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What would you like to see in the next Smash Bros?
Posted: Sun Apr 18, 2004 6:38 pm
by Gumby dammit
If they make another Smash Bros,what would you like to see?
Character-Wise,Ganon. Not Ganondorf. Ganon,from the first Zelda games. He would have the same jump and weight as Bowser,but a bit stronger. I would also like to see some sort of a hammer brother. I don't care which one,wether it be your regular Hammer bro,Boomerang,Fire,ect...
As far as stages go,I would like to see...
Bowser's Castle
Hyrule Castle Town
The temple of time
Fourside Streets
Goomba Village
How about you?
[ April 18, 2004, 05:39 PM: Message edited by: The Tenth Star ]
Posted: Sun Apr 18, 2004 6:57 pm
by RinkuTheFirst
Less stupid level 1 opponents.
Scenario in SSB:M:
Marth has 150% damage, he just stands at the edge of the stage,waiting for someone to send him flyinng off the screen.
[ April 18, 2004, 06:04 PM: Message edited by: Sonic 5 ]
Posted: Wed Apr 28, 2004 9:19 pm
by Anubis01
The
Master Hand and
Metal Sonic as Playable characters!
Posted: Fri Apr 30, 2004 8:41 pm
by Arcanine
I would like to be able to use Samus's different guns from Metroid Prime, like the ice blaster or wave gun. It would also be cool to see Krystal.
Posted: Sat May 01, 2004 11:42 pm
by Shadow.EXE
- a create a characyer mode where you upgrade his/her stats with coins
- a separate story mode for EACH character with FMV's, and interweavable stroies between characters that all end up with a common last boss
- new characters: Sonic or Knuckles, Charmander, Shadow Mario, Bowser jr, and whoever else
- stages: Bowser's castle, Reliant Stadium in Houston TX
Posted: Sat May 01, 2004 11:50 pm
by Bunnyman
A storyline.
Posted: Sun May 02, 2004 12:00 am
by OcarinaMan
Originally posted by Sonic 5:
Less stupid level 1 opponents.
Scenario in SSB:M:
Marth has 150% damage, he just stands at the edge of the stage,waiting for someone to send him flyinng off the screen.
Well, they are level 1...
Posted: Sun May 02, 2004 1:56 am
by Magnum
I would like to see a balanced game, good stages such as Bowser's Castle, and perhaps some of the Koopa Kids as playable characters.
Posted: Sun May 02, 2004 9:33 am
by Deepfake
More interesting level designs. None of this 'big platform with some smaller platforms on top of it' crap.
Posted: Sun May 02, 2004 2:44 pm
by I'm Hammermap
Fawful as a playable character. Meta-Knight and Ridley as Playable characters.
The Halberd as a stage.
And a level Styled from SMW where anyone can jump on a near-by Yoshi in a herd of Yoshies. MY DEMANDS ARE ABOVE!
Posted: Tue May 04, 2004 6:55 am
by MAtgSy
1st & foremost, ONLINE PLAY!!! Damn it Nintendo, get with the times already!
2nd, It would be nice if Nintendo could reach a deal with Sega & make SSB3 a crossover war. & don't give any of that "only Nintendo characters can be in SSB games" crap because that just isn't true.
3rd, everyone gets a home arena. It's unbilievable how screwed hidden characters get in this department. Ganondorf had to settle for a Metroid stage, Young Link with a DKC one (Why did Adult Link get Great Bay Temple anyway? He wasn't even in MM!), etc. etc.
Posted: Tue May 04, 2004 5:34 pm
by hferg
What is up with the temple stage anyway? i dont recal it in any zelda games....
Posted: Tue May 04, 2004 5:42 pm
by CaptHayfever
^It's an amalgam of several places from several games.
And it's one of the best courses, so who cares if it's in a real game?
And remember, "I'm-a Luigi, number one!"
Posted: Wed May 05, 2004 2:08 pm
by Introbulus
Here's a few general things pretty much every SSB fan can agree that would be awesome in the next SSB game.
1: More characters.
2: That are cool.
3: No, that are really REALLY cool!
4: New Stages
5: Also cool
6: More Items.
7: See 2, 3, and 5.
I've also heard a lot of people say that a character create mode would be awesome. And while I'd have to agree with that, I'd also have to say...
A: How would they do that? I mean, sure, it might SOUND cool to be able to mix and match fighers or design them yourself, and maybe even stages. However, if you think about it, they'd have to super-fine tune it to make sure it isn't too extensive so that only supreme geeky fans would even bother, and that it isn't too general so that every custom character looks exactly the same, with one or two things that are "cusomizable".
B: It would ruin the idea of SSB. After all, up 'till now, it has been a game made for all the NINTENDO STARS to duke it out, and if you mix in other charcters...well, you know...it's not quite the same...<.<
More later...school sucks when it interrupts non-life. Later, dudes.
