Perrin's adventure.
Posted: Sun Aug 01, 2004 6:59 am
Name: Perrin Tavon
Age: 17
Sex: Male
Bio: Eh... Nah.
Lvl: 1
XP: 85
Money: 155gp
Weapons
Armor
none
Potions
none
Gadgets
none
Cards
Sml Box (22/26)
-Lightning Bolt x 5 Deals 8dmg 1st rd, 6 dmg 2nd rd and 4 dmg 3rd rd to 1 enemy. 25% chance of stun each round
-Ice Spike x3 Deals 18 damage to one enemy and encases them in ice for 0-2 turns
-Firebomb x 4 Deals 12 dmg to all in 10' radius.
-Quickshield (blocks one attack for up to 20 damage)
-Forcefield (blocks 100 damage, breaks over time)
-Holy Rain x2(Heals 6hp/rd and deals 6dmg/rd for 5 rounds to user and all enemies)
Phoenix Card x3 (One time effect) Reraise from 0hp to 1/2 max hp
-Dimensional trap (Gets rid of enemy for 10rds. 1% chance to autoko. Usable 3 times)
-Banish (Banishes a summoned creature of another summoner. Usable twice.)
-Berserker Rage (Ignore damage until out of rage. Deals triple damage, but out of control until all enemies are dead)
Figurines
Hawk: HP: 12. Flight, Peck: 2 dmg, claw: 3dmg, or do a divebomb attack for 5 damage. Pick small objects up, Good vision
Hawk: HP: 12. Flight, Peck: 2 dmg, claw: 3dmg, or do a divebomb attack for 5 damage. Pick small objects up, Good vision
Dog: HP: 16. Has a great sense of smell, can fetch items and follow simple commands. Bites for 7 damage. 12gp.
Wolf: HP: 22. Has a good sense of smell. Fear causing howl and can Bite: 9dmg
Wolf: HP: 22. Has a good sense of smell. Fear causing howl and can Bite: 9dmg
Goblin Slinger: HP: 28 Attack 2x/rd for 3 dmg at a distance. Bomb shot (like the gadget) once per summon for 10 damage.
Goblin Slinger: HP: 28 Attack 2x/rd for 3 dmg at a distance. Bomb shot (like the gadget) once per summon for 10 damage.
Goblin Slinger: HP: 28 Attack 2x/rd for 3 dmg at a distance. Bomb shot (like the gadget) once per summon for 10 damage.
Skeleton Soldier: HP: 35. Sword: 10 dmg, Shield blocks 1/4 attacks. 1/2 damage from non magical weapons. Bone throw (15dmg at a distance for 5hp)
Skeleton Soldier: HP: 35. Sword: 10 dmg, Shield blocks 1/4 attacks. 1/2 damage from non magical weapons. Bone throw (15dmg at a distance for 5hp)
Fairy (HP: 10, Heal for 15hp. Put one enemy to sleep (not 100% accurate) or heal a status effect)
Tiger (HP: 30/14, Claw/claw bite comb: 7, 7 6 dmg. pounce attack for 10 damage, and do a bite, stuns and 5dmg/rd until they break free.
Elven Ancient: HP: 25. Longbow: 7 dmg 2x/rd at a distance. Blessed Arrow 2x/summon. Faerie Fire: Deals 25 dmg, split among 1 or more opponents. Doesn't burn. 3x/summon Elven Grace (6x/summon)
Elven Ancient: HP: 25. Longbow: 7 dmg 2x/rd at a distance. Blessed Arrow 2x/summon. Faerie Fire: Deals 25 dmg, split among 1 or more opponents. Doesn't burn. 3x/summon Elven Grace (6x/summon)
Nymph: HP: 15. Charm Gaze: Charms one male enemy 10%/day to dispel. Theatening =100% break out. Gaia's chains 3x/summon. Bark Skin: -10dmg/5 rounds. 2x/summon
Fairy guardian statue (10hp, Can Block dmg you take. Full heal 3x/summon, Reflect 2x/summon, 5 target sleep 2x/summon.
You sit in the tavern in Vale City, studying a map. You've recently decided to go adventuring. The map shows multiple places you can go, all common adventuring spots. It has a few towns on it too. There are the places you know of. If you find other maps you can find out how to get other places.
Mysterious Forest: West
FireDragon Mountain: Northwest
Icebite Tundra: North
Floating Castle: Northeast
Oceanview Port: East
Haunted Battlefield: Southeast
Deathlands Desert: South
Dark Tower: Southwest
[ August 16, 2004, 06:24 PM: Message edited by: Marth ]
Age: 17
Sex: Male
Bio: Eh... Nah.
