Conquest
-
- Member
- Posts: 4659
- Joined: Tue Sep 18, 2001 1:00 am
- Location: A generic place such as a house
- Contact:
I like the game after seeing it, just the sign ups are the main killer for my fun.
---- Character info ---
Name: Derek
Age: 18
Sex: Male
Goal: Power
Bio: Derek has been raised by multiple people, but none could stand his extreme temper when he didn't get what he wanted. He has went through a depression for a while and summed up: that money makes the world go around. Using this as a foundation, he has hired henchmen to try obtaining a perfect form which he believes with it he will be able to control everything on the planet. The only thing his henchmen wonder is how far his insanity will last and how persistent he'll be in this conquest.(Note: The higher his overdrive, the more angry he is)
-----Stats-----
HP: 170
MP: 330
Split 500 between
Strength: 50
Magic Power: 220[320]
Defense: 120[190](Balanced)
Speed: 80[110]
Charisma: 30[80](Due to his insanity, bribing is his most effect means if anything)
-----Skills-----
Bloodlust- Increases his defense 25% and increases his spells attack power by 25% for 5 turns.
Crazie- Allows him to attack physically three times in one turn.
Temper- Loses 1 tenth of his maximum health to deal double damage physically for three turns.
Flame Wall- A firewall comes from the ground, moves away from the direction fired, and reaches about 10 feet into the air. It damages anything in its path.
Rain Of Fire- Damages all enemies with fiery boulders from the sky.
Overdrive: Flashback- Goes into his mind and thinks about the past. While thinking, he summons two random peope from memories that treated him like crap. These spirits can be harmed physically, and last for the rest of the battle.
Character Points
Weapon Proficiency: 3 For Throwing Knives.
Magic: 0
Stats: 5
Resources: 2
-----Resources---
Hideouts
Medium hideout ($2500)a decent size hideout. Holds a good amount of henchmen, and isn't too noticable, but not that hidden either.
10 Thugs
4 Archers
6 Thieves
2 Assassins
1 Mage
1 Healer
Items:
Level 4 Armor For Me(-1000 gold correct?)
8 Medicine
0 Gold
Heh, besides that I'm all set... Compared to my 'original' character(heh... I can't even list em all I had so many [img]tongue.gif[/img] ). But this guy kinda kicks ass compared to them. I think I'll have some fun, just hope it lasts.
[ July 22, 2003, 12:23 AM: Message edited by: Ham in a can, Spam ]
---- Character info ---
Name: Derek
Age: 18
Sex: Male
Goal: Power
Bio: Derek has been raised by multiple people, but none could stand his extreme temper when he didn't get what he wanted. He has went through a depression for a while and summed up: that money makes the world go around. Using this as a foundation, he has hired henchmen to try obtaining a perfect form which he believes with it he will be able to control everything on the planet. The only thing his henchmen wonder is how far his insanity will last and how persistent he'll be in this conquest.(Note: The higher his overdrive, the more angry he is)
-----Stats-----
HP: 170
MP: 330
Split 500 between
Strength: 50
Magic Power: 220[320]
Defense: 120[190](Balanced)
Speed: 80[110]
Charisma: 30[80](Due to his insanity, bribing is his most effect means if anything)
-----Skills-----
Bloodlust- Increases his defense 25% and increases his spells attack power by 25% for 5 turns.
Crazie- Allows him to attack physically three times in one turn.
Temper- Loses 1 tenth of his maximum health to deal double damage physically for three turns.
Flame Wall- A firewall comes from the ground, moves away from the direction fired, and reaches about 10 feet into the air. It damages anything in its path.
Rain Of Fire- Damages all enemies with fiery boulders from the sky.
Overdrive: Flashback- Goes into his mind and thinks about the past. While thinking, he summons two random peope from memories that treated him like crap. These spirits can be harmed physically, and last for the rest of the battle.
Character Points
Weapon Proficiency: 3 For Throwing Knives.
Magic: 0
Stats: 5
Resources: 2
-----Resources---
Hideouts
Medium hideout ($2500)a decent size hideout. Holds a good amount of henchmen, and isn't too noticable, but not that hidden either.
10 Thugs
4 Archers
6 Thieves
2 Assassins
1 Mage
1 Healer
Items:
Level 4 Armor For Me(-1000 gold correct?)
8 Medicine
0 Gold
Heh, besides that I'm all set... Compared to my 'original' character(heh... I can't even list em all I had so many [img]tongue.gif[/img] ). But this guy kinda kicks ass compared to them. I think I'll have some fun, just hope it lasts.
[ July 22, 2003, 12:23 AM: Message edited by: Ham in a can, Spam ]