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Demon Slayers sign up/stats

Posted: Thu Jul 08, 2004 2:04 am
by [sage]
You belong to a small secretive group of demon Slayers. This group is simply called the demon Slayers. It's your job to hunt down demons that terrorize the people and destroy them.

This rpg is cooperative. You will be sent on missions together, although you never have to accept a mission if you don't want to. I will control the actions of players in a cooperative mission if they aren't posting.

To join

Name:
Age:
Sex:

Speciality: Choose one: Demon Slaying, Demon Warding, Demon Tracking.

Stats: Split 700 between
HP:
MP:

Split 500 between
Att:
Def:
M. Att
M. Def
Spd

Split 100 between
Will Power: Will Power is your inner strength. It's needed for you to resist the temptations, enchantments and fear that demons will often try to use against people. It also affects your Overdrive.

Awareness: How well you can sense demon and magical energy near you. Useful for someone in the buisness of demon tracking.

Stamina: Stamina represents your ability to take heavy damage, poisons and survive bad conditions.

Magic: Demon Slayers are trained in the use of magic, in order to fight demons, since demons are often physically superior and have use of magics. There are five main types of magic used by demon slayer. Offensive, Defensive, Support, Limit and Overdrive. The overdrive is a special type of magic. It makes the Demon Slayer much much more powerful than they usually are. Their physical and magical abilities are enhanced for a time (based on their will power) They can hold this until their exhausted from the stress, or they release the overdrive in the form of an extremely powerful spell, usually offensive, but not always.

Demon Slayers, at low level usually know about five spells, one of them is an overdrive, no matter what the other types are. You can gain an extra spell if your M. Att is over 350 (offensive or limit), M. Defense over 350 (defensive or support) or your will power is over 65 (overdrive)

Weapon: Demon Slayers are generally taught to specialize in one melee weapon and one ranged weapon. Most weapons in the world are medieval, but there are primitive hand guns.

Armor: Demon Slayers are generally taught to fight in either light, medium, heavy or no armor, based on their preference. Armor generally inhibits natural speed but provides much higher defense.

[ July 12, 2004, 07:44 PM: Message edited by: Marth ]

Posted: Mon Jul 12, 2004 3:42 am
by KirbyBoy2000
Name:William
Age: 18
Sex: Male

Speciality :D emon Warding.

Stats: Split 700 between
HP:400
MP:300

Split 500 between
Att:100
Def:150
M. Att:0
M. Def:150
Spd:100

Split 100 between
Will Power: 40
Awareness: 20
Stamina: 40

Magic:
Healing Circle: Heals all humans and good demons within a radius.
Purify: Removes curses and/or status ailments from an ally and heals some HP.
Demon Warding Seal: Injures Bad Demons within a radius and makes them more likely to stay away from the area the more they are in it.
Weakening Seal: Weakens the demon that the seal is cast on and blocks off a few abilities that the demon has.
Overdrive- Sanctuary: Instantly expels all Bad demons and negative effects on allies in a radius and prevents them from entering for a few turns. All within radius are healed while it is in effect.

Weapon: Spear and Bow.
Armor: Medium.

[ July 12, 2004, 02:46 AM: Message edited by: KirbyBoy2000 ]

Posted: Mon Jul 12, 2004 9:15 pm
by [sage]
Name:William
Age: 18
Sex: Male
Lvl: 1
XP: 0

Speciality :D emon Warding.

Stats: Split 700 between
HP:400
MP:300

Split 500 between
Att:100
Def: 150 (165)
M. Att:0
M. Def:150
Spd:100

Split 100 between
Will Power: 40
Awareness: 20
Stamina: 40

Magic:
Healing Circle: Heals allies within 5' radius for 1/2 of max hp. 60mp
Purify: Removes curses and/or status ailments from an ally and heals 1/4 of max HP. 40mp
Demon Warding Seal: Takes off 1/5 of demon's max hp every turn. Repels demons within 10' radius. 50mp for first 3 rounds, can increase the length at 10mp per round at any point on your turn (even with other actions)
Weakening Seal: Weakens the demon that the seal is cast on and blocks off a few abilities that the demon has. Lowers stats of demon by 1/3, and cuts off access to random 2-5 skills. 50mp for 3 rounds, can add another round at any point, even if doing other actions for 10mp.
Overdrive- Sanctuary: Instantly expels all Bad demons and negative effects on allies in a 20' radius and prevents them from entering for a 5 turns. All within radius are healed for 1/2 max hp while it is in effect. (Lowers will power after use by 15, for a short time)

Weapon: Spear and Bow.
Armor: Medium.

