What characters should be in the next Super Smash Bros. game?

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Gumby dammit
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#21

Post by Gumby dammit » Sun Jun 06, 2004 8:47 pm

Characters...

Alex (( River City Ransom ))
Speed: Slow
Weight: Heavy
Power: Heavy

B- Gets brass knuckles out to make A button punches stronger.
--> B- Alex produces a pipe from his belt,continued pressing of Smash B will continue attack.
^ B- Headbutt,can be used as a 3rd jump. Like Mario's Up B uppercut,but this is a bit stronger,and gains less height.
\/ B- Alex gets a trash can and kicks it foward,hitting anyone in it's path,can be repelled back at Alex.

Ryan (( River City Ransom ))
Speed: Fast
Weight: Medium
Power: Low
B- Uses Stone hands. (( For those of you who never played RCR,Stone hands is an ability where the user punches 3 times in the ammount of time it takes to throw one. ))'
--> - Uses Dragon Feet. (( Kicks 3 times in the ammount of time it takes to kick once. ))
^ B- Headbutt (( Read Alex's headbutt for info. ))
\/ B - Kicks foe behind him.

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#22

Post by jbboo » Wed Jun 09, 2004 5:20 am

Pauline (That should be pretty interesting)
Interesting indeed, as she's THE MOST neglected Mario character EVER! Her moveset would be...

B- shoots out those fireballs with legs in Donkey Kong. They'll move straight forward, but they turn around when they reach ledges.
Forward B- Hits opponent with a purse. Short ranged but powerful and fairly quick.
Up B-Same as Peach's
Down B-Pulls out the Hammer from Donkey Kong and smashes an opponent into the ground (like DK's Headbutt). Slow, but long-ranged and takes out alot of damage.

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#23

Post by OcarinaMan » Wed Jun 09, 2004 3:40 pm

Originally posted by ssorD:
Ganon(transformed):
B: fireballs circle Ganon. The longer you hold down B, the more fireballs circle Ganon and the more damaging they are.
--> B: Fire bats.(projectile) You have to have fireballs surrounding you first. The longer you charged the fireballs, the more powerful this move is.
Up B: Ganon turn into a bat for a couple seconds, and flies upwards.
Down B: Darkness. (A counter.) The screen gets a bit darker for a second, and in that time, if Ganon gets hit, he'll dodge/block, and counter. Sort of like Marth's counter.
And how do you transform back to Ganondorf? :smug:
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#24

Post by Dolos Ekans » Fri Jun 11, 2004 10:21 am

^That's what I was going to say...
Anyway all I have to say is...
Medaknight!

Up B: Kinda like Kirby's but, he uses his sword instead
Down B: he slams his sword into the ground causing a shockwave
B: Throws a tornado like attack at the opponent
Forward B: Becomes a tornado kind like mario's down B. But, it launches him forward more and controls like Yoshi's eggroll attack but, lasts only a few seconds.
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#25

Post by Madman200 » Sat Jun 12, 2004 7:50 pm

OK, how about the Excitebike character?

Speed = Fast
Weight = Light
Power = Weak

B = Charge Engine
Charges engine by holding B. When released, launches character depending on time used on charge.

B> = Overdrive
Boosts speed for damage to all opponents in path.

B^ = Ramp
Materializes ramp for downward fall. Boosts upwards, saving from fall or hitting midair character.

B\/ = Grand "Slam"
Smashes self into ground from air. If used on ground, it boosts user into the air a short distance.
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Seems like you just did.

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