You attack Bandit Mage B. You hit for 95 damage.
"What? Grr... you guys stop those two." The leader yells at the warriors besides him.
The Warriors move closer to you and Alwin. And the Mages move behind them.
Bandit Warrior A attacks you for 60 damage.
Bandit Warrior B attacks you for 60 damage.
Bandit Mage A heals self (-80MP). HP +90
Bandit Mage B heals self (-80MP). HP +90
Bandit Leader fires an arrow at Dusan for 60 damage.
Dusan fires 2 arrows at Bandit Mage A. Bandit Mage A falls.
Bandits charge Dusan and attack him. Dusan takes 60 damage.
Alwin casts a healing spell.(50MP) HP +75.
Your turn.
Jerian - HP: 160 MP: 30
Alwin - HP: 165 MP:50
Dusan - HP: 100 MP:100 (A: 26/50)
Bandit A - HP: 190 MP:0
Bandit B - HP: 190 MP:0
Bandit C - HP: 280 MP:0
Bandit Warrior A - HP:220 MP:30
Bandit Warrior B -HP:260 MP:30
Bandit Mage B - HP:155 MP:50
Bandit Leader - HP:360 MP:40
CF - Jerian
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- KirbyBoy2000
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The mages are hiding behind of the warriors, so you can't hit them right now. You could throw your hand axe at them I suppose though.
By the way, do you mind if I change around the way MP is in this? I was thinking of making there be a default MP and lower the regeneration effect to prevent magic from getting too strong, and actually make MP healing items have a use...
By the way, do you mind if I change around the way MP is in this? I was thinking of making there be a default MP and lower the regeneration effect to prevent magic from getting too strong, and actually make MP healing items have a use...
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