The Archastronomer has died without naming a sucessor, creating a large power rift among the three sects of the Celestial Church already embroiled in a war against the heathen priests of the Far West. Where is the line between taking control of the Starlit Tower for your sect, and weakening the Celestial Church so much that it will lose in it's struggle against the foreign ministers?
Name:
Age:
Gender: (haha, no jokes about sex now!)
Sect: (see below)
Sect Division: (see below)
Put 42 Points Into...
Attack: How much damage you do with physical attacks.
Defense: How much damage you deflect from physical attacks.
Mag. Attack: How much damage you do with magical attacks.
Mag. Defense: How much damage you absorb/deflect from magical attacks.
Swiftness: How many actions you take and how quickly you can do 'em.
Diplomacy: How NPC's react to ya, high diplomacy might even get you free allies.
Her Favor: Lady Luck, will augment pretty much everything.
---Notes on Stats: I'm going to try to make Diplomacy and Her Favor actually useful, so don't completely ignore 'em.---
Solarist, Lunarist, and Stellarist Sects
- You choose one, and fight for them. That's it.
Solarist
- Solarists draw power from the Sun. Sol does not care for humans in particular, as his purpose is to provide light for all creatures. Because of human self-proclaimed dominance over other creatures, Sol only likes humans devoted to his order.
- Sol's powers tend to affect multiple targets, but that does not mean his follower's abilities are solely restricted to it (you get a bonus for multiple target moves).
Lunarist
- Lunarists draw power form the Moon. Luna is Sol's rebellious daughter and generally oppose any of Sol's works. Luna is humanly flawed as she is actually only a very strong demi-god. As such, she takes great interest in humans and will even walk among them in the form of a beautiful maiden with silver hair. Although she enjoys having followers, she does deem all humans fairly decent, except Solarists.
- Luna's powers work best when focused on one target, but that does not mean her follower's abilities are solely restricted to such moves (you get a bonus for one target moves)
Stellarists
- Stellarist draw power from the far away Stars. These stars appreciate the worship, but are unable to provide much power because of the great distance between follower and deity. However, stellarists worship dozens of stars which makes up for the lack of quality of power. Foreign stars cannot take part in earthly affairs, and merely entrust their followers to do the "right" thing.
- Far away stars are so varied that stellarists end up having an advantage in their stats, with each star supplementing them a little. (You get bonuses to your stats, but which stats are affected are random and bonuses rerolled every once and a while.)
Furthermore, each sect have certain divisons.
IE.
Moonlight Men
- Lunarist brigade of those who are interested in fight with both combat and celestial magic
- Small bonus in Attack, Defense, Mag. Attack, and Mag. Defense
Just fill out what bonuses you want, the more there are the less you'll get in each. I'll try to make up a somewhat catchy name, some random backstory and nicknames for people of different levels within the division. You can also join a division that I made for somebody else.
The Church
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- Joined: Fri Jun 14, 2002 1:00 am
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