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Elusive Ditto?
Posted: Wed Jul 07, 2004 7:49 pm
by I'm Hammermap
Yes, Ditto. I heard from a friend that his stratagey guide had Ditto listed with Pokemon that come from a Pokeball. Anyone see this or hear of it? Its supposedly trasforms into you and beats the snot out of your enemies for one whole minute. And, it was in a Nintendo Power Game Guide.
Posted: Wed Jul 07, 2004 8:24 pm
by [sage]
it was supposed to be in it, but they took it out before release. At least that's what i've heard. Plus i've had it for a long time and never seen it.
Posted: Wed Jul 07, 2004 9:52 pm
by I'm Hammermap
Looks like game guides lie!
Posted: Thu Jul 15, 2004 8:46 pm
by JoeTheSnifit
My friend said he got it once but I think he's lying.
Posted: Sat Jul 17, 2004 2:45 pm
by Dolos Ekans
Originally posted by Chompmaster:
Looks like game guides lie!
Posted: Sat Jul 17, 2004 3:51 pm
by OcarinaMan
Ditto's a trophy, but not a Pokeball summon.
Posted: Sat Jul 17, 2004 8:10 pm
by I'm Hammermap
Well, the stratagy guide said Ditto was in the game, Ocarina Man. And Hal probably deleted it. The game would be too cheap with it.
Posted: Sun Jul 18, 2004 8:17 am
by Beam Yosho the Drunkard
DAMN YOU NINTENDO POWER!
DAMN YOU TO HEEEELLLLLLL!!!
Posted: Sun Jul 18, 2004 7:10 pm
by ZIPPYDIPPY19
heh, that would be pretty cool, but I've personally never seen it
Posted: Fri Jul 23, 2004 10:29 am
by Tub-O-Troopa
I think it had more to do with lag problems than cheapness.
Think of how slow the game can get with a heap of Pokemon around. Now take that and add more to it with a whole character with a larger moveset. There were probably other problems with it to, or unanswered stuff like fighting the Ditto back, what color it'd be, and so on. They probably decided it was too much hassle and left it out at the last minute.. after all the guides had been written in anticipation of the game.
Posted: Mon Jul 26, 2004 12:25 am
by Dux is not you
I don't think the GC's got so much lag. The Super Mario 128 video back at that E3 (The one with the 128 Marios running around with no lag at all) pretty much explains my point, I guess.
Posted: Mon Jul 26, 2004 10:40 pm
by Tub-O-Troopa
Open 5 poke balls in a 4-player melee and then tell me that.
Posted: Wed Aug 04, 2004 10:43 pm
by Wicked Witch of the Crest
He was only made not playable normally. In Debug Mode, he is THERE, as well as the randomizer in Tournament Mode's Winner Out/Loser Out options. Simply put, instead of copying a character, he appears, inflates to a big size(kind of), then does 10 damage to your opponent. Nothing spectacular.
Posted: Wed Aug 04, 2004 10:46 pm
by Parrakarry
Errr, how do you do debug mode?
Posted: Wed Aug 04, 2004 11:10 pm
by Wicked Witch of the Crest
First, get an Action Replay, then go to GameShark Central for the code(make sure you print off/copy down the right version), then read GCNHacker87's site dedicated to it so you don't freeze the game. Also, take your memory card out just in case.
These are the full list of playable characters.
Mario, Pikachu, Link, Yoshi, Captain Falcon, Fox, Zelda, Sheik, Bowser, Peach, Ness, Ice Climbers(Nana & Popo), Kirby, Samus, Marth, Mewtwo, Luigi, Mr. Game & Watch, Jigglypuff, Pichu, Roy, Falco, Ganondorf, Dr. Mario, and Young Link.
These are the full list of playable bosses.
Crazy Hand, Master Hand, Giga Bowser, and Sandbag.
Finally, the excess characters.
Ice Climbers(Popo alone)
Shadow Link is just a recolor of Link, and the Giant/Metal etc. speak for themself.