Lvl: 1
XP: 85
Money: 155gp
Weapons
Armor
none
Potions
none
Gadgets
none
Cards
Sml Box (22/26)
-Lightning Bolt x 5 Deals 8dmg 1st rd, 6 dmg 2nd rd and 4 dmg 3rd rd to 1 enemy. 25% chance of stun each round
-Ice Spike x3 Deals 18 damage to one enemy and encases them in ice for 0-2 turns
-Firebomb x 4 Deals 12 dmg to all in 10' radius.
-Quickshield (blocks one attack for up to 20 damage)
-Forcefield (blocks 100 damage, breaks over time)
-Holy Rain x2(Heals 6hp/rd and deals 6dmg/rd for 5 rounds to user and all enemies)
Phoenix Card x3 (One time effect) Reraise from 0hp to 1/2 max hp
-Dimensional trap (Gets rid of enemy for 10rds. 1% chance to autoko. Usable 3 times)
-Banish (Banishes a summoned creature of another summoner. Usable twice.)
-Berserker Rage (Ignore damage until out of rage. Deals triple damage, but out of control until all enemies are dead)
Figurines
Hawk: HP: 12. Flight, Peck: 2 dmg, claw: 3dmg, or do a divebomb attack for 5 damage. Pick small objects up, Good vision
Hawk: HP: 12. Flight, Peck: 2 dmg, claw: 3dmg, or do a divebomb attack for 5 damage. Pick small objects up, Good vision
Dog: HP: 16. Has a great sense of smell, can fetch items and follow simple commands. Bites for 7 damage. 12gp.
Wolf: HP: 22. Has a good sense of smell. Fear causing howl and can Bite: 9dmg
Wolf: HP: 22. Has a good sense of smell. Fear causing howl and can Bite: 9dmg
Goblin Slinger: HP: 28 Attack 2x/rd for 3 dmg at a distance. Bomb shot (like the gadget) once per summon for 10 damage.
Goblin Slinger: HP: 28 Attack 2x/rd for 3 dmg at a distance. Bomb shot (like the gadget) once per summon for 10 damage.
Goblin Slinger: HP: 28 Attack 2x/rd for 3 dmg at a distance. Bomb shot (like the gadget) once per summon for 10 damage.
Skeleton Soldier: HP: 35. Sword: 10 dmg, Shield blocks 1/4 attacks. 1/2 damage from non magical weapons. Bone throw (15dmg at a distance for 5hp)
Skeleton Soldier: HP: 35. Sword: 10 dmg, Shield blocks 1/4 attacks. 1/2 damage from non magical weapons. Bone throw (15dmg at a distance for 5hp)
Fairy (HP: 10, Heal for 15hp. Put one enemy to sleep (not 100% accurate) or heal a status effect)
Tiger (HP: 30/14, Claw/claw bite comb: 7, 7 6 dmg. pounce attack for 10 damage, and do a bite, stuns and 5dmg/rd until they break free.
Elven Ancient: HP: 25. Longbow: 7 dmg 2x/rd at a distance. Blessed Arrow 2x/summon. Faerie Fire: Deals 25 dmg, split among 1 or more opponents. Doesn't burn. 3x/summon Elven Grace (6x/summon)
Elven Ancient: HP: 25. Longbow: 7 dmg 2x/rd at a distance. Blessed Arrow 2x/summon. Faerie Fire: Deals 25 dmg, split among 1 or more opponents. Doesn't burn. 3x/summon Elven Grace (6x/summon)
Nymph: HP: 15. Charm Gaze: Charms one male enemy 10%/day to dispel. Theatening =100% break out. Gaia's chains 3x/summon. Bark Skin: -10dmg/5 rounds. 2x/summon
Fairy guardian statue (10hp, Can Block dmg you take. Full heal 3x/summon, Reflect 2x/summon, 5 target sleep 2x/summon.
You sit in the tavern in Vale City, studying a map. You've recently decided to go adventuring. The map shows multiple places you can go, all common adventuring spots. It has a few towns on it too. There are the places you know of. If you find other maps you can find out how to get other places.
Mysterious Forest: West
FireDragon Mountain: Northwest
Icebite Tundra: North
Floating Castle: Northeast
Oceanview Port: East
Haunted Battlefield: Southeast
Deathlands Desert: South
Dark Tower: Southwest
[ August 16, 2004, 06:24 PM: Message edited by: Marth ]