Posted: Wed May 05, 2004 4:36 pm
by Wicked Witch of the Crest
At the most, I would go for Create-A-Stage, that would be fun. But Create-A-Character would just plain suck. I want Nintendo Stars, not anyone else. Custom Costumes don't bother me, though. Changing how they look isn't a bad thing, but you can only select features pre-programmed so it won't be hard for it to animate.
Anyway, my basic suggestions:
1
At the most, 1 or 2 more Mario Chars(being Wario and Waluigi), but no more than that.
2
Shadow Link! With his OWN moves, would be nice.
3
Another Fire Emblem char or two would help.
4
Ridley or Meta-Ridley, just have him float or much higher or longer jumps.(like how Yoshi has a very long second jump)
5
King DeDeDe would work out well, too. Almost like a Bowser with a hammer describes him. As for Recovery, maybe a Hammer Whirl?(similar to what Ice Climbers' move is, but more like Link's Up B)
6
No Change to Young Link. He's well made, clone or not. Ganondorf needs his Sword.
7
I expect another Pokemon, really, I do. Maybe Haunter or Gengar? Both work.
8
Arr, more Earthbound characters.
9
Jigglypuff and Luigi not needing unlocking.
10
Some more F-Zero characters. Black Shadow, maybe?
11
Where's Kid Icarus and others??
That's all I can think of. Yes, more courses work too!
Edit: Hferg, Temple is based off of the temples from Zelda II: The Adventure Of Link. That's why the Temple music from the same game plays normally.
[ May 05, 2004, 03:38 PM: Message edited by: Guardian Deviot ]
Posted: Wed May 05, 2004 6:54 pm
by OcarinaMan
Originally posted by Mikeachu:
2nd, It would be nice if Nintendo could reach a deal with Sega & make SSB3 a crossover war. & don't give any of that "only Nintendo characters can be in SSB games" crap because that just isn't true.
No. SSBM is for Nintendo characters. I wouldn't say no to a new series that has characters also from non-Nintendo franchises, though.
Also:
1) Deku Tree Stage
2) More items from Zelda
3) Un-clone Ganondorf
4) More characters
5) More trophies.
6) Paper Mario as a playable character!
Posted: Wed May 05, 2004 7:21 pm
by hferg
err, not to sound *****y or anything, but arent there already enough mario characters (and TWO marios is enough anyway). Besides, if they WERE gonna add a mario character it'd have to be Toad!
Also, for stages, maybe another metroid stage, one where ridley dive bombs the area occasionally, or with the chozos interacting with the Characters.
Also, a boss other than Master/Crazy hand would be nice!
Posted: Wed May 05, 2004 7:26 pm
by CaptHayfever
Also, a boss other than Master/Crazy hand would be nice!
Giga Bowser.
And remember, "I'm-a Luigi, number one!"
Posted: Thu May 06, 2004 9:16 pm
by Falco53
Wow, I haven't been here in a while. They're still making these "What do you want for the next SSB?" topics, eh? That's okay, those were my favorite anyway.
New characters:
-Pitt (Kid Icarus)
-Metaknight (Kirby)
-Isaac (Golden Sun)
-Koopa Troopa or Toad
-Poo (Earthbound)
Blastoise (Pokemon)
-Slippy Toad* (StarFox)
-Ash Ketchum* (Pokemon)
-Big Fat Baby* (Histeria!)
-Some other guys I haven't thought of yet
*I'm lying
I definitely want to see online play so that I can truly measure my abilities to other players. All my friends suck at SSBM.
I would like to see a Sega Vs. Nintendo SSB.
Posted: Fri May 07, 2004 10:10 am
by Geno
Create a character might not be that bad. I'm currently planning out a SSB game myself and I think I have a way to make custom characters not suck.
Remember the Fighting Polygons? Make them unlockable towards the end of the game (with crazy requirements). In one player mode, as you use them more, you can gain access to other characters' moves, which you can then "insert" into the polygon character. Additionally, you would be able to select from a pallet various physical components that the polygon would have (i.e. arms, legs, etc.). Like the moves list, this range of selection would also grow over time. Some of the moves available to the polygons would depend on what physical parts they have.
For example, ONLY if the polygon character was equipped with a sword by default, would they have the option to copy Link's spin attack. If the polygon’s body was like Kirby’s, they would have the option to copy his multiple jump ability. However, the selection of some parts and abilities would also close off others. Custom characters could not wield both a sword and a gun by default.
Each part of the body would affect its overall stats as well. Going back to Kirby’s body, if used, the polygon’s weight (and probably size too) would be drastically reduced. Their physical power would also downgrade as well. Since Kirby’s body and head are kinda the same thing, the polygon would not be able to choose a head piece. Instead, it could change to a hat piece of sorts… Polygon Kirby had a weird thing on his “head,” right?
I'm still debating on letting them be open for multiplayer mode though. But that aside, what do you think?