 10, 2004 4:45 am
by [sage]
Inside is a bunch of barrels full of wine. However, you do spot a couple of canteens. You look inside and recognize a healing tonic (Heals 20hp). There's enough liquid for two sips. The other canteen has a light blue liquid you don't recognize, also enough for two sips. An instant later it occurs to you for some reason that it heals magical energies. You don't really understand how you know this.

Now what?

Posted: Wed Aug 11, 2004 3:37 pm
by KirbyBoy2000
I'll take the canteens and then go up the stairs.