I quit quest.. just cause i've been working on this recently, and kinda felt like doing this instead.
This is a class based Battleclub. The point of it is to fight to become higher within the BC, and become a stronger character. You can switch classes at any time, or you can keep going, up through the ranks of your type. You have a level at each individual class (starting at 1)
To join
Name:
Age:
Sex:
Class:
Starting Weapon
Spirit Image:
Abilities:
Everything's explained below.
Class: Your class determines the abilities you can learn, and your starting stats and how your stats develop. You start off with 100 Ability points to buy abilities from your class with. You can advance to a new rank in your class by leveling up in that class. you can level up at every 100xp.
Starting weapon: Choose one from the class choices.
Spirit Image: All warriors trained by the guild have a spirit image. This is represented by class they choose from the beginning. It begins to show as they fight. The harder and better you fight, the faster it shows. It resets itself once the fight is over. As it begins to show, its powers begin to give you benefits, or your enemies penalties. While everyone's starts out as one of the basic ones, they develop differently.
Here are the starting classes, done in this format
Name: description
Weapons:
Images:
HP: Start/Increase
EP: Start/Increase
Att: Start/Increase
Def: Start/Increase
MAt: Start/Increase
MDf: Start/Increase
Spd: Start/Increase
Ability 1 (AP cost) Description (EP Cost)
Ability 2 (AP cost) Description (EP cost)
etc
Fighter: A warrior who relies on his skill with his weapon to survive in combat.
Weapons: Sword, Axe, Spear, Bow, Crossbow, Knife, Blunt, Thrown, Whip, Polearm
Images: Light Warrior, Dark Warrior, Winged Warrior
HP: 300/40
EP: 50/10
Att: 100/30
Def: 40/15
MAt: 0/5
MDf: 20/10
Spd: 50/20
Actions
-Lunge (25AP) ignores evasion, deals normal damage. (10mp)
-Slash: (50AP) Arm aim (don't act) Leg aim (no evade, 1/2spd) lasts 3rds (20mp)
-Chop: (75AP) 1/3Acc: 3x dmg, hit: normal dmg(30mp)
-Spin Attack (100AP) Attacks all opponents in melee(30mp)
-Berserker Blow (125AP) Deals extra damage equal to hp lost(20mp)
-Warrior's Might (150AP) Doubles Attack for 3 rounds. (30mp)
Free actions
-Dual Swing (150AP) Extra attack for 75% dmg and acc (10mp)
Automatic Moves
-Parry: (10AP) Increases evade based on weapon. 3x on defend(0mp)
-Counter A(75AP) 25% chance to attack when attacked. (0mp)
Apprentice: A mage in training. Using minor magical powers, they fight their opponents with what they've learned.
Weapons: Rod, Staff, Wand, Knife
Spirit Images: Fire Aura Mage, Ice Aura Mage, Lightning Aura Mage
HP: 140/30
EP: 200/75
Att: 30/10
Def: 25/10
MAt: 100/60
MDf: 80/40
Spd: 60/15
Actions
-Chill (30AP) SP: 50. Ice based damage. (40mp)
-Flame (30AP) SP: 50. Fire based damage. (40mp)
-Shock (30AP) SP: 50. Lightning based damage. (40mp)
-M Missile (30AP) SP: 50. No element. (40mp)
-Blast (100AP) SP: 150. Splits damage between all enemies. (120mp)
-Burst (40AP) SP: 150. Splits damage between all melee enemies. (100mp)
-Mana Shock (95AP) SP: 50. Deals damage to enemy's mp. (75mp)
-Magic Stones (75AP) Creates 3 magic stones which float around the caster. Each has 100hp each. They can take hits, or you can attack the enemy with them for however much hp it has left. (75mp)
-Sleep (80AP) Has a 20% chance to put enemy to sleep (25mp), 50% chance (75mp) or 80% chance (125mp)
-Toxin (45AP) Inflicts a weak poison. Poison deals 10% of max hp each round. (25mp)
Free actions
-Cantrip (5AP) 5% chance to stun(1mp)
-Focus A(45AP) 25% boost to a spell(10mp)
-Quick Barrier (150AP) -50% dmg. (20mp)
Cleric: A priest in training. Knows some minor healing and defensive spells.
Weapon: Club, Staff, rod, wand
Spirit Images: Wise Sage, Gallant Crusader, Spiritual Priest
HP: 200/40
EP: 180/60
Att: 60/30
Def: 50/25
MAt: 50/25
MDf: 55/25
Spd: 40/20
Actions
-Heal A (20AP) Heals 25% of your max hp. (30mp)
-Heal B (60AP) Heals 50% of your max hp. (60mp)
-Cure A (35AP) Heals one status effect. (25mp)
-Raise A (90AP) Raises one ally after they're defeated. (75mp)
-Regen (100AP) Heals 10% of max hp each rd. (60mp)
-Damage Barrier A (55AP) Take half damage. HP: 3/5 max hp(75mp)
-Mind Barrier A (65AP) Immune to status effects for 3 rds. (50mp)
-Holy Bolt (40AP) SP: 100. Deals double damage against undead. (50mp)
Free actions
-Quick Prayer (25AP) Heals 5% of max hp (5mp)
Pickpocket: A thief who steals gold. Not really great fighters, however they are quick and nimble.
Weapons: Knife, Sword, crossbow, Thrown, club
Spirit Images: Cloaked Thief, Black Assassin, Hulking Bandit
HP: 200/40
EP: 50/10
Att: 55/25
Def: 35/20
MAt: 0/15
MDf: 30/20
Spd: 100/40
Actions
-Steal (20AP) Steals a random item from enemy.
-Steal Gold (20AP) Steals a small amount of gold from enemy.