Equipment
Short Spear (Att + 90)
Buckler (Def + 15. Blocks physical attacks 10% of the time)
Short Bow (3/5Att + 45, 2 att/rd)
Scale Mail (Def + 65)
Sm. Gold Pouch (0/500gp)
Sm. Pouch (1/3 items)
-Week Rations
-
-

[ July 23, 2004, 07:56 PM: Message edited by: Marth ]

Posted: Sat Jul 17, 2004 1:59 am
by Prince Toad
Name: Cirev Posell
Age: 39
Sex: Male
Specialty: Demon Tracking
HP: 450
MP: 250
Att: 130
Def: 130
M. Att: 0
M. Def: 120
Speed: 120
Will Power: 25
Awareness: 45
Stamina: 30
Magic:
Lumina (Support): If a demon has passed within 24 hours of the time of casting, its path is shown, regardless of things that may have occurred afterwards.
Vulcan's Bonds (Limit): Locks demon within unbreakable magic chains. This prevents its escape and hinders speed and attack.
Seeker (Support): Cirev fires an arrow. This arrow identifies the closest demon (up to a range of two miles per level) and hunts him down, leaving a glowing white trail after its trajectory. The arrow embeds itself in the demon, fairly painlessly, but it shines brightly.
Swifttrack (Support): Cirev's senses are enhanced, which makes any physical signs of tracking easily detectable. Also, he and all allies move incredibly fast out of battle, and gain Speed in battle.
Journey's End (Overdrive): Several whips made of energy come out of Cirev, ensnaring all demons present and dealing high damage each turn. Any demons that have fled recently are also ensnared as such. The fewer demons there are, the more whips there are per demon and therefore the more damage and stat penalties per demon as well.
Weapon: Whip and Bow
Armor: Light

[ July 19, 2004, 09:11 PM: Message edited by: Prince Toad ]

Posted: Mon Jul 19, 2004 10:05 pm
by [sage]
Name: Cirev Posell
Age: 39
Sex: Male
Level: 1
XP: 0

Specialty: Demon Tracking

HP: 450
MP: 250

Att: 130
Def: 130
M. Att: 0
M. Def: 120
Speed: 120
Will Power: 25
Awareness: 45
Stamina: 30

Magic:
Lumina (Support): If a demon has passed within 24 hours of the time of casting, its path is shown, regardless of things that may have occurred afterwards. 25mp.

Vulcan's Bonds (Limit): Locks demon within unbreakable magic chains. This prevents its escape and hinders speed and attack (-60% speed, -40% attack) Outside of combat, duration is measured instead of half hours instead of rounds (strain of magic is harder under combat) 40mp for first three rounds, can increase 1 round for 10mp as a free action on any turn.

Seeker (Support): Cirev fires an arrow. This arrow identifies the closest demon (up to a range of two miles per level) and hunts him down, leaving a glowing white trail after its trajectory. The arrow embeds itself in the demon, fairly painlessly, but it shines brightly. 30mp

Swifttrack (Support): Cirev's senses are enhanced, which makes any physical signs of tracking easily detectable. Also, he and all allies move incredibly fast out of battle, and gain Speed (50% boost) in battle. 25mp.

Journey's End (Overdrive): Several whips made of energy come out of Cirev, ensnaring all demons present and dealing high damage each turn. Any demons that have fled recently are also ensnared as such. Lowers will power by 15 after use.
Weapon: Whip and Bow
Armor: Light

Equipment
Short Whip (Att + 60)
Short Bow (3/5Att + 45, 2 att/rd)
Padded Clothing (Def + 25)
Sm. Gold Pouch (45/500gp)
Sm. Pouch (3/3 items)
-Tranquilizer Dart
-Net
-Rations x4

[ July 22, 2004, 03:10 AM: Message edited by: Marth ]

Posted: Sat Jul 31, 2004 2:08 am
by JoeTheSnifit
Name-Vexxor
Age-17
Sex-Male (Ghost)

Demon Slaying

Stats
Hp-300
Mp-400

Atack-65
Defense-55
M.Attack-350
M.Defense-20
spd-10

Will-50
Awareness-25
Stamina-25

Magic: Ice coil- Sends a huge chill of Icy Winds to freeze demons and stop them from attacking for a while.
A new life- draws souls from the neverworld to Heal and dispel all curses from friendly nearby units.
Ecto Sword- A sword of Ghost energy.
Undead blast- A blast of pure energy that can pass through walls.
Overdrive:Soul Taking- Reaches into a demon and steals there soul and makes it fight for him, but stats are severly lowered.

Weapon-Undead Spector
Armor-low

Posted: Sat Jul 31, 2004 11:17 pm
by [sage]
you're a ghost? that's... odd.

Also, what's your weapon supposed to be? You get a melee and a ranged weapon just to let you know.