-Hide in shadows (50AP) 50% chance of being invisible for 2rds. (10mp)
-Poison Weapon (90AP) poisons enemy if hits. (10% max hp/rd) 35mp.
Free actions
-Counter-steal (10AP) Steals an item when opponent attacks you.
Automatic
-Backstab (50AP) Deals double damage when behind opponent.
Duelist: A fighter who relies on speed and dodging attacks to get him through.
Weapons: Swords
Spirit Images: A nimble fencer, a gladiator champion, a dark ninja
HP: 225/55
EP: 150/30
Att: 80/25
Def: 30/15
MAt: 40/10
MDf: 30/10
Spd: 100/50
Actions
-Dash Attack (100AP) Double damage. Stuns you if missed. (10mp)
-Block & Slash (50AP) Parry (3x chance) & attack(5mp)
Free actions
-Quick Dash (50AP) Dashes a short distance in any direction.(5mp)
-Jump (50AP) Attack for double damage or avoid opponent. (10mp)
-Dancing Form (100AP) 75% chance to dodge any attack. 50% chance to counter it. (5mp)
Automatic
-Dodge Guard (120AP) Automatically dodges an attack when you miss. 100% chance. (0mp)
Psychic: A mage who uses his mind to take down opponents.
Weapons: Rod, staff, wand
Images: Ghost, Fortune Teller, Spirit Mage
HP: 100/25
EP: 250/150
Att: 20/10
Def: 30/15
MAt: 100/50
MDf: 60/40
Spd: 20/20
Actions
-Psychic Blast (40AP) Deals neutral damage. SP: X xmp
-Meditation (40AP) Recovers 10% HP/MP turn. Can't evade. 10mp
-Life Drain (80AP) Drains life from enemy. Heals you for 50%. xmp
-Mind Drain (80AP) Drains EP from enemy. Heals you for 50% in EP.
-Psy Grasp (100AP) Holds enemy (paralyze)or item. Break: MDf - EP. xmp
-Withdrawl (170AP) Stops the battle for up to 2 rds. You can do any actions for yourself. 50mp
-Mind Blast (300AP) Success: Ko on all. Fail: Stun 3rds -50% max hp. 150mp
Free actions
-Push/pull (10AP) Keeps enemy in or out of melee. 5mp
-Psychic Block (30AP) Blocks X damage. xmp.
-Foresight (50AP) Tells you what the enemy is going to do. 5mp
-Telekinesis (100AP) Control any item with your mind. 10mp
Martial Artist: A fighter who uses his fists to beat up his opponents.
Weapons: Fists
Spirit Images: Dragon, Tiger, Snake
HP: 250/50
EP: 125/45
Att: 75/25
Def: 40/15
MAt: 0/5
MDf: 20/10
Spd: 50/20
Actions:
-1, 2 punch (10AP) 2 attacks, 25% dmg each. Ignores def/ev. 5mp
-Hard Punch (30AP) 150% dmg. 10mp
-Kick (50AP) double damage. 20mp
-Jump Kick (90AP) triple damage. 30mp.
-Flurry of Blows (150AP) Keep punching until miss. -10% acc/dmg each att. 50mp
Free action
-Brace Self(60AP) Reduces damage taken by 20%. 10mp
-Follow up (50AP) allows a second punch. 5mp
-Block (50AP) Blocks half damage. 0mp
Automatic
-At Ready (100AP) Increases evasion by 20%.
-Clear Mind (200AP) Clears mind, blocking stunning and psychic attacks.
Enertainer: A trickster mage who uses common gaming items to defeat his opponent
Weapons: Thrown, Whip, Knife
Spirit Image: Jester, Bard, Dancer
HP: 160/35
EP: 175/55
Att: 30/25
Def: 60/15
MAt: 30/5
MDf: 60/10
Spd: 80/20
Actions
-Juggle (30AP) Juggle up to 5 small items. Throw (deals damage) Toss (interupt attacks) Catch (catches an item thrown by user 0mp
-Card Trick (40AP) Deals damage. Power based on card drawn. 20mp
Free actions
-sleight of hand (60AP) Steals an item from enemy as he uses it. 10mp
-Acrobatics (80AP)Attemps to dodge opponent's attack. 5mp
-3 card monte (80AP) Creates 2 illusions. Miss: heals 10% max hp. 25mp
Automatic
-Mime (100AP) Repeats the action opponent just did.
Archer: A fighter who specializes in the bow or crossbow, and fights from a distance.
Weapons: Bow, Crossbow
Spirit Images: Archer with Longbow, Archer with crossbow, Forest green hunter
HP: 180/40
EP: 80/20
Att: 75/25
Def: 40/15
MAt: 30/15
MDf: 40/15
Spd: 85/35
Actions
-High Shot (10AP) +25% damage, -25% acc. 5mp
-Aimed Shot (10AP) +25% acc, -25% dmg. 5mp
-Fast Shot (30AP) Ignores speed. -25% acc/dmg. 10mp
-Phantom Arrow (50AP) Ignores auto/free action defense moves. 20mp
-Barbed Arrow (60AP) Deals 10% dmg/rd until pulled. Then deals full dmg. 30mp
-Piercing Arrow (70AP) Ignores armor. 20mp
-Flare arrow (100AP) Deals 20% extra fire damage and burns opponent for 3 rounds 20mp
-Seeking Arrow (150AP) +50%, ignores evasion and defense moves. 30mp
-Arrow Rain (200AP) Multiplies amount of arrows fired by 3. 50mp
Free actions
-Quickload (150AP) Increase Rate of fire by 1 at cost of 25% acc/dmg.
[ October 08, 2004, 05:24 PM: Message edited by: Marth ]
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